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The silenced N99 10mm pistol is a silenced small gun in Fallout 3.

Background

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The large-framed N99 was selected as the standard issue conventional sidearm of the United States military, following the phaseout of the N80 in 2051.[1] The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. The pistol is designed to withstand the most extreme conditions, which was one of the requirements for a new service sidearm. It can also be repaired easily by anyone with even the most basic technical knowledge. This includes both clearing misfeeds[2] and restoring a unit to working condition after long exposure to elements without maintenance.[1]

These features also make it popular with wastelanders, who appreciate the ease of maintenance.[1] It remains a common weapon, as even though many civilian units were ruined, they can easily be restored by anyone with some repair knowledge.[1] Even damaged units can be used reliably, though they will offer subpar performance and jam frequently. The number of manufactured pistols means that parts are easy to come by, however.[1] The N99 10mm pistol may be equipped with a suppressor for more covert applications.

Characteristics

An N99 10mm pistol equipped with a suppressor, which allows for silent kills if the target is killed with the first shot. This stealth feature comes at the cost of durability and damage, however a sneak attack always result in a critical hit, so the lower damage can be compensated for, especially with the Better Criticals perk.

Firing the silenced 10mm pistol will not increase your chance to be detected, unless the player has a very low sneak skill. It is therefore useful for killing weaker enemies like radroaches, mole rats, and sometimes even raiders, without drawing attention from other enemies. A high enough Small Guns skill makes it a useful close-quarters weapon in office building type settings, such as the Bethesda ruins and the Museum of History.

The only other ranged silent weapons are the dart gun, BB gun, Infiltrator, and its unique variant, the Perforator.

Durability

A fully-repaired silenced 10mm pistol can fire approximately 333 rounds, the equivalent of 28 reloads, before breaking. This is around 223 rounds fewer than the standard 10mm pistol.

Variants

  • 10mm pistol - more damaging than the silenced 10mm pistol, this highly common gun is the first (besides the BB gun) that the Lone Wanderer encounters in the game.
  • Colonel Autumn's 10mm pistol - Carried by Enclave High Commander Augustus Autumn, the Colonel's 10mm pistol is nearly twice as powerful as the regular version.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which has been re-skinned to appear newer and less worn. It also differs in health, with a whopping 999,150 hit points, essentially preventing the gun from ever degrading, This weapon is not normally accessible outside of the simulation.
  • No ammo silenced 10mm pistol - This strange pistol is only obtainable with operation anchorage DLC. This variant degrades but has a bottomless magazine.
  • 10mm alloy steel pistol - Another version of the weapon was cut from the Operation Anchorage add-on, it differs from the standard 10mm pistol in appearance only, using the same new skin as the sim only version.
  • Sonora Cruz' 10mm pistol - a unique pistol found on Sonora Cruz. It deals a whopping 100 damage, but Sonora always flees from enemies, and never uses her pistol.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
10mm pistol 9
546x19170.50.512556322575
Colonel Autumn's 10mm pistol 13
786x113170.80.5125773325108.3
Silenced 10mm pistol 8
486x25210.40.512333325083.3

Locations

Sounds

Silenced 10mm pistol icon ReloadVB
JamVB

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 Citadel terminal entries; weapon information research database terminal, N99 10mm Pistol
  2. The Lone Wanderer: "Your gun is jammed? Can I take a look at it?"
    Pek: "Sure, I guess. Can you fix it?"
    The Lone Wanderer: "Sure can. Here, just pull this back to clear the chamber."
    Pek: "Wow... that's... that's easy. Now at least I can shoot back at those mutant bastards. Are you ready?"
    (FFDCFallsChurchBoSLostInititate.txt)
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