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Sensor module

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Sensor module
FO3 Sensor Module
Icon junk
compon. ofBottlecap mine Fallout 3Gametitle-FO3 Fallout: New VegasGametitle-FNV
Powder charge Fallout: New VegasGametitle-FNV
Gas bomb Dead MoneyGametitle-FNV DM
Auto-inject stimpak Lonesome Road (add-on)Gametitle-FNV LR
Auto-inject super stimpak Lonesome Road (add-on)Gametitle-FNV LR
Satchel charge Lonesome Road (add-on)Gametitle-FNV LR
Fat mine Gun Runners' ArsenalGametitle-FNV GRA
usesRock-It Launcher ammunition Fallout 3Gametitle-FO3
weight2
value
30 fo3Gametitle-FO3
30 fnvGametitle-FNV
questsThe Outcast Collection Agent fo3Gametitle-FO3
Getting Ready for Prime Time fo3bsGametitle-FO3 BS
ED-E My Love fnvGametitle-FNV
Not Worth a Hill of Corn and Beans fnvGametitle-FNV
base id00022109
 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV

The sensor module is a miscellaneous item in Fallout 3 and Fallout: New Vegas.

Related questsEdit

Fallout 3Edit

Fallout: New VegasEdit

  • ED-E My Love- Two sensor modules, along with 3 scrap metal piles, and 1 electronic scrap pile are needed to repair ED-E.
  • Not Worth a Hill of Corn and Beans- Two sensor modules, along with many other supplies, are needed to repair a food processor.

UsesEdit

LocationsEdit

Fallout 3Edit

  • Sensor modules are a moderately common item throughout the Capital Wasteland. They can reliably be found in toolboxes, and sometimes in the inventory of "miscellaneous" vendors like Crazy Wolfgang, Knick Knack, Karl, and Seagrave Holmes.
  • 11 can be found on shelves and counters in Franklin Metro utility's west section.
  • 10 are in the Warrington station area: four on a shelf next to a bed in the northeast area of Warrington tunnels, and four (which must be stolen) behind a bed on the bottom shelf in Roy Phillips' sleeping quarters. Two more are in a crate on a bookshelf in the Metro Access & Generator, in the room where Roy dumps the bodies of Tenpenny Tower residents if you side with him during that quest.
  • 7 can be found in the RobCo facility. In the factory floor section: three are on desks northwest of the entrance, one is across from the workbench, and 1 is on a shelf near three protectron charging stations in the northwest. In the offices and cafeteria section: one is on a table in the northwest corner, and one is on a table in the room northeast of the mainframe.
  • 6 can be found in the Robot repair center: two on a shelf next to a first aid kit, three nearby the shelves filled with metal boxes (one on the floor), and one next to a computer terminal upstairs.
  • 5 can be found in the County sewer mainline. One is near the terminal used to access the sewer management main room, next to a Big Book of Science. Two more are in the room to the east of that one, on a shelf. Two are in a crate in the room where Gallo resides, next to the Nuka-cola stools.
  • 5 can be found in Pinkerton's lab in the broken bow, which must be stolen.
  • Broken SteelGametitle-FO3 BS 3 in Old Olney underground: two in large pots in the kitchen area next to the Olney sewers exit, and one in the utility section nearby one of the workbenches.
  • Point Lookout (add-on)Gametitle-FO3 PL 4 are in the Pilgrim's Landing area: two on the L-shaped desk in the Naval recruiting center, one in Homestead Motel room 1G, and one in the motel office, on the bottom shelf opposite the cash register.
  • Point Lookout (add-on)Gametitle-FO3 PL 2 are in the Lighthouse interior: one on the ground beneath the stairs, and one at the top of the stairs. One is also part of the loot in the Underground lab given as a reward for completing A Meeting of the Minds.
  • Mothership Zeta (add-on)Gametitle-FO3 MZ 4 are found in Mothership Zeta: three in the Cryo lab beneath the cryo pods in the middle of the map (one on a shelf, two in a white box). One is in the Engineering core, on a crate in the northeast corner of the main hub.

Fallout: New VegasEdit

See alsoEdit

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