If I live just one more day without seeing another catwalk, I'll die a happy man.
Gunnery SergeantBenjamin "Benji" Montgomery is a United States Marine serving with an Airborne unit fighting the invading Red Chinese during Operation: Anchorage. He is one of the soldiers you encounter in the Anchorage Reclamation simulation in 2277.
Sergeant Benjamin Montgomery has been a field soldier fighting on the Anchorage front line for several tours, and he is part of the backbone of General Chase's army. He is assigned as your active party member and soon becomes a confidante, fighting alongside you during many crucial stages in the Battle of Anchorage. Montgomery is an exceptionally adept soldier and is loyal and dexterous. He uses more informal nicknames only after becoming friendly.
Montgomery commands your Strike Team and reinforcements can be ordered through Benjamin whenever the squad stops.
Upon killing General Jingwei, Benjamin doesn't freeze like the rest of the soldiers, and you can have one last conversation with him before you are finally dismissed by General Chase. Benjamin will approach you, salute you, and express his hope that the two of you can enjoy a drink or two together sometime later in the future.
The Guns of Anchorage: Benjamin will help the Lone Wanderer as he/she wakes up when first entering the simulation. Benjamin will then hand the Lone Wanderer their equipment, and begins climbing the cliffs, leaving the Lone Wanderer to take the long way to the Cave Outpost. At arrival, both Benjamin and the player character will proceed with destroying the artillery guns.
If you kill the Quartermaster while Benjamin can see you, he will become hostile towards you. However, he is the only one who does so. A chaotic fight between Benjamin and all other American soldiers and grease-monkeys will then ensue.
Montgomery's rank and dialog indicate that he is a Marine, as the rank of Gunnery Sergeant does not exist in the Army. Gunnery Sergeant, or "Gunny," is the Marine equivalent of an Army Sergeant First-Class.
At the beginning of the simulation, Benjamin carries a wasteland-version of the silenced 10mm pistol, while the player carries pre-war variant.
Benjamin has an extremely high hit point count, so much so that on hard difficulty or lower, while he is virtually destructible, practically he is invincible being able to deal with every hostile encounter single handedly if the player wishes.
pcps3 Benjamin will run back to previous cover spots instead of the nearest when confronted with hostiles, the only ways to get him back are to kill the hostiles single-handed, run directly into battle or go back to him and gain his attention. [verified]
pcps3 Benjamin will not register hostiles until they are at very close range, even then only when they attack him. [verified]