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Ahh, the thinker-normie. You killed those at the shed, yes? Came for reward?

Set is the leader of Necropolis in Fallout, styling himself as the leader of the entire ghoul community. In reality, he is under the control of the Unity, with Harry posted to keep watch for regular humans and Set on a leash. Set is accompanied by a stalwart bodyguard at all times.

Background[]

Set is the self-styled ruler[1] of the only ghoul settlement in New California. Considered a "total bastard" even before the War - by his own son, no less - he was twisted by radiation after Vault 12 failed. It barely affected his already bad temper and sense of authority.[2][3] After Necropolis was founded by Vault survivors in 2083,[Non-game 1] Set took control within a year. The displaced overseer fled north, rather than be killed by the newly crowned "king".[Non-game 2][Non-game 3]

With the town under his thumb, Set turned it into a haven for ghouls, a place where they could live in peace.[4] Naturally, only those who would accept his leadership and obedience,[5] as Set will accept nothing less than total control.[6] Even those who follow him fear his temper and punishments for stepping out of line.[7] While his tyrannical tendencies make him incompetent in the eyes of dissidents,[8] Set does make sure everyone receives a fair ration of water to keep them alive.[9] This includes the ghouls who don't like Set's brutality: While Set abhors a peaceful attitude and they are driven literally underground, they remain ghouls. As a result, they still receive water rations, as Set does not want to see Necropolis short-handed if the ghouls have to defend it.[10]

Set kept Necropolis under his control for the next 74 years, cultivating an attitude of superiority. While other people look down on ghouls with pity, hatred, or disgust, Set sees his kind as the future, capable of surviving anywhere and surpassing the norms of endurance.[11] Accordingly, Necropolis is not a derelict ruin, but a place where strength grows,[12] rising out of the ashes of nuclear devastation.[13] Accordingly, he has a dim view of regular humans: The Brotherhood of Steel are relics, easily surpassed by ghouls due to the limited scope of their vision,[14] while the merchants of The Hub are useful, but their greed and manipulations make them too unreliable.[15] Thanks to the watershed and still functioning infrastructure of Vault 12, Necropolis maintained its independence of the Hub,[16] at least as far as water deliveries are concerned. The Water Merchants tried to establish a caravan route for water, only to be rebuffed by Set,[17] and only the Crimson Caravan managed to establish trade relations. Keri Lee is among the few humans to have actually met Set and his ghouls (or "skags" in Hub lingo),[18] and live to tell the tale. Set's Necropolis is very hostile to unmutated humans for the most part: Anyone who crosses the ghouls or Set is usually killed and cannibalized.[19][20][21][22][23] Set himself is a cannibal, usually eating his victims while singing the Happy Tummy song. [24][25][26][27]

Set's absolute rule came to an abrupt end in 2157, when the Unity attacked. The Master learned of Vault 12 and sent a detachment to seize it and any dwellers within. Many ghouls perished in the attack before Set managed to parley with the super mutants and explain that the ghouls were the survivors they were looking for. With their mission failed, the mutants set up an outpost at the watershed instead, to control the supply of water[28] and ensure Set's cooperation.[Non-game 4] Some ghouls were also taken as laborers to the Vats, though eventually managed to escape and return home.[29] Set absolutely resents being used as a pawn in this manner,[Non-game 3] and despises the Master,[30] the Unity,[31] and the super mutants.[32] The sentiment's mutual: All of the super mutants posted at the watershed consider him a weakling and would rather kill him and the ghouls, but orders remain:[33][34] The Lieutenant prefers to use Set as a human catcher instead.[35] Set continued the policy of handing water rations out to dissidents as well,[10] while looking for a way to wrest control of the watershed and get rid of the mutants.[36][4] He helped Talius fight the mutants, before the dweller was captured,[37] garnering his respect.[38] The mutants remain unaware of Set's role in the fighting, and the ghoul leader continues to scheme to get rid of them.[39]

