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===Effects of player actions=== |
===Effects of player actions=== |
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− | After [[Fix the hydroponic farms in Adytum|fixing the hydroponic farms]], he can upgrade a [[Plasma rifle (Fallout)|plasma rifle]] to a [[turbo plasma rifle]] as a reward. |
+ | After [[Fix the hydroponic farms in Adytum|fixing the hydroponic farms]], he can upgrade a [[Plasma rifle (Fallout)|plasma rifle]] to a [[Turbo plasma rifle (Fallout)|turbo plasma rifle]] as a reward. |
==Inventory== |
==Inventory== |
Revision as of 00:38, 6 August 2011
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
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Smitty is the blacksmith of the Adytum around 2161.
Background
Apart from fixing things, he makes bullets and tools for the Hub merchants.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
Effects of player actions
After fixing the hydroponic farms, he can upgrade a plasma rifle to a turbo plasma rifle as a reward.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Leather armor (not lootable) | Crowbar 14mm pistol Desert Eagle |
10 stimpaks 100x .44 magnum JHP 635 caps |
- |
Appearances
Smitty appears in the first Fallout. Another character of the name "Smitty", but otherwise unrelated, appears in Fallout 2.
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