Old World Blues
Since you spend more time improving your skills than a normal person, you start with better skills levels. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels.”— Fallout description
You gain +10% to all skills but gain a perk only every 4 levels instead of 3.
Fallout 2, Fallout Tactics, LionheartEdit
Since you spend more time improving your skills than a normal person, you gain more skill points. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels. You will get an additional 5 skill points per new experience level.”— Fallout 2 description
Since you spent more time improving your skills than a normal person, you gain 5 extra skill points per level. The trade-off is that it takes you an extra level to gain perks.”— Fallout Tactics description
You gain +5 skill points per level but gain a perk only every 4 levels instead of 3.
Old World BluesEdit
You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.”— Fallout: New Vegas description
- This trait gives you a total of 65 skill points.
- Taking the Swift Learner perk (or using the Well Rested bonus) will not completely nullify the downside of this trait, though it does certainly render it negligible: you will only take a 1% overall experience loss on rewards of 100 or more (e.g.: 99 instead of 100, 792 instead of 800, etc.).
- There is plenty of experience to find, and at later levels it is pretty much just annoying, but this is counteracted with the stronger enemies for battle and plenty of quests that give almost free experience. For much the same reason that Swift Learner is considered a wasted perk, so too is this an effective trait.
- As the rest of the enemies and characters level up alongside you, you effectively feel no difference in the game surrounding, but take longer to level up, making the trait a very useful early-game effect.
- This trait goes great when coupled with the Good Natured trait. The main setback for Good Natured is -5 points for all combat skills and +5 for nonviolent skills (speech, repair, etc.), but with the skilled trait it gets rid of Good Natured's setback and adds an additional 5 points to every other skill.
- A different alternative (or in addition) to Swift Learner is the Lessons Learned perk, as it can completely cancel out the lowered experience gain, while increasing the gain with each subsequent level up. The only downside to this is how late you gain access to this perk, with it being available to the player at level 26.
- This is the only trait that affects both your Sneak and Survival skills.
- xbox360 ps3 pc If you use this at the beginning of the game, you will have the normal effects. However, if you re-apply it before going into the wasteland, the positive effect doubles and the negative effect doesn't double, remaining at -10% Experience. The trait can also be later reapplied at The Sink for a total of 15 points to all skills, while the penalty remains at -10%. (Confirmed on PS3 version 1.07.) [verified]
- xbox360 ps3 pc In addition, if Skilled is removed via the Sink autodoc, the skill bonuses remain while the debuff is removed (this does not effect XP already missed, it merely means that the -10% penalty no longer applies).[verified]
- xbox360 ps3 pc If a skill magazine effect is in play, it counts as the base value. For example, if someone didn't have the comprehension perk and they had an 85 base Science skill, 85+10+5=100 and it would stay that way.[verified]
J.E. Sawyer's Fallout RPGEdit
In J.E. Sawyer's Fallout Role-Playing Game you gain an additional Tag skill. However, you gain -1 skill points every level because you often spread yourself too thin.
Behind the scenesEdit
- The image in the Fallout: New Vegas add-on Old World Blues is a modified image of the Center of Mass perk.