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We're like a family! We take care of each other. Well, except for Shark, who's always breaking things. And Victor, who looks at people funny. But Vinnie is cool. And we do stuff together. You know, we're like friends and stuff.

— Sherry about the Skulz

Sherry is a member of the Skulz around 2161.


Sherry is a member of the Skulz, located near the door to their gang hideout in the back of the Crash House.

She is the optimist of the gang, being the only apparent person who has other opportunities waiting for her. She thinks about leaving the gang, but was somewhat raised by the members, so she has a natural connection to them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


Effects of player's actionsEdit

  • Sherry can be told to leave the gang, and start a new life not involved in criminal activity. If convinced to give testimony against the Skulz, the gang will be disbanded, its members sent to reside in the Junktown jail.


Apparel Weapon Other items
Clothing Knife -


Sherry appears only in Fallout.

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