Cleanup (Issue: Needs to follow proper article layout)
To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.
Fallout Faction Overhaul Project
Ah, fresh meat.... Welcome ta the slaver's guild. The name's Aidan. Ya here on business? Ya better be.”— Aidan
Nearly all slave trade in the New California Republic is done by the Guild, a collection of older slavers who decide prices and organize capture hunts. Anyone caught capturing or selling slaves without the blessing of the Slaver's Guild is usually executed. Since the Guild holds so much power, it often controls smaller towns where it operates, although from behind the scenes. Members of the Slaver's Guild have a distinctive tattoo covering most of their face, making them readily identifiable to both friend and foe, allowing the guild to make fast judgments when someone without "the tat" has a tribal up on the auction block.
This section is needed but has not been written yet. You can help Nukapedia by writing it.
The technology of the Slaver's Guild is primitive at best. Most slavers simply wear leather armor, carrying either a 10mm pistol or a spear. Slavers will sometimes be seen patrolling the wasteland with dogs. Slavers also occasionally have stimpaks or drugs on them. Metzger carries a shotgun.
Relations with the outsideEdit
The Slaver's Guild is generally hated by everyone in New California. Most people refuse to deal with slavers, calling them the scum of the earth. Others, such as the Mordino family in New Reno, welcome the business provided by the Slaver's Guild. The Slaver's Guild has only one official base outside of the Den, the slave pens in the New California Republic Bazaar, lead by Vortis. The NCR Rangers shoot slavers on sight, making slavers in the southern part of New California a rare sight.
Interactions with the player characterEdit
The Slaver's Guild is a potential faction for the Chosen One to join in Fallout 2. They can then go on slave runs for some quick cash. However, in doing so, a number of quests will be locked out, as will one become an enemy of the New California Republic Rangers. Joining the guild will also make Sulik hostile.
The Slaver's Guild appears only in Fallout 2.