Gaming
 

Sequence

From The Vault

Sequence
Fallout, Fallout 2, Fallout Tactics
modifies: how soon in a combat turn a character can react
modified by: Perception
initial level: 2 * Perception
related perks: Earlier Sequence
related traits: Kamikaze
J.E. Sawyer's Fallout RPG
modifies: how soon in a combat turn a character can react
modified by: Agility, Strength
initial level: ST+AG
related perks:  ?
related traits:  ?
Van Buren
modifies: how soon in a combat turn a character can react
modified by: Perception
initial level:  ?
related perks:  ?
related traits:  ?

Sequence is derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Van Buren and J.E. Sawyer's Fallout RPG it was renamed to Combat Sequence.

Determines how soon in a combat turn your character can react. After the surprise turn, characters with higher sequence act earlier than those with lower sequence, though everyone has a turn before anyone goes again.

Initial Level: 2 * PE

Derived statistics