Set is still seen as a leader by ghouls living on the surface. The Zombies gang in particular looks up to him, due to his apparent control of the water supply and guns, and aspires to join his guard detail. Set keeps at least a dozen guards, with two at his side at any one time, and another ten on call, to be called in seconds.[40] Set doesn't directly control glowing ones inhabiting Vault 12 (and several are indeed caged in his Hall of the Dead), due to them lashing out at their fellow ghouls whenever they go down into the Vault,[41] but will expand his control to control the water purification process when possible.[42] The underground ghouls Set despises fear what Set's actions may bring down on all the Necropolis ghouls.[43]

Personality[]

Set is a total bastard, described as such even by his own son.[3] He is short-tempered, foul-mouthed, and utterly ruthless, especially to regular humans.[24] Apart from the aforementioned belief in the innate superiority of ghouls, he abhors pacifism or a generally peaceful disposition, and being in power has only corrupted him further.[10] He also hates weakness in general and that includes ghouls: Any ghoul that can't stop a regular human deserves to be killed.[44]

After he was reduced to the role of a figurehead by the mutants, he also developed a paranoid attitude, willing to kill anyone he suspects of being the Master's spy or assassin.[45] For the same reason, he doesn't talk to his ghouls about killing mutants: While he will give the job in a face to face meeting, he will not tell ghouls to open the way for anyone he asks to kill the mutants (and if they get killed, it's their own fault for being weak).[44] Set himself projects an appearance of strength and confidence, embracing the rumors about ghouls being bloodthirsty, cannibal mutants. He plays up these aspects and is brave to the point of bravado. his contempt for "normies" playing a significant role and allowing him to shrug off attempts at intimidation.[46] He has a limited sense of humor: Joking about his appearance gets a pass, once. Anyone trying to be funny on repeated occasions finds themselves "juiced" by Set and his elites.[47] He does look out for his ghouls as well,[48] in particular where their survival is concerned: Anyone stealing the water chip that provides water for Necropolis is liable to be killed on the spot, unless they can provide a solution that satisfies both, such as repairing the broken watershed pump (at Garret's gunpoint, of course, as Set does not trust).[49]

The only person who does genuinely intimidate Set is The Master. While he won't say it openly,[50] claiming to be the sole ruler of Necropolis, he realizes that the Unity shadows the wasteland and became so strong that it is hardly possible to contain, not by the "cids" of the Hub, the ghouls, anyone.[51] Set dislikes the Master's duplicity, preferring honest dealings. While he might have to be persuaded to provide compensation appropriate to the task, he does not go back on his word and has Garret, his second, pay out the sum.[52]

Fate[]

Set perished[Non-game 5] sometime after February 2162 in the retaliatory assault on Necropolis, ordered by the Master after the Vault Dweller killed Harry and his garrison.[53][Non-game 6]

Interactions with the player character[]

Fallout[]

Interactions overview[]

Interactions
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Destroy the Super Mutants at the Watershed: The player will be asked by Set to give dirtnaps to the super mutants occupying the Necropolis' watershed.
  • Fix the Necropolis water pump: If the player takes the water chip and returns to Set without turning the pump on, Set will demand its return. The only peaceful option is available if they also carry junk, allowing them to suggest fixing up the pump. This will teleport the player to the watershed, with Garret holding them at gunpoint until they fix the pump.

Other interactions[]

  • If the Vault Dweller arrives at Necropolis 110 days after the game starts, Set and all the other ghouls will be dead making it impossible to start any quests. The same happens if the player enters the city if 30 days pass after killing the super mutants at the Watershed and the Master is still alive (this is tracked on a per-map basis).
  • If Set is still alive after the Master has been killed, he will reward the player character with 40 Small Energy Cell, 50 Micro Fusion Cell, 1 Buffout, 1 Mentats, 2 Stimpaks, 2 Frag Grenades, 2 Plasma Grenades, 2 Pulse Grenades, 200 5mm JHP and 200 5mm AP (requires talking to Garret first).

