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Energy cell (Fallout: New Vegas)

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For an overview of small energy cell ammunition types in the Fallout series of games, see energy cell.
Energy cell
Energy Cell
FNV Energy cell icon
Energy cell
weight
0.078
value
2
base id00020772
Energy cell, bulk
weight
0.078
value
0
base id00158313
Energy cell, over charge
weight
0.078
value
3
base id001582df
Energy cell, max charge
weight
0.078
value
3
base id001582e0
Energy cell, optimized Gun Runners' ArsenalGametitle-FNV GRA
weight
0.0514
value
2
base idxx000872
 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

The energy cell is a type of ammunition in Fallout: New Vegas.

CharacteristicsEdit

Energy cells are small, self-contained energy storage units often associated with one-handed energy weapons and act essentially as a very powerful battery or capacitor. They are the standard ammunition used by the majority of pistol-sized energy weapons, and as such are widely available across the Mojave Wasteland.

Weapons using this ammunitionEdit

ProductionEdit

RecyclingEdit

Materials:Requirements:Produces:
rangeIcon range
levelIcon level
Energy Cell (1)
Materials:Requirements:Produces:
rangeIcon range
levelIcon level
Energy Cell (1)

ConversionEdit

Conversion (type)Edit

Energy cells can be converted into, and from, other energy weapon ammunition types (i.e. electron charge packs and microfusion cells) at a workbench, with the appropriate Science skill.

Materials:Requirements:Produces:
rangeIcon range
levelIcon level
Energy cell (1)
Materials:Requirements:Produces:
rangeIcon range
levelIcon level
Energy cell (3)
Materials:Requirements:Produces:
rangeIcon range
levelIcon level
Energy cell (25)
Conversion (variant)Edit

The player can also pool charges from good cells together to make more powerful variants, which improve damage and bypass more enemy DT, but burn out the weapons' components faster.

Materials:Requirements:Produces:
Energy cell (3)
rangeIcon range
levelIcon level
Energy cell over charge (2)
Materials:Requirements:Produces:
Energy cell (5)
rangeIcon range
levelIcon level
Energy cell max charge (2)
Materials:Requirements:Produces:
Energy cell (3)
rangeIcon range
Science: 40/(70)¹
levelIcon level
Energy cell optimized (GRA) (2)

¹ Due to Vigilant Recycler having Science 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench.

VariantsEdit

Energy cell, bulkEdit

Bulk energy cells are cheaper than the regular variant, but not as potent. Weapons degrade more slowly using this ammunition, however, damage is reduced and there is no armor-piercing effect.

Energy cell, over chargeEdit

This ammunition is more powerful than standard energy cells. It increases the damage output of weapons by 1.25 and has a -5 DT effect on enemies, but degrades weapons 1.5 times faster than normal.

Energy cell, max chargeEdit

This is the most powerful of the energy cell variants. Max charge cells increase damage output to 1.5 times normal and have an armor piercing effect of -10 DT, but cause weapons to degrade 2.5 times faster.

Energy cell, optimizedEdit

Added with the add-on Gun Runners' Arsenal, this sub-type causes 30% more damage, penetrates armor more effectively, and weighs less than the standard energy cell in Hardcore mode. The only drawback is a slight increase in weapon degradation. It requires Vigilant Recycler and can only be crafted at a workbench. This type of cell is superior in all properties compared to overcharged cells.

ComparisonEdit

Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread Bonus effectIcon effect CraftableIcon crafting Percentage chance of empty casingIcon chance
Energy cell, standardx 1- 2x 1x 1yesIcon check35% chance
Energy cell, bulkx 0.85x 1x 0.85x 1noIcon cross20% chance
Energy cell, over chargex 1.25- 5x 1.5x 1yesIcon check25% chance
Energy cell, optimized fnvgraGametitle-FNV GRAx 1.3- 5x 1.1x 160% of standard weightyesIcon check40% chance
Energy cell, max chargex 1.5- 10x 2.5x 1yesIcon check10% chance

LocationsEdit

  • Hidden Valley bunker - If you gain accepted status or higher with the Brotherhood of Steel, you will be approached by a BoS initiate telling you they have placed recycled ammunition in a box at the bottom of the entrance stairs to the L1 area. The box will be replenished randomly with energy cells, microfusion cells and electron charge packs whenever you enter L1, giving a continuous supply of energy weapons ammunition.
  • When killed, Mister Gutsies and protectrons will have small amounts on them.
  • Extremely large numbers can be found in one of the boxes that appears during Caesar's Favor and Caesar's Hire (sometimes over 1800 can be found). The box that the cells appear in only appears once you reach Idolized reputation with Caesar's Legion.
  • Old World Blues (add-on)Gametitle-FNV OWB - Muggy can provide 50 a day once given the "Parts Production" upgrade.
  • Old World Blues (add-on)Gametitle-FNV OWB - Once you have upgraded the sonic emitter, you can go to Doctor 8 and he will give you 100 regular, overcharged and max charged energy cells.
  • Old World Blues (add-on)Gametitle-FNV OWB - 200 cells are in the underwater section of the Magnetohydraulics Complex.
  • Lonesome Road (add-on)Gametitle-FNV LR - Both ED-Es, with the right upgrade, can provide a small amount of energy cells a day, along with microfusion cells and flamer fuel.

NotesEdit

Despite their name, energy cells are abbreviated as "SEC" (small energy cell) at workbenches. Additionally, the drained cell sometimes left behind and the bulk ammunition box also adopts this trait, being called small "drained energy cell" and "Ammo box, small energy cell, bulk" respectively.

See alsoEdit

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