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Ahh, the thinker-normie. You killed those at the shed, yes? Came for reward?

Set is the leader of the ghouls in Necropolis in 2161, with exception to the Underground ghouls who lived in the sewers and the glowing ones who live in Vault 12. He has a son called Typhon.

Background

Set styles himself as leader of Necropolis, but in fact he's a figurehead put in place by the Master to keep the ghouls in line. Set hates the Master, but fears him more. As a result, he is frustrated and short-tempered, with a nasty tendency to lash out suddenly against any who cross him. His speech is abrupt, harsh, and so jargon-laden he is, at times, a bit difficult to understand.[2]

Set is a rude ghoul, with one hell of a mean streak, whose colorful vocabulary consists of the extensive use of the word "dirtnap" and the phrase "standing in my shadow." According to his son, he had a bad temper before the War and ghoulification has done nothing but worsen his attitude.

In spite of Set's hostile attitude, his approach to running Necropolis appears to be one of relative non-violence, commanding his ghouls to attack only those who approach the city at night or who pose a significant threat, even allowing the underground ghouls to live peacefully in spite of being aware of their hidden location. Outsiders are permitted into Necropolis during the day. Set himself, while volatile, aggressive, and not against harming those who anger him, tends toward honesty and favors those who express a desire to aid him and his ghoul brethren. He is quite annoyed by the super mutants. It is possible to find a note from the Lieutenant to Set, ordering him "to watch for pure-strain humans": this shows how much he disliked them by not capturing the Vault Dweller.

He is not mentioned in the Vault Dweller's memoirs, however, in the canon ending the Vault Dweller did kill the super mutants, which led to the slaughter of almost everyone in Necropolis, including Set himself by the Master's Army.

Interactions with the player character

Fallout

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Quests

Other interactions

Set is annoyed at the super mutant presence in Necropolis and attempts to recruit the Vault Dweller to take care of the problem. He will also insist that they fix the Necropolis water pump if met after already recovering the water chip. He may also try to take advantage of low Intelligence characters.

Tell me about

Fallout 2

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Other interactions

  • Set can be found in the special encounter, Café of Broken Dreams.
  • Set's dialogue there suggests that his verbal repertoire may be the result of insanity such as him discussing his phrase 'dirtnap' and how he likes to say it.

Inventory

Fallout

Apparel Weapon Other items
Busted combat armor Colt Rangemaster hunting rifle .223 FMJ x100
Lighter
Stimpak x2

Fallout 2

Apparel Weapon Other items
- - -

Notes

Appearances

Set appears in Fallout. He also appears in Fallout 2 in the Café of Broken Dreams special encounter.

Behind the scenes

  • In Ancient Egyptian mythology, Set (also spelled Seth, Sutekh or Seteh) was originally the god of the desert, storms, darkness, evil and chaos. As such, Set, leading the shady town of Necropolis, fits the reference well. It is also reflected in his personality; although not necessarily evil, he tends to be very aggressive.
  • In Fallout concept art, a person named Rake was supposed to be the Necropolis's leader.

Gallery

References

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