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{{Infobox location |
{{Infobox location |
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|games =FO3 |
|games =FO3 |
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|map marker ='''Smith Casey's Garage''' |
|map marker ='''Smith Casey's Garage''' |
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|quests =[[Scientific Pursuits]] |
|quests =[[Scientific Pursuits]] |
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− | | |
+ | |connects to =[[Vault 112]] |
|creatures =[[Mole rat (Fallout 3)|Mole rats]]<br />[[Radroach (Fallout 3)|Radroaches]] |
|creatures =[[Mole rat (Fallout 3)|Mole rats]]<br />[[Radroach (Fallout 3)|Radroaches]] |
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|robots =[[Fallout 3 robots and computers|Robots]] |
|robots =[[Fallout 3 robots and computers|Robots]] |
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|cell name =Vault112ExteriorNEW (entr.)<br />MilitaryCP04 (exterior)<br />Vault112Garage (interior) |
|cell name =Vault112ExteriorNEW (entr.)<br />MilitaryCP04 (exterior)<br />Vault112Garage (interior) |
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|footer =[[File:Smith Casey's Garage checkpoint.jpg|240px]]<br />Military checkpoint North of Smith Casey's |
|footer =[[File:Smith Casey's Garage checkpoint.jpg|240px]]<br />Military checkpoint North of Smith Casey's |
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}}{{Games|FO3}} |
}}{{Games|FO3}} |
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+ | {{Quotation|All I know is that [[Vault 112|it's]] west of someplace called [[Evergreen Mills]], and it's well-hidden in some sort of garage, but I'll find it. I [[Project Purity|have to]].|[[James (Fallout 3)|James]]}}[[File:FO3 James InSomeSortOfGarage.ogg|noicon|135px|center]] |
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==Layout== |
==Layout== |
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===Exterior=== |
===Exterior=== |
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− | The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A [[Mister Gutsy (Fallout 3)|Mister Gutsy]] or a [[Sentry bot (Fallout 3)|sentry bot]] can sometimes be found outside the garage, near the [[ |
+ | The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A [[Mister Gutsy (Fallout 3)|Mister Gutsy]] or a [[Sentry bot (Fallout 3)|sentry bot]] can sometimes be found outside the garage, near the [[military checkpoint]]. |
===Interior=== |
===Interior=== |
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− | The room opens into a average sized room with a counter on the right side. Behind |
+ | The room opens into a average sized room with a counter on the right side. Behind the counter there is an open safe and a mattress with a skeleton that can be used for sleeping. Through the door near the counter is a switch that allows you to open the trap door that leads to the entrance to Vault 112. Multiple [[Mole rat (Fallout 3)|mole rat]]s and [[Radroach (Fallout 3)|radroaches]] can be found inside. |
==Notable loot== |
==Notable loot== |
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+ | * A [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] can be found behind a bin containing many bent tin cans and empty soda bottles. |
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− | {{Notable content |
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− | + | * A copy of ''[[Tumblers Today (Fallout 3)|Tumblers Today]]'' inside the open [[safe]] behind the counter. |
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− | | A copy of [[Tumblers Today (Fallout 3)|Tumblers Today]] inside the open [[safe]] behind the counter. |
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− | }} |
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==Related quests== |
==Related quests== |
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* This location is situated in the middle of a '[[Fallout 3 random encounters#Encounter types|Type B]]' [[Fallout 3 random encounters#Locations|random encounter]] patrol route. |
* This location is situated in the middle of a '[[Fallout 3 random encounters#Encounter types|Type B]]' [[Fallout 3 random encounters#Locations|random encounter]] patrol route. |
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* An [[Outcast patrol]] spawn point is located just south of the military checkpoint north of the garage. |
* An [[Outcast patrol]] spawn point is located just south of the military checkpoint north of the garage. |
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− | * |
+ | * With the [[Animal Friend]] perk, you still need to kill all the [[Mole rat (Fallout 3)|mole rats]] first or they will attack [[James (Fallout 3)|James]] afterwards. |
* This location does not reset, so it can work as both a rudimentary home or a loot stash. |
* This location does not reset, so it can work as both a rudimentary home or a loot stash. |
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+ | * When leaving Smith Casey's garage, one or two [[Yao guai (Fallout 3)|yao guai]] may appear near the entrance. |
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==Appearances== |
==Appearances== |
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==Bugs== |
==Bugs== |
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− | * {{Platforms|ps3|pc}} At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles. |
+ | * {{Platforms|ps3|pc}} At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles. {{Verify|verified}} |
− | * {{Platforms|ps3}} Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back. |
+ | * {{Platforms|ps3}} Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back. {{Verify|verified}} |
− | * {{Platforms|ps3}} Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100. |
+ | * {{Platforms|ps3}} Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100. {{Verify|verified}} |
==Gallery== |
==Gallery== |
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− | <gallery> |
+ | <gallery widths="220"> |
SC garage int1.jpg |
SC garage int1.jpg |
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SC garage int2.jpg |
SC garage int2.jpg |
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</gallery> |
</gallery> |
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[[Category:Fallout 3 locations]] |
[[Category:Fallout 3 locations]] |
Revision as of 14:33, 30 December 2014
Smith Casey's garage is an abandoned automotive service garage in Fallout 3. It also houses the entrance to Vault 112, which is accessible through a door in the floor of the main garage area.
Layout
Exterior
The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A Mister Gutsy or a sentry bot can sometimes be found outside the garage, near the military checkpoint.
Interior
The room opens into a average sized room with a counter on the right side. Behind the counter there is an open safe and a mattress with a skeleton that can be used for sleeping. Through the door near the counter is a switch that allows you to open the trap door that leads to the entrance to Vault 112. Multiple mole rats and radroaches can be found inside.
Notable loot
- A Nuka-Cola Quantum can be found behind a bin containing many bent tin cans and empty soda bottles.
- A copy of Tumblers Today inside the open safe behind the counter.
Related quests
Notes
- This location is situated in the middle of a 'Type B' random encounter patrol route.
- An Outcast patrol spawn point is located just south of the military checkpoint north of the garage.
- With the Animal Friend perk, you still need to kill all the mole rats first or they will attack James afterwards.
- This location does not reset, so it can work as both a rudimentary home or a loot stash.
- When leaving Smith Casey's garage, one or two yao guai may appear near the entrance.
Appearances
Smith Casey's Garage appears only in Fallout 3.
Bugs
- At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles. [verified]
- Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back. [verified]
- Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100. [verified]