Tell me about[]

Fallout 2[]

Interactions overview[]

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Other interactions[]

Inventory[]

Fallout[]

Apparel Weapon Other items
Busted combat armor Hunting rifle .223 FMJ x100
Lighter
Stimpak x2

Fallout 2[]

Apparel Weapon Other items
Black ghoul outfit

Appearances[]

Set appears in Fallout. He also appears in Fallout 2 in the Café of Broken Dreams special encounter.

Behind the scenes[]

  • Set was written by Mark O'Green, due to him preferring to come up with unique ways for characters to speak. O'Green also wrote Sulik and Hakunin in the sequel.[Non-game 7]
  • In Ancient Egyptian mythology, Set (also spelled Seth, Sutekh or Seteh) was originally the god of the desert, storms, darkness, evil and chaos. As such, Set, leading the shady town of Necropolis, fits the reference well. It is also reflected in his personality; although not necessarily evil, he tends to be very aggressive.
  • Set was connected in Greek mythology with Typhon, a maritime creature.
  • In Fallout concept art, a person named Rake was supposed to be Necropolis' leader.

Gallery[]

References[]

  1. Vault Dweller: "{1014}{}{Set}"
    Set: "{1114}{Set01}{Simple time. I'm Set. I'm in charge. Get it?}"
  2. The Chosen One: "{106}{}{Who are you?}"
    Typhon: "{155}{}{I'm Typhon. Y'ever hear of Set? He used to run the old-time town of Necropolis. I'm his son. Got born before the radiation hit us, so I grew up mutated. Ain't never been any other way for me.}"
    (Typhon's dialogue)
  3. 3.0 3.1 The Chosen One: "{156}{}{Tell me about Set.}"
    Typhon: "{163}{}{'Total bastard' would be a fine way to describe the old man. Being turned into a ghoul from the radiation didn't do much for his sense of humor or sense of authority, let me tell you. 'Course, it kinda screwed up everyone's brains. I think growing up ghoulie made it a little easier on me.}"
    (Typhon's dialogue)
  4. 4.0 4.1 Set: "{140}{Set11}{The Necropolis was mine. Not an all-things-great, but a straight-place for my kind. Then the Master showed. He could've fragged me good, but it was easy for him to just stand some muties and keep an eye on.}"
    Vault Dweller: "{141}{}{What can I do, and what will you do for me?}"
    Set: "{143}{Set12}{The Mutants at the water shed need dirt-naps. Makes my shadow grow. You slice 'em and rewards run to you. Info, too.}"
    (Set's dialogue)
  5. Vault Dweller: "{1005}{}{Necropolis} "
    Ghoul leader: "{1105}{}{City of the Dead, where we would like to live peacefully, if Set or the Mutants will let us.} "
  6. Vault Dweller: "{1000}{}{Set} "
    Ghoul leader: "{1100}{}{He tries to control Necropolis, and has forced us underground.} "
  7. Vault Dweller: "{112}{}{I need to get in there. Is there any way you can help me?} "
    Ghoul door guard: "{116}{}{I wish I could help you, but Set would tan my ass if I did. You know how it is . . . always gotta do what the big guy says.} "
  8. Ghoul undergrounder: "{102}{}{Set is an incompetent fool who will get us killed.}"
  9. Necropolis ghoul: "{111}{}{There's enough water to go around for everyone. Set makes sure of that.} "
  10. 10.0 10.1 10.2 Ghoul leader: "{111}{}{The surface of Necropolis and the water is controlled by Set and his Ghouls. We are a much more peaceful group - which disgusts Set.}"
    Vault Dweller: "{112}{}{Who is this Set?}"
    Ghoul leader: "{116}{}{Set is a Ghoul like us, but has assumed a certain amount of power in the above ground world. He is an oaf.}"
    Vault Dweller: "{118}{}{Why does he let you survive down here?}"
    Ghoul leader: "{119}{}{He does not speak of it, however Set is afraid of not having enough people to defend Necropolis if it ever needed it. So, he gives us what water we need.}"
  11. Vault Dweller: "{1001}{}{Ghouls}"
    Set: "{1101}{Set301}{The future. Survival anywhere. We surpass the norms.}"
  12. Vault Dweller: "{1003}{}{Necropolis}"
    Set: "{1103}{Set303}{Where your shadow lies. My home. My rule. A place where strength grows.}"
  13. Vault Dweller: "{1004}{}{War}"
    Set: "{1104}{Set304}{The beginning. World to ashes, ashes to growth. Our life.}"
