Old World Blues
Since you spend more time improving your skills than a normal person, you start with better skills levels. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels.”— Fallout description
You gain +10% to all skills but gain a perk every 4th level instead of 3.
Fallout 2, Fallout Tactics, LionheartEdit
Since you spend more time improving your skills than a normal person, you gain more skill points. The tradeoff is that you do not gain as many extra abilities. You will gain a perk every four levels. You will get an additional 5 skill points per new experience level.”— Fallout 2 description
Since you spent more time improving your skills than a normal person, you gain 5 extra skill points per level. The trade-off is that it takes you an extra level to gain perks.”— Fallout Tactics description
You gain +5 skill points per level but gain a perk only every 4 levels instead of 3.
Old World BluesEdit
You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.”— Fallout: New Vegas description
You gain +5 to all skills, but you only get 90% of gained Experience Points.
- This trait gives you a total of 65 skill points.
- Taking the Swift Learner perk (or using the Well Rested bonus) will not completely nullify the downside of this trait, though it does certainly render it negligible: you will only take a 1% overall experience loss on rewards of 100 or more (e.g.: 99 instead of 100, 792 instead of 800, etc.).
- There is plenty of experience to earn, and at later levels it is only of annoyance, but this is counteracted with the stronger enemies for battle and plenty of quests that give almost free experience. For much the same reason that Swift Learner is considered a wasted perk, so too is this an effective trait.
- As the rest of the enemies and characters level up alongside you, you effectively feel no difference in the game surrounding, but take longer to level up, making the trait a very useful early-game effect.
- A different alternative (or in addition) to Swift Learner is the Lessons Learned perk, as it can completely cancel out the lowered experience gain, while increasing the gain with each subsequent level-up. The only downside to this is how late you gain access to this perk, with it being available at level 26.
- This is the only trait that affects both your Sneak and Survival skills.
J.E. Sawyer's Fallout RPGEdit
In J.E. Sawyer's Fallout Role-Playing Game you gain an additional Tag skill. However, you gain -1 skill points every level because you often spread yourself too thin.
Behind the scenesEdit
- xbox360 ps3 pc If you use this at the beginning of the game, you will have the normal effects. However, if you re-apply it before going into the Wasteland, the positive effect doubles but the negative effect doesn't, remaining at -10% Experience. You can also continue to re-apply the trait over and over to stack the effect till you have 100 to all skills. The trait can also be later reapplied at The Sink for a total of 15 points to all skills, while the penalty remains at -10%. (Confirmed on PS3 version 1.07.) [verified]
- xbox360 ps3 pc In addition, if Skilled is removed via the Sink autodoc, the skill bonuses remain while the de-buff is removed (this does not affect XP already missed, it merely means that the -10% penalty no longer applies).[verified]
- xbox360 ps3 pc If a skill magazine effect is in play, it counts as the base value. For example, if someone didn't have the comprehension perk and they had an 85 base Science skill, 85+10+5=100 and it would stay that way.[verified]