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Sierra Madre vending machine

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Sierra Madre vending machine
SM vending machine
base idxx00abec
xx013586 (holo)
 
Gametitle-FNV DM
Gametitle-FNV DM

All of the Madre's and Villa's conveniences were supplied by machines tied to the casino.

Loading screen, Dead Money

Sierra Madre vending machines are pre-War devices developed at the Big MT, which dispense and redeem numerous items in exchange for Sierra Madre chips. They can be found throughout the Sierra Madre, and one is found in Elijah's quarters in the abandoned Brotherhood of Steel bunker.

BackgroundEdit

Where the Vending Machine technology came from is unknown. While they take Sierra Madre Chips, they seem to supply a number of non-commercial services.

Dead Money loading screen

A revolutionary pre-War technology that never achieved much commercial success outside the occasional world fair or the Sierra Madre. The vending machine is in fact a self-contained matter transformation device. It can recreate any item (limited by the templates stored in its memory) by using Sierra Madre chips as a battery and source of raw material for the created goods. It can also take certain items and transform them back into Sierra Madre chips. Selection is made through a holographic interface that displays the item being purchased.

The machine demonstrates something astounding about pre-War civilization. As the chips are not some form of nanotech feedstock, but simple alloys of common and fissionable elements (see Coin Operator), the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription chems. They demonstrate that civilization was on the cusp of unimaginable prosperity when the bombs fell; a truly great height from which to fall.

CharacteristicsEdit

Sierra Madre vending machines initially offer only food, cigarettes, doctor's bags and the chance to redeem cigarettes for chips. However, scattered throughout the Sierra Madre are holotapes that enable the vending machines to dispense more useful items in quantities limited only by the Courier's supply of chips.

FoodEdit

Item Chip Cost Holotape Location
BlamCo Mac & Cheese -5
Dandy Boy Apples -5
Fancy Lads Snack Cakes -5
InstaMash -5
Junk food -5
Pork n' Beans -5
Potato Crisps -5
Salisbury Steak -5
Scotch (note) -10 Sierra Madre Casino Security Office on a metal shelf
Sugar Bombs -5
Vodka (note) -10 Sierra Madre Casino Floor counter top behind a very easy locked door
Wine (note) -10 Sierra Madre Casino Floor behind the bar on top of shelf
YumYum Deviled Eggs -5

Note: Scotch, Vodka, and Wine can only be redeemed from the vending machine located on the Sierra Madre Casino Floor.

MiscEdit

Item Chip Cost Holotape Location
Pack of cigarettes -10
(Return) pack of cigarettes +5
(Return) carton of cigarettes +20
(Return) pre-War casualwear +4 can be found in multiple cash registers scattered around the villa and casino
(Return) dirty pre-War casualwear +2
(Return) Fedora +3
(Return) pre-War parkstroller outfit +4
(Return) dirty pre-War parkstroller outfit +2
(Return) pre-War relaxedwear +4
(Return) pre-War spring outfit +4
(Return) dirty pre-War spring outfit +2
Free Chips -1 complimentary voucher, +1000 Win 7500 chips in the Sierra Madre Casino.

WeaponsEdit

Item Chip Cost Holotape Location
Demolition charge -75 Puesta Del Sol North Service Tunnel by accessing the terminal in the corner, OR Puesta del Sol South 2F near the two lounge chairs.
Auto. rifle upgr. internals -250 Puesta Del Sol South (On the roof where you leave Dean Domino before activating the Gala Event)
Bear trap fist HD springs -250 Salida del Sol South (In switch room where you leave Dog/God near some pipes on the right)
Holorifle adv. calibration -125 Puesta Del Sol South (Atop the central building, among a pile of drained microfusion cells)
Holorifle focus optics -175 Salida del Sol North (Bell tower, along with super stimpak code)
Holorifle reinf. components -100 Puesta del Sol Switching Station (Near the elevator and "remote maintenance terminal")

AidEdit

Item Chip Cost Holotape Location
Doctor's bag -55
Med-X -20 Villa Clinic (2nd floor doctors computer terminal) the area nearby will have a hologram patrol.
Rad-X -20 Salida del Sol North, leading to the bell tower on the third floor of the only building in the area with three stories. on bookshelf near the "Casino lights carry me home" graffiti in a room with a computer terminal used in the history side quest
RadAway -20 Salida del Sol North, bell tower district, south-east area, behind a counter in room with pool-table that you enter from a staircase or the nearby hole in the wall. its the only way of access to and from the bell tower half of salida sol north.
Stimpak -25 Villa Clinic, on the lower floor in the check-in area on the main desk
Super stimpak -100 Salida del Sol North, inside the Bell tower on a ledge near to the light controls.
Weapon repair kit -20 Police Station, on top of a file cabinet at the end of a corridor of prison cells, in the same area as dog is kept, or access the terminal in the accessed in Puesta del Sol south foreman's service tunnels.

AmmunitionEdit

Item Chip Cost Holotape Location
.357 magnum round (12) -24 Villa Police Station (Science 75)
.308 round (20) -60 Villa Police Station male restroom

ChemsEdit

Item Chip Cost Holotape Location
Buffout -20 Puesta del Sol South ground level just east of the ruined cafe entrance
Mentats -20 Villa Clinic right across from the Chief Physician's Office on the bottom shelf with a TV and Typewriter on top of it.
Steady -20 Police Station Entry on the coffee table right when you walk in

LocationsEdit

NotesEdit

  • The codes for scotch, vodka, and wine do not work on vending machines outside of the casino area. This includes the vending machine in the Abandoned Brotherhood of Steel bunker.
  • For every item returned, the Courier will receive +1 in the "Crafted Items" counter.
  • The Sierra Madre vending machines will not accept returns of sexy sleepwear, Pre-War bonnets and baseball caps, or pre-War businesswear, despite these items being commonly found alongside other, returnable articles of clothing.
  • Although the researchers in Big MT created these machines, they are nowhere to be found in Old World Blues. They are, however, mentioned on a terminal outside the Y-0 facility.
  • According to Dean Domino, the Sierra Madre vending machine technology was not uncommon before the war.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

The Old World Blues add-on includes an unused, unscripted, partially implemented version of the Sierra Madre vending machine, likely meant to be placed around the Y-0 research center. Called the "Holo-Vending Machine", the object uses the same shape as the vending machines which appear in Dead Money. Though both the mesh (shape) and textures are included for the object, the mesh file references textures as though they are in the "nvdlc01" folder used by Dead Money, rather than the "nvdlc03" folder used by Old World Blues, making it appear incorrectly if viewed without the Dead Money add-on loaded.

Icon cut contentEnd of information based on Fallout: New Vegas cut content.

AppearancesEdit

The Sierra Madre vending machine appears only in the Fallout: New Vegas add-on, Dead Money.

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc The "Return Outfit Item" vending machine code includes an option to return fedoras for chips. The fedora is a "non-playable" article of clothing, meaning it cannot normally be obtained, and furthermore does not appear anywhere within Dead Money. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc Returning any pre-War outfit while wearing it will give a permanent Agility bonus. The bonus can be stacked far beyond 10 Agility and though it stops increasing related skills and AP, weapon draw/holster and reload speed will continue to increase. While running some guns may glitch during the holster animation due to the speed of the animation causing the gun to glitch inside the player usually leaving the gun sticking out of the Courier's shoulder. The gun will return to normal if drawing and then holstering again while staying still, or if reequiping the weapon. [verified]
    • NOTE: Even though the glitch will increase the Agility to max, the Agility stats will remain the same in SPECIAL due to clothes that are wear items giving that extra bonus of skill. This attribute is not working as an implant.

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