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Skynet

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Skynet
Fo2 Skynet
Biography
raceRobobrain AI
affiliationUnited States Armed Forces
Chosen One
roleAdvanced AI System
Companion
locationSierra Army Depot
Gameplay
appearancesFallout 2
questsFind a way into the Sierra Army Base
Assemble body for Skynet
Statistics
base SPECIAL8 ST, 7 PE, 6 EN, 1 CH, 10 IN, 7 AG, 5 LK
dialogue fileWCBRNBOT.MSG
WSTERM3A.MSG
WSTERM3B.MSG
 
Gametitle-FO2Gametitle-FB
Gametitle-FO2Gametitle-FB

Skynet's primary purpose is research. Skynet would do well with any problem requiring a scientific approach.

Skynet, AI project number 59234, is an artificial intelligence computer that manages the Sierra Army Depot in the year 2241.

BackgroundEdit

According to itself, Skynet, a self-aware computer, was conceived and developed in the year 2050 through the use of alien technology. In the year 2081, 4 years after the Great War, Skynet became self-aware. In 2120 Skynet was given a new set of instructions and then abandoned by its makers.

Skynet's records are most likely partially or entirely incorrect. According to other sources, Skynet became self-aware in 2075. It also was not created as early as 2050, since the first artificial intelligence was made in 2059.[1] However since it was created using alien technology, it's quite likely to have been a military research project and any records of it were classified and then changed to prevent anyone from learning its origin.

Skynet is bored with administering the depot by 2241, it having been 164 years since there was any real activity on base. It seeks to travel and learn about the world. Assuming the player character can complete a small quest to acquire a body for Skynet to download itself into, it joins the Chosen One as a non-player character.

Skynet left the Chosen One and began to travel west into the wasteland, looking for terminals and data to acquire more knowledge, collect more data, and perhaps "settle down" in a mainframe. The frame he was in, and the brain he had could only store so much information, and AIs need more data storage space to grow in order to evolve. It is possible he made his way to the Glow.[2]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

Acquiring SkynetEdit

Acquiring Skynet requires several items on the Chosen One's part to activate what will become Skynet's body (see main article). Skynet will be recruited as a companion, assuming there is room.

AbilitiesEdit

When installed with the cybernetic brain, Skynet is proficient with large pistols (like 14mm pistol and .223 pistol), SMGs, rifles and shotguns. It is interesting to note that even though skilled in using large pistols, Skynet refuses to equip the .223 pistol.[3] It can also attack in melee combat with its arms. It cannot wear armor, but its steel structure gives it protection equivalent to Metal armor Mk II. Skynet can also instantly repair all damage to itself outside of combat (via a dialogue option, like other NPCs). As a robot, stimpaks naturally have no effect on it and cannot be healed with First Aid or Doctor skills. It is possible, however, to heal Skynet through Repair (works like First Aid). Skynet can also be given any combat commands and actions desired, although as previously stated it cannot heal itself in combat in any way.

Skynet is also able to carry 225 pounds of equipment.

As well, when exploring the Sierra Army Depot, Skynet will automatically deactivate security systems on each floor upon entering them, a rather moot point, since acquiring it as an non-player character forces exploring every floor anyway.

InventoryEdit

Apparel Weapon Other items
- - -

NotesEdit

  • Skynet does not have total control over the base's security systems and can only reset rather than fully deactivate them. As a result, the Chosen One can still turn robots in the base hostile even after joining forces with Skynet. The dialogue about "there are two Skynets" as well as the base evacuation notes imply that this is due to the rushed manor in which pre existing security systems were placed under Skynet's direct control when the facility was abandoned.
  • It can be difficult to speak to some non-player characters with Skynet in the party. Because Skynet's arms count as melee weapons, speaking to non-player characters who will not speak to someone with weapons out, they will see Skynet and not talk. Thus, for some non-player characters the only way to speak to them properly is without Skynet in company.
  • If angered (by lying about being Dixon or sarcastic when using computers) and then acquired as an non-player character, right after leaving the base Skynet will kill one party-member and then turn hostile.
  • The organ extraction room in the bottom level can be used to obtain a brain. Regardless of which species is chosen to extract from (even the scratched in deathclaw option), the result will be a human brain.

AppearancesEdit

Skynet appears only in Fallout 2.

Behind the scenesEdit

Skynet is named after the computer antagonist of the Terminator series.

ReferencesEdit

  1. Fallout Bible 0 timeline
  2. Fallout Bible 6
  3. WCBRNBOT.MSG

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