  14. Vault Dweller: "{1007}{}{Brotherhood}"
    Set: "{1107}{Set307}{Relics. We surpass, they don't know. Their sight is narrow, only what they believe.}"
  15. Vault Dweller: "{1006}{}{Hub}"
    Set: "{1106}{Set306}{Many of yours. Some useful, but too many twists.}"
  16. Vault Dweller: "{1008}{}{Shed}"
    Set: "{1108}{Set309}{Provides what is needed.}"
  17. Martha Rastello: "{112}{}{Water chip... hmm. Oh, those old Vault purifying control chips. Well, I'm sure I speak for the entire town when I say you won't find one here. Without the proper equipment they're worthless. Only a Vault, or maybe Necropolis would have any use for one. Why do you ask?}"
    Vault Dweller: "{113}{}{Necropolis? Why would they need one?} "
    Martha Rastello: "{137}{}{Well, it's just a guess really. We tried to start a caravan route to Necropolis once, but they refused to trade with us. Nobody in their right mind refuses water these days unless they have a reliable supply. I figure they must have their own purifier or they would have died out a long time ago. So are you looking to have us go up to your Vault?}"
  18. Vault Dweller: "{165}{}{Necropolis} "
    Keri Lee: "{179}{}{Watch your ass, Necropolis isn't a very friendly place.}" or "{180}{}{Set's the leader of the town. At least he was the last time I was there.}" or "{181}{}{That town's full of skags! Well, I better get you going.} "
  19. Patrick: "{123}{}{Using the coastline as a referent, you've got Shady Sands about a week inland, and Junktown a few days south of there. Hub's just another couple days south of Junktown. Avoid Necropolis to the east of those, though. Not worth the trouble.}"
    Vault Dweller: "{127}{}{What do you know about Necropolis?} "
    Patrick: "{140}{}{Necropolis is the city of the dead. It's inhabited by ghouls, the descendants of humans who sought shelter in a Vault there. Story goes that the Vault failed somehow, so now the only inhabitants are carrion-eating monsters.}"
  20. Vault Dweller: "{1016}{}{Necropolis} "
    Killian Darkwater: "{1116}{Kill80}{That city's death. I sent two patrols down there and neither one of them returned.}"
  21. Vault Dweller: "{22605}{}{Necropolis}"
    Hub policeman: "{22705}{}{Creepy place. Some same that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.}"
  22. Butch Harris: "{204}{butch35}{Well, Necropolis is east. But uh . . . I wouldn't spit there if it came out gold, if ya' get my drift. Those ghouls'll eat a man's face faster than an old lady shopping at bargain day.}"
  23. Ghoul, nasty: "{2807}{}{Fresh meat...}"
    Ghoul, nasty: "{2808}{}{Ah, dinner's arrived.}"
    Ghoul, nasty: "{2809}{}{Brains...}"
    Ghoul, nasty: "{2811}{}{Hope I can keep your head intact...} "
    Ghoul, nasty: " {2817}{}{I'm gonna eat your liver!}"
    Ghoul, nasty: "{2819}{}{Dinnertime!} "
    Ghoul, nasty: "{2821}{}{I eat punks like you for breakfast, and lunch} "
    (COMBATAI.MSG (Fallout))
  24. 24.0 24.1 Set: "{101}{Set00}{There'd better be a killer reason for standin' in my shadow. Does 'next on the menu' ring a bell for ya . . . normie.}"
    Vault Dweller: "{102}{}{Oh, killer it is, no doubt. Obviously I've found the head, uh, man.}"
    Set: "{112}{Set02}{What is that? Sucking up? Listen, walker, I don't do the deal with norms, so blowing smoke up the tail ain't going to get you head seat at the table.}"
    Vault Dweller: "{113}{}{The smoke will be coming out a lotta holes when I'm through.}"
    Set: "{116}{Set03}{[Groan] I'm gonna to eat you up and be singing that 'Happy Tummy' song. I got that happy tummy . . .}"
  25. Set: "{281}{Set60}{I'll drink from you warm, then take from you cold.} "
  26. Vault Dweller: "{172}{}{Hey, I'm not settling for left-overs}"
    Set: "{185}{Set24}{You can be left-overs. Leave now, without your reward, or you're on the table tonight.}"
  27. Vault Dweller: "{237}{}{I think that's a threat!}"
    Set: "{238}{Set45}{You don't even read the lines. Unless Necropolis is forever your home to be, walk. I have no time for a foolish blood-bag.}"
    Vault Dweller: "{241}{}{Bite me.}"
