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Shoulder mounted machine gun

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Shoulder mounted machine gun
Shoulder mounted machine gun
SM machine gun icon
Requirements
skillGuns 75
strength req.7
Attack statistics
dmg/attack
30 (35.7)
DPS
210 (349.9)
DPS (reload)
157.8 (259.7)
crit dmg
20
crit % mult
x0
attacks/sec
7 (9.8)AP30
projectiles1spread0.9
Ammo & reloading
ammo type10mm round
ammo/shot
1
shots/rel.
60
ammo cap.60
reload time
2.8 (2.1)
Other
weight17value
7500
item HP800
repair
Shoulder mounted machine gun
base idxx008858
 
Gametitle-FNV LR
Gametitle-FNV LR

The shoulder mounted machine gun (SMMG) is a weapon in the Fallout: New Vegas add-on Lonesome Road.

CharacteristicsEdit

The shoulder mounted machine gun is similar to the minigun, but with a slower rate of fire and the bulk of the weapon resting on the user's shoulder like the missile launcher. Due to its high damage per shot and good rate of fire, it is the most effective 10mm weapon in the game, if the player does not need the lower Strength requirement and silence of Sleepytyme (or if the Gun Runners' Arsenal add-on is not installed). However, it can be difficult to maintain, as only other SMMGs can repair it, even with Jury Rigging, and it is extremely expensive to repair unless the player has a ready supply of weapon repair kits. Alternatively, if the first rank of ED-E's upgrades was found, repairing this gun will not be a problem.

DurabilityEdit

The shoulder mounted machine gun can fire a total of about 3,995 standard rounds, the equivalent of 67 reloads, or 54 reloads when modified with the extended magazine, from full condition before breaking. When modified with the mechanical upgrade, it can fire a total of about 4,995 standard rounds, the equivalent of 84 reloads, or 67 reloads when modified with both the mechanical upgrade and the extended magazine.

Ammunition typeUnmodifiedW/ Extended magazineW/ Mechanical upgradeW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard, HP & JHP3995673995544995 84499567

The shoulder mounted machine gun is considered a unique class of weapon, and therefore cannot benefit from the Jury Rigging perk.

ModificationsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Shoulder mounted machine gun 30
2107x02033030.9603995177500441.2757
Shoulder mounted machine gun With all weapon mods attachedIcon plus 30
2107x02033030.775499517377502220.6757

LocationsEdit

NotesEdit

  • When fully upgraded and repaired, it's worth 37,745 caps, making it one of the game's most expensive weapons.
  • It does the most damage per bullet out of all 10mm chambered weapons in the game.
  • Strangely, the hotkey emblem for this weapon is the same as that of an explosive weapon.

Behind the scenesEdit

Seth McCaughey came up with the weapon concept and animations.[1]

BugsEdit

  • xbox360Icon xbox360 Picking up one in lesser condition than the one in your inventory may replace the one you already had with the more damaged copy. An easy way to prevent losing the SMMG in better condition is to equip it before picking up the more damaged one. Keep it equipped until you give it to ED-E or use it for something else.[verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

ReferencesEdit

  1. JE Sawyer on Formspring

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