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SwiftLearner

There are two types of books in the Fallout games: Skillbooks which increase the player character's skills or attributes and other books, usually either quest items or simply clutter. Unlike magazines, the effect of each skillbook is permanent.

Skillbooks

Name Skill Fallout Fallout 2 Fallout 3 Tactics New Vegas
Big Book of Science Science Yes Yes Yes Yes Yes
Chinese Army: Special Ops Training Manual Sneak No No Yes No Yes
D.C. Journal of Internal Medicine Medicine No No Yes No Yes
Dean's Electronics Repair Yes Yes Yes Yes Yes
Duck and Cover! Explosives No No Yes No Yes
Fallout 2 Hintbook All No Yes No No No
First Aid Book First Aid Yes Yes No Yes No
Grognak the Barbarian Melee Weapons No No Yes No Yes
Guns and Bullets Small Guns, Guns Yes Yes Yes Yes Yes
Lying, Congressional Style Speech No No Yes No Yes
Maddock's Tricks & Traps Traps No No No Yes No
Motivational Secrets of the Stars Speech No No Cut content No No
Nikola Tesla and You Energy Weapons No No Yes No Yes
Paradise Lost Speech No No Yes No No
Pugilism Illustrated Unarmed No No Yes No Yes
Scout Handbook Outdoorsman Yes Yes No Yes No
Tales of a Junktown Jerky Vendor Barter No No Yes Yes Yes
Tumblers Today Lockpick No No Yes No Yes
U.S. Army: 30 Handy Flamethrower Recipes Big Guns No No Yes No No
Wasteland Survival Guide Survival No No Not a skill book No Yes
Zen & Art of Piloting Pilot No No No Yes No

Other books

Template:Skillbooks

Dead Money

In the DLC pack Dead Money contains one of each of the skill books in Fallout: New Vegas.

  • Big Book of Science- The bookshelf in Vera's room, to the left of the door you find Christine in.
  • Lying, Congressional Style- At the end of the room with the Holodisk projector during Curtain Call at the Tampico
  • Dean's Electronics- When you put Christine at the switching station, it is to the left when you attempt to hack the terminal in the room with the grenade bouquet and dead body in a leather trenchcoat.
  • D.C. Journal of Medicine- In the Villa Clinic
  • Chinese Spec Ops Manual- In the last room of the switching station, on a catwalk.
  • Tales of a Junktown Jerky Vendor- In Salida del Sol South, go up the stairs that take you to the Salida del Sol House that would take you to Salida del Sol North. Turn South and go across the board that leads you through a hole in the wall. As soon as you enter the hole turn east and it is on the second shelf of the book shelf, directly under the terminal.
  • Nikola Tesla and You- In the Sierra Madre Vault. (When facing the Vault door, turn around and look for a Skeleton on a pipe, there should be a Duffel Bag with the book inside)
  • Guns and Bullets- In the Sierra Madre casino near a safe, downstairs from the door to the Cashier's Office. It is next to the Cashier hologram once you turn the power on.
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