    Set: "{242}{Set45a}{With pleasure . . .}"
    Set
  28. Barry: "{102}{}{Hey! Only ghouls get a water ration.}"
    (BARRY.MSG)
  29. Set: "{259}{Set53}{Warm. Filling. Your needs are my desires. Name them.}"
    Vault Dweller: "{260}{}{Need some info on the Vats.}"
    Set: "{265}{Set54}{Some of mine slipped the bonds. Worked that mutant task.}"
    Vault Dweller: "{266}{}{What did they say?}"
    Set: "{268}{Set55}{Big northwest, far from life. Busy with guards and tricky steering. If that's your path, walk it tight with my thoughts.}"
  30. Vault Dweller: "{1000}{}{Master}"
    Set: "{1100}{Set300}{His meaning has no place here. None.}"
  31. Vault Dweller: "{1005}{}{Unity}"
    Set: "{1105}{Set305}{Misguided ideals. Nothing to my sight, nothing at all.}"
  32. Vault Dweller: "{1002}{}{Mutants}"
    Set: "{1102}{Set302}{An error to the world. A blot on my sight. I hate every facet.}"
  33. Vault Dweller: "{1002}{}{Set} "
    Terry: "{1102}{}{He's a wus. We should just wipe out him and his ghouls.} "
    Note: This Tell-Me-About is shared between the squad members.
  34. Vault Dweller: "{1002}{}{Set} "
    Harry: "{1102}{Harry302}{Set a wuss. He think he run place, but we run.} "
  35. SETDESK.MSG
  36. Set: "{188}{Set25}{No word runs to my ear about the water shed mutants ceasing to breathe. Major to my plans. Tell me it's a problem buried.}"
    Vault Dweller: "{189}{}{Oh, yeah. No big deal, everything's been taken care of. Trust me.}"
  37. Vault Dweller: "{171}{}{Did you kill them off?} "
    Talius: "{178}{}{No. I killed only some of the mutants. There was another mutant, a ghoul, named Set, who helped me take out most of them.}
  38. Talius: "{179}{}{Last I knew there were only half a dozen mutants left.} "
    Vault Dweller: "{181}{}{The rest of them are gone now. Set is doing fine.} "
    Talius: "{182}{}{That is good news indeed to hear. I am overjoyed to hear the destruction of one evil and a town set free. Please, take this.}
  39. Set: "{146}{Set13}{You want employ, walker? Show me you can scuffle. Take down the mutants at the water shed. Show 'em the bad time and you're good.}"
  40. Vault Dweller: "{102}{}{I'm looking for the boss.} "
    Ghoul gang member: "{106}{}{Set ain't here, so git.}"
    Vault Dweller: "{107}{}{Oh, OK. Bye.}"
    Ghoul gang member: "{108}{}{Well, when I find that son of a bitch, I'm gonna make it so no one can find him.}"
    Vault Dweller: "{110}{}{You gots some mental problems to work out. Set's not gonna let some loser like you take 'em down. He's got the guards and he's got the guns.}"
    Ghoul gang member: "{111}{}{How many guards?}"
    Vault Dweller: "{113}{}{Set keeps at least two guards around him at all times, but he can call on more then ten if he needs it. And when he's in his throne room, those ten guards are seconds away.}"
    Ghoul gang member: "{114}{}{So what are you doing here?}"
    Vault Dweller: "{116}{}{I'm supposed to make sure no one goes by. Dis is Zombie house.} "
    Ghoul gang member: "{117}{}{What's a Zombie?} "
    Vault Dweller: "{119}{}{Not a what . . . A WHO. We are the Zombies. If we do good, Set'll make us one of his guards. Now that's all I'm gonna tell you.}"
  41. Ghoul prisoner: "{119}{}{They pump it up from the wells below. There is a manhole in the cell next door that leads to the old vault. This is the source of the water. If it wasn't for those ones below, we would be a lot better off.}"
    Vault Dweller: "{120}{}{What do you mean?}"
    Ghoul prisoner: "{122}{}{It's difficult to make the old tech work properly, sometimes. The glowing ones lash out whenever we go down there. Us ghouls just leave them alone. And the big mutants don't seem to care one bit.}"
  42. Vault Dweller: "{274}{}{Want it back?}"
    Set: "{290}{Set64}{For the chip, you may walk.}"
    Vault Dweller: "{292}{}{OK, here it is.}"
    Set: "{294}{Set65}{[Set passes the water chip to a ghoul, who runs off with it.] If your shadow touches Necropolis again, it will merge forever.}"
  43. Ghoul undergrounder: "{103}{}{The super mutants are going to kill us some day and Set does not help.} "
