m (Protected "Silenced .22 SMG": Excessive speculation: Baseless RWWRs ([edit=autoconfirmed] (expires 19:54, June 17, 2012 (UTC)) [move=autoconfirmed] (expires 19:54, June 17, 2012 (UTC)))) |
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{{for|an overview of submachine gun models in the [[Fallout series|''Fallout'' series]] of games|submachine gun}} |
{{for|an overview of submachine gun models in the [[Fallout series|''Fallout'' series]] of games|submachine gun}} |
||
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNV |
+ | |games =FNV |
− | |image =Silenced22SMG.png |
+ | |image =Silenced22SMG.png |
− | |icon =Silenced .22 SMG icon.png |
+ | |icon =Silenced .22 SMG icon.png |
− | |type =gunautomatic |
+ | |type =gunautomatic |
− | |skill =Guns |
+ | |skill =Guns |
− | |strength req =2 |
+ | |strength req =2 |
− | |skill req =50 |
+ | |skill req =50 |
− | |damage =10 |
+ | |damage =10 |
− | |other effect =x1 limb damage<br />Bonus critical chance |
+ | |other effect =x1 limb damage<br />Bonus critical chance |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Lord Death |
+ | |perk2 =Lord Death |
− | |perk2 mult =0. |
+ | |perk2 mult =0.04 |
− | |perk3 =Rapid Reload |
+ | |perk3 =Rapid Reload |
− | |perk3 reload mult=0.25 |
+ | |perk3 reload mult =0.25 |
− | |perk4 =Fast Shot |
+ | |perk4 =Fast Shot |
− | |perk4 attsec mult=0.2 |
+ | |perk4 attsec mult =0.2 |
− | |perk5 =Thought You Died |
+ | |perk5 =Thought You Died |
− | |perk5 mult =0.1 |
+ | |perk5 mult =0.1 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =11 |
+ | |attack shots/sec =11 |
− | |min spread =2 |
+ | |min spread =2 |
− | |crit dmg =20 |
+ | |crit dmg =20 |
− | |crit % mult =3 |
+ | |crit % mult =3 |
− | |ammo =.22LR round |
+ | |ammo =.22LR round |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =180 |
+ | |clip rounds =180 |
− | |reload time =2.3333 |
+ | |reload time =2.3333 |
− | |ap =19 |
+ | |ap =19 |
− | |hp =1000 |
+ | |hp =1000 |
− | |repair =Silenced .22 SMGs<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =Silenced .22 SMGs<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =8 |
+ | |weight =8 |
− | |value =1850 |
+ | |value =1850 |
− | |baseid ={{ID|0008f218}} |
+ | |baseid ={{ID|0008f218}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
− | The '''silenced .22 SMG''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
+ | The '''silenced .22 SMG''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
==Characteristics== |
==Characteristics== |
||
− | The silenced .22 SMG is a distinctive |
+ | The silenced .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under. The silencer is integrated into the barrel with no [[Fallout: New Vegas weapon mods|modification]]s required. |
However, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'', in that much of its theoretical power is negated by the [[Damage Threshold|damage threshold]] system. In addition to losing much of its [[damage]], the high [[Weapons spread|spread]] of this weapon requires the [[player character]] to be at close ranges for all of the rounds fired to impact on the target. |
However, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'', in that much of its theoretical power is negated by the [[Damage Threshold|damage threshold]] system. In addition to losing much of its [[damage]], the high [[Weapons spread|spread]] of this weapon requires the [[player character]] to be at close ranges for all of the rounds fired to impact on the target. |
||
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===Durability=== |
===Durability=== |
||
The silenced .22 SMG can fire a total of about 4995 standard rounds, the equivalent of 28 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
The silenced .22 SMG can fire a total of about 4995 standard rounds, the equivalent of 28 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
+ | {{Durability table |
||
+ | | game =FNV |
||
+ | | ammo =.22LR round |
||
+ | | hp =1000 |
||
+ | | ammo use =1 |
||
+ | | clip rounds =180 |
||
+ | }} |
||
===Modification=== |
===Modification=== |
||
* [[Silenced .22 SMG exp. drums|Silenced .22 submachine gun expanded drums]] - +60 ammunition capacity. |
* [[Silenced .22 SMG exp. drums|Silenced .22 submachine gun expanded drums]] - +60 ammunition capacity. |
||
+ | |||
+ | ===Comparison=== |
||
+ | {{Weapon comparison table |
||
+ | |game =FNV |
||
+ | |skill =guns |
||
+ | |name1 =Silenced .22 SMG |
||
+ | |ammo use1 =1 |
||
+ | |ap1 =19 |
||
+ | |attack shots/sec1 =11 |
||
+ | |clip rounds1 =180 |
||
+ | |crit % mult1 =0.23 |
||
+ | |crit dmg1 =20 |
||
+ | |damage1 =10 |
||
+ | |hp1 =1000 |
||
+ | |min spread1 =2.0 |
||
+ | |mod clip rounds1 =60 |
||
+ | |mod value1 =1100 |
||
+ | |projectiles1 =1 |
||
+ | |skill req1 =50 |
||
+ | |strength req1 =2 |
||
+ | |value1 =1850 |
||
+ | |vats attacks1 =4 |
||
+ | |weight1 =8 |
||
+ | }} |
||
==Locations== |
==Locations== |
||
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - the [[Vendortron]] sells one. |
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - the [[Vendortron]] sells one. |
||
− | * [[Lakelurk cove]] - found in one of two [[duffle bag]]s |
+ | * [[Lakelurk cove]] - found in one of two [[duffle bag]]s at the extreme southeast of the map, east of [[Blue Paradise Vacation Rentals]]. |
− | * [[The Tops]] - |
+ | * [[The Tops]] - [[Benny]]'s guards will be carrying them. The [[Chairman greeter]] will usually have this weapon, and can be easily killed (when [HIDDEN]) as he walks past the stairs to [[The Aces]]. |
* [[Vault 3]] - found on several [[Fiends]]. |
* [[Vault 3]] - found on several [[Fiends]]. |
||
* [[Morning Star Cavern]] - May randomly generate on the mercenary or in his duffle bag |
* [[Morning Star Cavern]] - May randomly generate on the mercenary or in his duffle bag |
||
==Notes== |
==Notes== |
||
⚫ | |||
− | * In [[Hardcore mode]] with the [[Silenced .22 SMG exp. drums|expanded drums]] mod, a full drum will be containing 1.824 pounds of ammunition (0.912 with the [[Pack Rat]] perk) |
||
+ | * The Silenced .22LR SMG is one of few weapons that has its own unique reload animation. No other gun has this reload animation and it has no unique counterpart, making it one of only [[12.7mm submachine gun|two]] weapons to do so (even with all [[Fallout: New Vegas add-ons|add-ons]] installed). |
||
⚫ | |||
+ | ==Behind the scenes== |
||
⚫ | |||
+ | The silenced .22 SMG is based on the [[Wikipedia:American-180 SMG|American-180 SMG]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/368522531520402745 JE Sawyer on Formspring]</ref> |
||
⚫ | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn silenced22smg fire 2d 01.ogg|noicon]] |
+ | | [[File:Wpn silenced22smg fire 2d 01.ogg|noicon|200px]] |
− | | [[File:ReloadVB.png| |
+ | | [[File:ReloadVB.png|75x75px]] |
− | | [[File:Wpn silenced22smg reloadpt1.ogg|noicon]] |
+ | | [[File:Wpn silenced22smg reloadpt1.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn silenced22smg jam.ogg|noicon]] |
+ | | [[File:Wpn silenced22smg jam.ogg|noicon|200px]] |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
||
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[[ru:Пистолет-пулемёт кал. 22 с глушителем]] |
[[ru:Пистолет-пулемёт кал. 22 с глушителем]] |
||
+ | [[de:Schallgedämpfte .22-MP]] |
Revision as of 20:53, 25 November 2015
For an overview of submachine gun models in the Fallout series of games, see submachine gun. |
The silenced .22 SMG is a weapon in Fallout: New Vegas.
Characteristics
The silenced .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under. The silencer is integrated into the barrel with no modifications required.
However, it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be at close ranges for all of the rounds fired to impact on the target.
Durability
The silenced .22 SMG can fire a total of about 4995 standard rounds, the equivalent of 28 reloads, from full condition before breaking.
Ammunition type | Unmodified | W/ Expanded drums | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard, HP & plinking | 4995 | 28 | 4995 | 21 |
Modification
- Silenced .22 submachine gun expanded drums - +60 ammunition capacity.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Silenced .22 SMG | 10 | 110 | 11 | x0.23 | 20 | 4 | 19 | 2.1 | 2.0 | 180 | 4995 | 8 | 1850 | 231.3 | 50 | 2 |
Silenced .22 SMG | 10 | 110 | 11 | x0.23 | 20 | 4 | 19 | 2.1 | 2.0 | 240 | 4995 | 8 | 2950 | 368.8 | 50 | 2 |
Locations
- Gun Runners - the Vendortron sells one.
- Lakelurk cove - found in one of two duffle bags at the extreme southeast of the map, east of Blue Paradise Vacation Rentals.
- The Tops - Benny's guards will be carrying them. The Chairman greeter will usually have this weapon, and can be easily killed (when [HIDDEN]) as he walks past the stairs to The Aces.
- Vault 3 - found on several Fiends.
- Morning Star Cavern - May randomly generate on the mercenary or in his duffle bag
Notes
- With the expanded drums mod, the iron sights also appear to be modified slightly, as they would need to be raised to accommodate the larger pan magazine.
- The Silenced .22LR SMG is one of few weapons that has its own unique reload animation. No other gun has this reload animation and it has no unique counterpart, making it one of only two weapons to do so (even with all add-ons installed).
Behind the scenes
The silenced .22 SMG is based on the American-180 SMG.[1]