Fandom

Nukapedia

Sislvdor.msg

24,186pages on
this wiki
Add New Page
Talk0 Share
 
Gametitle-FO2
Gametitle-FO2
Icon info
This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.
Transcript

Interface strings for doors and lockpick skill uses.
#############################################################
# Message File: Door.msg #
# #
# Note: Characters within curly braces (like line 100) #
# will be read in as a message string. Caution #
# should be used when making comments. All comments #
# should be prepended with a pound symbol for #
# visual ease. This does not comment out the line #
# though. #
# #
# Purpose: This message file contains the information #
# concerning doors in a locked state, trapped #
# state, locked and trapped state. #
# #
# Log: Please note any changes that have been made to this #
# file and comment which lines have changed. #
# #
# Created: September 26, 1997 #
# #
# Updated: #
#############################################################
#############################################################
# The following lines are for description of the door. The #
# first lines, line 100-1, are for the look_at_proc. The #
# remainder until the next block are for description_proc #
# based one skill and perception success. #
#############################################################
# look_at_proc
{100}{}{You see a wooden door.}
{101}{}{You see a metal door.}
# description_proc
# Perception Check Critical Success
{102}{}{You see a study door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe, which you may be able to pry open.}
{103}{}{You see a sturdy door with a lock on it and a highly explosive trap in the doorframe, which you may be able to pry open.}
{104}{}{You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe, which you may be able to pry open.}
{105}{}{You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe, which you may be able to pry
open.}
{106}{}{You see a study door with a lock which can be picked with lockpicks and a trap in the doorframe, which you may be able to pry open.}
{107}{}{You see a sturdy door with a lock on it and a trap in the doorframe, which you may be able to pry open.}
{108}{}{You see a sturdy door with no apparent locking device and a trap in the doorframe, which you may be able to pry open.}
{109}{}{You see a sturdy door with an old, rusty lock and a trap in the doorframe, which you may be able to pry open.}
{110}{}{You see a study door with a lock which can be picked with lockpicks and a cut wire in the doorframe, which you may be able to pry open.}
{111}{}{You see a sturdy door with a lock on it and a severed wire in the doorframe, which you may be able to pry open.}
{112}{}{You see a sturdy door with no apparent locking device and a severed wire in the doorframe, which you may be able to pry open.}
{113}{}{You see a sturdy door with an old, rusty lock and a cut wire in the doorframe, which you may be able to pry open.}
{114}{}{You see a study door with a lock which can be picked with lockpicks, which you may be able to pry open.}
{115}{}{You see a sturdy door with a lock on it, which you may be able to pry open.}
{116}{}{You see a sturdy door with no apparent locking device, which you may be able to pry open.}
{117}{}{You see a sturdy door with an old, rusty lock, which you may be able to pry open.}
# Perception Check Success
{118}{}{You see a study door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.}
{119}{}{You see a sturdy door with a lock on it and a highly explosive trap in the doorframe.}
{120}{}{You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe.}
{121}{}{You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe.}
{122}{}{You see a study door with a lock which can be picked with lockpicks and a trap in the doorframe.}
{123}{}{You see a sturdy door with a lock on it and a trap in the doorframe.}
{124}{}{You see a sturdy door with no apparent locking device and a trap in the doorframe.}
{125}{}{You see a sturdy door with an old, rusty lock and a trap in the doorframe.}
{126}{}{You see a study door with a lock which can be picked with lockpicks and a cut wire in the doorframe.}
{127}{}{You see a sturdy door with a lock on it and a severed wire in the doorframe.}
{128}{}{You see a sturdy door with no apparent locking device and a severed wire in the doorframe.}
{129}{}{You see a sturdy door with an old, rusty lock and a cut wire in the doorframe.}
{130}{}{You see a study door with a lock which can be picked with lockpicks.}
{131}{}{You see a sturdy door with a lock on it.}
{132}{}{You see a sturdy door with no apparent locking device.}
{133}{}{You see a sturdy door with an old, rusty lock.}
# Perception Check Critical Failure {134}{}{You see a damaged door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.}
{135}{}{You see a damaged door with a lock on it and a highly explosive trap in the doorframe.}
{136}{}{You see a damaged door with no apparent locking device and a highly explosive trap in the doorframe.}
{137}{}{You see a damaged door with an old, rusty lock and a highly explosive trap in the doorframe.}
{138}{}{You see a damaged door with a lock which can be picked with lockpicks and a trap in the doorframe.}
{139}{}{You see a damaged door with a lock on it and a trap in the doorframe.}
{140}{}{You see a damaged door with no apparent locking device and a trap in the doorframe.}
{141}{}{You see a damaged door with an old, rusty lock and a trap in the doorframe.}
{142}{}{You see a damaged door with a lock which can be picked with lockpicks and a cut wire in the doorframe.}
{143}{}{You see a damaged door with a lock on it and a severed wire in the doorframe.}
{144}{}{You see a damaged door with no apparent locking device and a severed wire in the doorframe.}
{145}{}{You see a damaged door with an old, rusty lock and a cut wire in the doorframe.}
{146}{}{You see a damaged door with a lock which can be picked with lockpicks.}
{147}{}{You see a damaged door with a lock on it.}
{148}{}{You see a damaged door with no apparent locking device.}
{149}{}{You see a damaged door with an old, rusty lock.}
# Perception Check Failure
{150}{}{You see an old door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.}