  44. 44.0 44.1 Set: "{124}{Set06}{Excellent. Teach those mutants the last lesson, then amble back . . . Hmm. If I say to my ghouls to hold off you, the muties might hear and know. So I tell you what, it's favor-time. I keep shut. Got it?}"
    Vault Dweller: "{126}{}{What about the ghouls?}"
    Set: "{129}{Set07}{Avoid my ghouls, if you like your skin on. Any of mine that can't stop a normie deserve last rest. Get by as you need.}"
  45. Vault Dweller: "{107}{}{According to my info you're just a second rate minion.}"
    Set: "{131}{Set09}{You have no idea whose shadow you stomp.}"
    Vault Dweller: "{132}{}{A second-rate minion. I know your boss. Not happy.}"
    Set: "{135}{Set10}{You walk for him? You're his sneak, straight? Here to skin me? Oh, I swear, you'll tombstone too.}"
    Vault Dweller: "{136}{}{Whoa, Don't misinterpret. I'm not his. I'm here to help.}"
    Set: "{138}{Set10a}{It didn't sound it.}"
  46. Vault Dweller: "{197}{}{I am the bringer of death. Fall to your knees and beg for mercy.}"
    Set: "{202}{Set31}{Normies. If you caused the trembles in me, would my gates be this open?}"
    Vault Dweller: "{203}{}{I've killed ghouls. I've killed mutants. I've killed things that you couldn't even imagine. Nobody gets in my way.}"
    Set: "{205}{Set32}{You topped those at the watershed. I find that filling. For that, I'll give words. Then we walk opposite.}"
  47. Set: "{149}{Set14}{No. More questions? }"
    Vault Dweller: "{151}{}{Yeah. Do find it difficult to floss?}"
    Set: "{152}{Set15}{So funny my face hurts. Try again, and my Elites will juice you. Got it?}"
  48. Set: "{156}{Set16}{My name's Set. Yours is World-a-hurt. Take a deal, I change your handle. Listening?}"
    Vault Dweller: "{157}{}{Sure. Beats bleeding all over your floor.}"
    Set: "{161}{Set17}{Stride to the water shed, dirt-nap the mutants there. Do it, you continue a walker. Don't, you rest.}"
  49. Set: "{270}{Set57}{You. Vanished our water processor chip. Exchanged it . . . for your life!}"
    Vault Dweller: "{271}{}{We both need working chips. Apparently there is only one. Is there another method we haven't thought about?}"
    Set: "{276}{Set58}{A path, perhaps. An alternate pump exists, but not its actions. None of mine can breathe that life.}"
    Vault Dweller: "{277}{}{Perhaps I should take a look at the pump.}"
    Set: "{279}{Set59}{Garret will walk you. Revive the pump, keep the chip.}"
  50. Vault Dweller: "{231}{}{You wouldn't do the mutants yourself. I ask myself why? Answer, someone has you scared. Why?}"
    Vault Dweller Set: "{234}{Set44}{I don't tremble. Use the tools of the time. You're used, you're rewarded, you're walking.}"
    Set
  51. Vault Dweller: "{174}{}{The Master?}"
    Set: "{176}{Set21}{You don't watch your back, you'll wear his knife, he'll wear your skin. His mutants shadow the wasteland, especially south of here.}"
    Vault Dweller: "{177}{}{If the Master is so strong, who can challenge him?}"
    Set: "{180}{Set22}{Children of the Cathedral, cids of the Hub, even us Ghouls. No one can push his shadow now. But our light will be brighter next time. Ho-ho, yes.}"
  52. Set: "{165}{Set18}{Well done. You've earned my sight, walker. Follow Garret for your reward. Now. I'm busy.}"
    Vault Dweller: "{167}{}{That's it! Thanks, now get out?}"
    Set: "{169}{Set19}{Look before you squeak. You'll enjoy. Be a shame to anger me, now . . . that I'm happy.}"
    Vault Dweller: "{170}{}{I apologize for my outburst, but I'm a little concerned here.}"
    Set: "{173}{Set20}{[Groan] Yeah, yeah. Follow Garret, and be showing your pearly whites too. And don't fret, I keep a straight-word. The Master runs the twist.}"
  53. The Vault Dweller: "{104}{}{What happened here?}"
    The ghoul refugee: "{115}{}{The super mutants attacked. We were slaughtered. They had guns and bombs, even some steam trucks. They killed my friends. The mutants just butchered us.}"
    The Vault Dweller: "{118}{}{Do you know why?}"
    The ghoul refugee: "{122}{}{I heard they was pissed that some human killed their men here.}"
    (The ghoul refugee's dialogue)

