| ||For an overview of sledgehammers in the Fallout series of games, see sledgehammer.|
A simple tool repurposed to serve as a basic melee weapon. It is relatively heavy and slow to swing but capable of inflicting reasonably high amounts of damage, especially in the early game stages. Later in the game, it usually finds itself outclassed by its big brother, the super sledge. Its upgrade options in the base game encompass only two modifications, both of which require fairly little in terms of perks and crafting components.
Like all slow melee weapons, the sledgehammer benefits greatly from Rank 4 of the Big Leagues perk as it allows for hitting multiple targets with every swing, a trait that goes a long way to counteract the slow attack speed in battle against numerous hostiles.
The Nuka-World add-on adds several new modifications for the sledgehammer. While many of these require considerable investments in the Science! perk on top of Blacksmith, they are now capable of pushing the sledgehammer's damage output far beyond that of any other melee weapon in its class. In fact, a top-tier sledgehammer outclasses even a fully upgraded super sledge in every respect - it can inflict massive ballistic damage, energy damage, bleed damage, and extra limb damage for a total of 500+ points with every hit. Various additional effects like stunning the target or setting it on fire plus an inherent chance to cripple only increase its combat value further. A lucky legendary find (like an Irradiated sledgehammer for instance) can easily rival the game's most powerful melee weapon, Atom's Judgement, in overall effectiveness, if not surpass it.
|Slot||Mod||Description||Weapon prefix||Damage per hit change||Weight change||Weapon value change in caps||Perk needed||Components||Base ID|
|Puncturing||Armor piercing. Superior damage.||Puncturing||+19||+4.7||+18||Blacksmith 2||Adhesive x2|
|Heavy||Chance to cripple. Extra limb damage. Superior damage.||Heavy||+29||+9||+30||Blacksmith 2||Adhesive x4|
|Heavy spiked||Chance to cripple. Extra limb damage. Superior damage.||Heavy Spiked||+56||+11.3||+42||Blacksmith 3||Adhesive x6|
|Heavy sharp||Targets bleed. Chance to cripple. Extra limb damage. Exceptional damage.||Heavy Sharp||+56 +? bleed||+11.3||+42||Blacksmith 3||Adhesive x6|
|Heavy rocket||Chance to cripple. Extra limb damage. Exceptional damage.||Heavy Rocket||+82||+18||+60||Blacksmith 3|
Nuclear material x2
|Heavy sharp rocket||Targets bleed. Chance to cripple. Extra limb damage. Superb damage.||Heavy Sharp Rocket||+97 +? bleed||+20.4||+72||Blacksmith 3|
Nuclear material x2
|Heavy spiked rocket||Chance to cripple. Extra limb damage. Superb damage.||Heavy Spiked Rocket||+97||+20.4||+72||Blacksmith 3|
Nuclear material x2
|Heavy searing sharp rocket||Adds Fire damage. Targets bleed. Chance to cripple. Extra limb damage. Superb damage.||Heavy Searing Sharp Rocket||+97 +23 fire +? bleed||+30||+112||Blacksmith 3|
Nuclear material x6
|Heavy shocking sharp rocket||Adds Electrical damage and chance to stun. Targets bleed. Chance to cripple. Extra limb damage. Superb damage.||Heavy Shocking Sharp Rocket||+97 +27 energy +? bleed||+31.8||+152||Blacksmith 3|
Nuclear material x8
- This item can be found frequently in the hands of raiders and super mutants throughout the Commonwealth.
- Can be purchased from traders, especially weapons vendors.
- One may be found at Thicket Excavations, leaning against the water pump that Sully Mathis is working on.
- One may be found in the waystation along the traintracks west of Hangman's Alley.
- Two may be found in Kendall Hospital: One in the irradiated hallway after the deathclaw pit, and another beyond the door just after the hallway, before opening the barred door.
- One at the Super Duper Mart in the fusion core room.
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