{151}{}{You see an old door with a lock on it and a highly explosive trap in the doorframe.}
{152}{}{You see an old door with no apparent locking device and a highly explosive trap in the doorframe.}
{153}{}{You see an old door with an old, rusty lock and a highly explosive trap in the doorframe.}
{154}{}{You see an old door with a lock which can be picked with lockpicks and a trap in the doorframe.}
{155}{}{You see an old door with a lock on it and a trap in the doorframe.}
{156}{}{You see an old door with no apparent locking device and a trap in the doorframe.}
{157}{}{You see an old door with an old, rusty lock and a trap in the doorframe.}
{158}{}{You see an old door with a lock which can be picked with lockpicks and a cut wire in the doorframe.}
{159}{}{You see an old door with a lock on it and a severed wire in the doorframe.}
{160}{}{You see an old door with no apparent locking device and severed wire in the doorframe.}
{161}{}{You see an old door with an old, rusty lock and a cut wire in the doorframe.}
{162}{}{You see an old door with a lock which can be picked with lockpicks.}
{163}{}{You see an old door with a lock on it.}
{164}{}{You see an old door with no apparent locking device.}
{165}{}{You see an old door with an old, rusty lock.}
#############################################################
# The following lines are for damage done to the player or #
# critter who tried to open the door, or failed a traps #
# roll. #
#############################################################
# The following sets of lines are to be translated as:
# You set off the trap and were hit for [x] points of damage.
# NPC sets of the trap and was hit for [x] points of damage.
# Player sets off the trap
{166}{}{You set off the trap and were hit for }
{167}{}{ points of damage.}
# NPC sets off the trap
{168}{}{ sets off the trap and was hit for }
{169}{}{ points of damage.}
#############################################################
# The following lines are for when the player uses skills #
# on the door. #
#############################################################
# Player uses a skill on the door
# Unlock Door
{170}{}{You deftly pick the lock on the door.}
{171}{}{Your lack of skill has jammed the lock on this door.}
{172}{}{You fail to pick the lock on this door.}
# Lock Door
{189}{}{You deftly lock the door.}
{190}{}{You fail to lock the door.}
# Find Trap on the Door
{194}{}{You find a trap on the door.}
{195}{}{You fail to find any traps on the door.}
# Disarm the Trap on the Door
{196}{}{You skillfully disarm the trap.}
{198}{}{You fail to disarm the trap.}
# NPC uses a skill on the door
# The following lines are prepended by the NPC's name
# Unlock Door
{173}{}{ deftly picks the lock on the door.}
{174}{}{'s lack of skill has jammed the lock on this door.}
{175}{}{ failed to pick the lock on this door.}
# Lock Door
{191}{}{ deftly locks the door.}
{192}{}{ failed to lock the door.}
# Find Trap on the Door
{199}{}{ finds a trap on the door.}
{200}{}{ fails to find any traps on the door.}
# Disarm the Trap on the Door
{201}{}{ skillfully disarms the trap.}
{202}{}{ fails to disarm the trap.}
#############################################################
# The following lines are for when the player tries to #
# use items on the door which are not lockpicks. #
#############################################################
# Player uses an item on the door
{176}{}{You bust the lock off the door.}
{177}{}{You strain your back while trying to bust the lock and take a point of damage.}
# The following set of lines is to be translated as:
# You strain your back while trying to bust the lock and
# take [x] points of damage.
{178}{}{You strain your back while trying to bust the lock and
take }
{179}{}{ points of damage.}
{180}{}{You are too weak to bust the lock.}
# NPC uses an item on the door
# The following lines are prepended by the NPC's name
{181}{}{ busts the lock off the door.}
{182}{}{ strains his back while trying to bust the lock and takes
a point of damage.}
# The following line set of lines is to be translated as:
# NPC strains his back while trying to bust the lock and
# takes [x] points of damage
{183}{}{ strains his back while trying to bust the lock and takes }
{184}{}{ points of damage.}
{185}{}{ is too weak to bust the lock.}
{186}{}{ strains her back while trying to bust the lock and takes a point of damage.}
# The following line set of lines is to be translated as:
# NPC strains her back while trying to bust the lock and
# takes [x] points of damage
{187}{}{ strains her back while trying to bust the lock and takes }
{188}{}{ points of damage.}
#############################################################
# Damage done to the door due to explosives. #
#############################################################
{193}{}{The explosives don't even put a scratch on the door.}
#############################################################
# Reporting Door Status should it be used. #
#############################################################
{203}{}{The door appears to be locked.}
{204}{}{You notice a trap in the door jam.}
# NPC finds trap
# The following line is to be translated as:
# NPC notices a trap in the door jam.
{205}{}{ notices a trap in the door jam.}
#############################################################
# Setting traps on a door and whether the door is open or #
# closed to set the trap. #
#############################################################
# Player tries to set a trap on an open door
{206}{}{You are unable to place a trap on this door, because the door is open.}
# NPC tries to set a trap on an open door
{207}{}{ is unable to place a trap on this door, because the door is open.}
# Player tries to set a trap on a closed door
{208}{}{You skillfully set a trap in the door frame.}
{209}{}{You fail to properly set the trap in the door frame.}
# NPC tries to set a trap on a closed door
{210}{}{ skillfully sets a trap in the door frame.}
{211}{}{ fails to properly set the trap in the door frame.}
# This is used specificly for this door
{212}{}{This door does not unlock here.}
{213}{}{The door won't budge.}

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki