Leroy's right-hand man and trusted second-in-command, Silas guards the slavers' current defensive stronghold from the almost constant super mutant attacks. Curt, sly, and sardonic, Silas isn't a particularly pleasant man, even for a slaver.
Interactions with the player characterEdit
- Head of State: One will need to kill Leroy Walker, Silas, and the other slavers for the escaped slaves, so they are able to make their permanent move to the Lincoln Memorial.
Effects of player's actionsEdit
When approaching the memorial, Silas will stop the Lone Wanderer from heading up the stairs, and informs them that the memorial is "off-limits." If asked, he will lead you to his superior, Leroy Walker, who is stationed inside the memorial office. If the player character has already made an enemy of the slavers at Paradise Falls, Silas will still enter the original encounter speech, but as soon as he finishes, his men will open fire.
Silas remains in the game files of Fallout: New Vegas as legacy content.
Silas appears only in Fallout 3.