Non-game

  1. Fallout Bible 0: "2083 Summer The city of Necropolis founded by the ghoul survivors of Vault 12 (and the US citizens that fled to Bakersfield when the bombs fell)."
  2. Fallout Bible 0: "2084 Spring Set takes control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him."
  3. 3.0 3.1 Fallout Official Survival Guide p.92-93: "Set: King of the Ghouls of Necropolis
    Set styles himself as leader of Necropolis, but in fact he's a figurehead put in place by the Master to keep the ghouls in line. Set hates the Master, but fears him more. As a result, he is frustrated and short-tempered, with a nasty tendency to lash out suddenly against any who cross him. His speech is abrupt, harsh, and so jargon-laden he is, at times, a bit difficult to understand. If the player goes along with him-specifically, if he or she agrees to help him 'punish' the mutants at the water shed-he can be almost pleasant, in a ghoulish sort of way."
  4. Fallout Bible 0: "2157 The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insure Set's... cooperation in the war to come."
  5. Vault Dweller's memoirs: "On my way, I took a detour and stopped by Necropolis in order to see some old friends. Unfortunately, that place was now truly the city of the dead. All the ghouls had been slaughtered. Large mutants roamed the streets. I found one survivor who told me that the mutants had attacked shortly after I had left. Before he died, the ghoul told me that the mutants were looking for pure strain humans, and one in particular. The ghoul's description of the mutants' special target fit me perfectly. It was with a heavy heart and a cold burning on my soul that I continued on to Boneyard."
  6. Fallout Bible p.26: "TIMELINE REPAIR: SECOND STRIKE"
    "2162 February 13: Vault Dweller recovers the water chip in Necropolis. Ian is killed by a super mutant and reduced to a cinder, ending his tendency to shoot the Vault Dweller in the back with SMG bursts."
  7. Fallout Bible 6: "Game logic reasons, however, dictate that because Hakunin's text was written by Mark O' Green, that he speaks the way he does because Mark has a talent and passion for inventing cool ways of speaking for NPCs (Set's lingo, for example, Bonenose's whole Jamaican dealio), and he does it because it's fun. Let's give it up for Mark O' Green, people."
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