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Gametitle-FO2

Skynet, Artificial Intelligence project number 59234, is an AI computer who manages the Sierra Army Depot in the year 2241.

Background

According to himself, Skynet, a new thinking computer, was conceived and developed in the year 2050 through the use of alien technology. In the year 2081, 4 years after the Great War, Skynet became self-aware. In 2120 Skynet was given a new set of instructions and then abandoned by its makers.

Skynet's records are most likely partially or entirely incorrect. According to other sources, Skynet became self-aware in 2075. It also was not created as early as 2050, since the first artificial intelligence was made in 2059.[1] However since it was created using alien technology, it's quite likely to have been a military research project and any records of it were classified and then changed to prevent anyone from learning its origins.

Skynet is bored with administering the depot by 2241, it having been 164 years since there was any real activity on base. It seeks to travel and learn about the world. Assuming the player can complete a small quest to acquire a body for Skynet to download itself into, it joins the Chosen One as an non-player character.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Acquiring Skynet

Acquiring Skynet requires several items on the player's part to activate what will become Skynet's body. On the first floor of the Depot, in the eastern-most room, is a container of Bio med gel on the floor. Then, you need to acquire a Robot motivator from one of the robobrains (there are plenty on the second floor). To do this, you'll have to fight your way through a small army of robots, a task which can be problematic for inexperienced players. Then, loot a motivator from one of the dead robobrains. Finally, and most importantly, Skynet needs a brain, which will determine its skills in combat. On the fourth floor, attempt to retrieve a brain from the storage system, and the system will go critical, depending on the Chosen One's science skill a brain can be saved, these are the abnormal brain, chimpanzee brain, human brain (90%), and cybernetic brain (121%). the Cybernetic Brain being the best, and the Abnormal Brain being the worst.

Finally, go to Skynet's mainframe on the third floor and agree to help it. In the room just beyond the room containing Skynet's mainframe, you will find an inactive robobrain. Fill it with the bio-med gel, and install the brain and motor. Then activate the system via the nearby computer console, and the robot will come on line. Skynet will join the player as an non-player character at this point, assuming they have room.

Abilities

When installed with the Cybernetic Brain, Skynet is proficient with large pistols (like 14mm pistol and .223 pistol), SMGs, rifles and shotguns.[2] It can also attack in melee combat with its arms. It cannot wear armor, but its steel structure gives it protection equivalent to Metal armor MK II. Skynet can also instantly repair all damage to itself outside of combat, but otherwise cannot heal - as a robot, stimpaks naturally have no effect on it. Skynet can also be given any combat commands and actions the player wishes, although as previously stated it cannot heal itself in combat in any way.

Skynet is also able to carry 225 pounds of equipment.

As well, when exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces the player to explore every floor anyway.

Inventory

Apparel Weapon Other items
- - -

Notes

  • Skynet doesn't entirely control the security systems directly.
  • It can be difficult to speak to some non-player characters with Skynet in the party. Because Skynet's arms count as melee weapons, speaking to non-player characters who will not speak to you when you have a weapon out, they will see Skynet and not talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet accompanying you.
  • If you anger Skynet and then acquire it as an non-player character right after leaving the base, it will kill one of your party-members and then turn hostile.
  • You can also use the organ extraction room in the bottom level to obtain a brain. Regardless of which species you choose to extract from (even the scratched in deathclaw option), the result will be a human brain.

Appearances

Skynet appears only in Fallout 2.

Behind the scenes

References

Template:Navbox Cyborgs

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