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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3
 
|games =FO3
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|map marker ='''Smith Casey's Garage'''
 
|map marker ='''Smith Casey's Garage'''
 
|quests =[[Scientific Pursuits]]
 
|quests =[[Scientific Pursuits]]
|other exits =[[Vault 112]]
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|connects to =[[Vault 112]]
|refid ={{ID|000b69}} (entrance)<br />{{ID|000be4}} (exterior)<br />{{ID|018534}} (interior)
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|creatures =[[Mole rat (Fallout 3)|Mole rats]]<br />[[Radroach (Fallout 3)|Radroaches]]
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|robots =[[Fallout 3 robots and computers|Robots]]
 
|cell name =Vault112ExteriorNEW (entr.)<br />MilitaryCP04 (exterior)<br />Vault112Garage (interior)
 
|cell name =Vault112ExteriorNEW (entr.)<br />MilitaryCP04 (exterior)<br />Vault112Garage (interior)
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|refid ={{ID|000b69}} (entrance)<br />{{ID|000be4}} (exterior)<br />{{ID|018534}} (interior)
 
|footer =[[File:Smith Casey's Garage checkpoint.jpg|240px]]<br />Military checkpoint North of Smith Casey's
 
|footer =[[File:Smith Casey's Garage checkpoint.jpg|240px]]<br />Military checkpoint North of Smith Casey's
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
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{{Quotation|All I know is that [[Vault 112|it's]] west of someplace called [[Evergreen Mills]], and it's well-hidden in some sort of garage, but I'll find it. I [[Project Purity|have to]].|[[James (Fallout 3)|James]]}}[[File:FO3 James InSomeSortOfGarage.ogg|noicon|135px|center]]
'''Smith Casey's Garage''' is an abandoned automotive service garage in ''[[Fallout 3]]''. It also houses the entrance to [[Vault 112]], which is accessible through a door in the floor of the main garage area.
 
  +
 
'''Smith Casey's garage''' is an abandoned automotive service garage in ''[[Fallout 3]]''. It also houses the entrance to [[Vault 112]], which is accessible through a door in the floor of the main garage area.
   
 
==Layout==
 
==Layout==
 
===Exterior===
 
===Exterior===
The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A [[Mister Gutsy (Fallout 3)|Mister Gutsy]] or a [[Sentry bot (Fallout 3)|sentry bot]] can sometimes be found outside the garage, near the [[Military_camp|military checkpoint]].
+
The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A [[Mister Gutsy (Fallout 3)|Mister Gutsy]] or a [[Sentry bot (Fallout 3)|sentry bot]] can sometimes be found outside the garage, near the [[Military camp|military checkpoint]].
   
 
===Interior===
 
===Interior===
The room opens into a average sized room with a counter on the right side. Behind this counter is an open safe. There is a mattress with a skeleton behind the front counter that can be used for sleeping. Through the door near the counter is a switch that allows you to open the trap door that leads to Vault 112. Multiple [[Mole rat (Fallout 3)|mole rat]]s can be found inside, and can take you by surprise.
+
The room opens into a average sized room with a counter on the right side. Behind the counter there is an open safe and a mattress with a skeleton that can be used for sleeping. Through the door near the counter is a switch that allows you to open the trap door that leads to the entrance to Vault 112. Multiple [[Mole rat (Fallout 3)|mole rat]]s and [[Radroach (Fallout 3)|radroaches]] can be found inside.
   
 
==Notable loot==
 
==Notable loot==
  +
* A [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] can be found behind a bin containing many bent tin cans and empty soda bottles.
{{Notable content
 
| A [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] can be found behind a bin containing many bent tin cans and empty soda bottles.
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* A copy of ''[[Tumblers Today (Fallout 3)|Tumblers Today]]'' inside the open [[safe]] behind the counter.
| A copy of [[Tumblers Today (Fallout 3)|Tumblers Today]] inside the open [[safe]] behind the counter.
 
}}
 
   
 
==Related quests==
 
==Related quests==
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* This location is situated in the middle of a '[[Fallout 3 random encounters#Encounter types|Type B]]' [[Fallout 3 random encounters#Locations|random encounter]] patrol route.
 
* This location is situated in the middle of a '[[Fallout 3 random encounters#Encounter types|Type B]]' [[Fallout 3 random encounters#Locations|random encounter]] patrol route.
 
* An [[Outcast patrol]] spawn point is located just south of the military checkpoint north of the garage.
 
* An [[Outcast patrol]] spawn point is located just south of the military checkpoint north of the garage.
* If you have the [[Animal Friend]] perk, you still need to kill all the [[Mole rat (Fallout 3)|mole rats]] first or they will attack [[James (Fallout 3)|Dad]] afterwards.
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* With the [[Animal Friend]] perk, you still need to kill all the [[Mole rat (Fallout 3)|mole rats]] first or they will attack [[James (Fallout 3)|James]] afterwards.
 
* This location does not reset, so it can work as both a rudimentary home or a loot stash.
 
* This location does not reset, so it can work as both a rudimentary home or a loot stash.
  +
* When leaving Smith Casey's garage, one or two [[Yao guai (Fallout 3)|yao guai]] may appear near the entrance.
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* {{Platforms|ps3|pc}} At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles.
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* {{Platforms|ps3|pc}} At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles. {{Verify|verified}}
* {{Platforms|ps3}} Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back.
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* {{Platforms|ps3}} Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back. {{Verify|verified}}
* {{Platforms|ps3}} Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100.
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* {{Platforms|ps3}} Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100. {{Verify|verified}}
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  +
==Gallery==
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<gallery widths="220">
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SC garage int1.jpg
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SC garage int2.jpg
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</gallery>
  +
 
{{Navbox locations FO3}}
   
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]

Revision as of 00:31, 25 February 2014

 
Gametitle-FO3
Gametitle-FO3
All I know is that it's west of someplace called Evergreen Mills, and it's well-hidden in some sort of garage, but I'll find it. I have to.James

Smith Casey's garage is an abandoned automotive service garage in Fallout 3. It also houses the entrance to Vault 112, which is accessible through a door in the floor of the main garage area.

Layout

Exterior

The exterior looks very similar to any other abandoned business. There is a door out front and a garage door on the same side. The garage is surrounded by fallen trees and bramble. A Mister Gutsy or a sentry bot can sometimes be found outside the garage, near the military checkpoint.

Interior

The room opens into a average sized room with a counter on the right side. Behind the counter there is an open safe and a mattress with a skeleton that can be used for sleeping. Through the door near the counter is a switch that allows you to open the trap door that leads to the entrance to Vault 112. Multiple mole rats and radroaches can be found inside.

Notable loot

Related quests

Notes

  • This location is situated in the middle of a 'Type B' random encounter patrol route.
  • An Outcast patrol spawn point is located just south of the military checkpoint north of the garage.
  • With the Animal Friend perk, you still need to kill all the mole rats first or they will attack James afterwards.
  • This location does not reset, so it can work as both a rudimentary home or a loot stash.
  • When leaving Smith Casey's garage, one or two yao guai may appear near the entrance.

Appearances

Smith Casey's Garage appears only in Fallout 3.

Bugs

  • Playstation 3Playstation 3Playstation 3 At the north corner inside the tent at the military checkpoint the left one of the two metal boxes has three metal boxes at the same spot. The different boxes can be accessed from specific angles. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes upon arriving at Smith Casey's Garage the door will have a clipping issue and you will not be able to enter the garage, this can be fixed by fast traveling to another location and coming back. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes while in sneak mode, the mole rats under the garage may automatically detect the player, this can happen even when the player's Sneak skill is maxed out at 100. [verified]

Gallery