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Sid (Fallout 3)

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For the character from Fallout, see Sid (Fallout).
For the character from Van Buren, see Sid (Van Buren).
Sid
Sid FO3
Biography
raceHuman, Caucasian
sexMale
affiliationNone
rolePrisoner
locationVault 87
Gameplay
appearancesFallout 3
questsFinding the Garden of Eden
Statistics
karmaNeutral
base SPECIAL7 ST, 5 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK
derived statsHit Points: 120→160
tag skillsMelee Weapons: 60→94
Small Guns: 58→92
Unarmed: 56→90
level7→15
base id000a6d67
ref id000a6d68
dialogue fileMQ08DerangedCaptive.txt
 
Gametitle-FO3
Gametitle-FO3

Get it away! My mind, it's burning!

Sid is an insane human in Vault 87 in 2277. He is trapped in Isolation Room 03.

BackgroundEdit

Sid and a group of his friends were captured by super mutants in Vault 87. His friends were mutated into extremely deformed creatures, and he was told that he would soon meet the same fate. Upon the Lone Wanderer's arrival in Vault 87, Sid had lost almost all rational thought as a result of his situation.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

  • Finding the Garden of Eden: Depending on the way you choose to release Fawkes, Sid will attack you. If you free Fawkes by activating the lab's emergency fire systems, this will open all the other isolation rooms, freeing both Sid and two centaurs. Although both are hostile towards you, they will also attack each other if they spot each other before spotting you, during which Sid most commonly dies. Unlocking the door via terminal will result in Sid being hostile towards player as well. Picking the lock to the door however does not turn Sid hostile, he will keep acting as he was still locked in the cell, if the fire alarm is activated, Sid will attack the player even if his cell was already open.

InventoryEdit

Apparel Weapon Other items On death
Merc grunt outfit Lead pipe - -

Notable quotesEdit

AppearancesEdit

Sid appears only in Fallout 3.

Behind the scenesEdit

In the G.E.C.K., there are dialogue options explaining that he killed all of the people in his isolation room and was moved to another isolation room by super mutants, which will explain the isolation room with 2 dead wastelanders and a raider. While sneaking, super mutants will be talking about throwing only the strongest people into the "green goo" to make more super mutants who will destroy humans which is why Sid is locked in the isolation room.

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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