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|perk1 mult =0.05
 
|perk1 mult =0.05
 
|perk2 =Lord Death
 
|perk2 =Lord Death
|perk2 mult =0.03
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|perk2 mult =0.04
 
|perk3 =Rapid Reload
 
|perk3 =Rapid Reload
 
|perk3 reload mult =0.25
 
|perk3 reload mult =0.25
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==Characteristics==
 
==Characteristics==
The silenced .22 SMG is a distinctive [[Fallout: New Vegas weapons|weapon]] with its unusual pan magazine, which sits atop the gun rather than under. The silencer is integrated into the barrel with no [[Fallout: New Vegas weapon mods|modification]] required.
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The silenced .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under. The silencer is integrated into the barrel with no [[Fallout: New Vegas weapon mods|modification]]s required.
   
 
However, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'', in that much of its theoretical power is negated by the [[Damage Threshold|damage threshold]] system. In addition to losing much of its [[damage]], the high [[Weapons spread|spread]] of this weapon requires the [[player character]] to be at close ranges for all of the rounds fired to impact on the target.
 
However, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'', in that much of its theoretical power is negated by the [[Damage Threshold|damage threshold]] system. In addition to losing much of its [[damage]], the high [[Weapons spread|spread]] of this weapon requires the [[player character]] to be at close ranges for all of the rounds fired to impact on the target.
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==Locations==
 
==Locations==
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - the [[Vendortron]] sells one.
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - the [[Vendortron]] sells one.
* [[Lakelurk cove]] - found in one of two [[duffle bag]]s in the at the extreme south-east of the map, east of [[Blue Paradise Vacation Rentals]].
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* [[Lakelurk cove]] - found in one of two [[duffle bag]]s at the extreme southeast of the map, east of [[Blue Paradise Vacation Rentals]].
* [[The Tops]] - when you first confront [[Benny]] in the Casino in the [[New Vegas Strip]], his guards will be carrying them. [[Chairman greeter]] will usually have this weapon, and can be easily killed (when Hidden) as he walks past the stairs to [[The Aces]]
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* [[The Tops]] - [[Benny]]'s guards will be carrying them. The [[Chairman greeter]] will usually have this weapon, and can be easily killed (when [HIDDEN]) as he walks past the stairs to [[The Aces]].
 
* [[Vault 3]] - found on several [[Fiends]].
 
* [[Vault 3]] - found on several [[Fiends]].
 
* [[Morning Star Cavern]] - May randomly generate on the mercenary or in his duffle bag
 
* [[Morning Star Cavern]] - May randomly generate on the mercenary or in his duffle bag
   
 
==Notes==
 
==Notes==
 
* With the expanded drums mod, the iron sights also appear to be modified slightly, as they would need to be raised to accommodate the larger pan magazine.
* In [[Hardcore mode]] with the [[Silenced .22 SMG exp. drums|expanded drums]] mod, a full drum will be containing 1.824 pounds of ammunition (0.912 with the [[Pack Rat]] perk)
 
 
* The Silenced .22LR SMG is one of few weapons that has its own unique reload animation. No other gun has this reload animation and it has no unique counterpart, making it one of only [[12.7mm submachine gun|two]] weapons to do so (even with all [[Fallout: New Vegas add-ons|add-ons]] installed).
* With the [[Silenced .22 SMG exp. drums|expanded drums]] mod, the iron sights also appear to be modified slightly, as they would need to be raised to accommodate the larger pan magazine.
 
*The Silenced .22LR SMG is one of few weapons that have its own unique reload animation. No other gun has this reload animation and it has no unique counterpart, making it the only weapon to do so (even with full DLC installed).
 
   
 
==Behind the scenes==
 
==Behind the scenes==
The silenced .22 SMG is based on the American-180 SMG.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/368522531520402745 JE Sawyer on Formspring]</ref>
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The silenced .22 SMG is based on the [[Wikipedia:American-180 SMG|American-180 SMG]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/368522531520402745 JE Sawyer on Formspring]</ref>
   
 
==Sounds==
 
==Sounds==
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Silenced22SMGExpDrum.png|Silenced .22 SMG with the expanded drums modification.
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Silenced22SMGExpDrum.png|Silenced .22 SMG with the expanded drums modification
 
</gallery>
 
</gallery>
   
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[[ru:Пистолет-пулемёт кал. 22 с глушителем]]
 
[[ru:Пистолет-пулемёт кал. 22 с глушителем]]
  +
[[de:Schallgedämpfte .22-MP]]

Revision as of 20:53, 25 November 2015

 
Gametitle-FNV
Gametitle-FNV

The silenced .22 SMG is a weapon in Fallout: New Vegas.

Characteristics

The silenced .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under. The silencer is integrated into the barrel with no modifications required.

However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be at close ranges for all of the rounds fired to impact on the target.

Durability

The silenced .22 SMG can fire a total of about 4995 standard rounds, the equivalent of 28 reloads, from full condition before breaking.

Ammunition typeUnmodifiedW/ Expanded drums
ShotsReloadsShotsReloads
Standard, HP & plinking499528499521

Modification

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Silenced .22 SMG 10
11011x0.23204192.12.0180499581850231.3502
Silenced .22 SMG With all weapon mods attached 10
11011x0.23204192.12.0240499582950368.8502

Locations

Notes

  • With the expanded drums mod, the iron sights also appear to be modified slightly, as they would need to be raised to accommodate the larger pan magazine.
  • The Silenced .22LR SMG is one of few weapons that has its own unique reload animation. No other gun has this reload animation and it has no unique counterpart, making it one of only two weapons to do so (even with all add-ons installed).

Behind the scenes

The silenced .22 SMG is based on the American-180 SMG.[1]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References