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{{Fallout: New Vegas locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FNV
 
|games =FNV
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|refid ={{ID|0012428e}}
 
|refid ={{ID|0012428e}}
 
|footer =[[file:Securitron_vault_sec_army.jpg|240px]]<br />The army of securitrons, waiting to be deployed
 
|footer =[[file:Securitron_vault_sec_army.jpg|240px]]<br />The army of securitrons, waiting to be deployed
 
|terminal =[[Securitron vault terminal entries]]
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
  +
{{Quotation|Now take the [[Platinum chip|Platinum Chip]], go to the bunker or whatever it is, and destroy whatever gizmo-happy [[Brahmin (Fallout: New Vegas)|brahmin]] shit you find down there.|[[Caesar]]}}[[File:FNV Caesar GoToTheBunker.ogg|noicon|135px|center]]
The '''securitron vault''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]] located under the [[weather monitoring station]] at [[The Fort]]. [[Caesar's Legion]] has attempted to open the elevator down to the vault by drilling and blasting, but all unsuccessfully.
 
  +
 
The '''securitron vault''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]] located under the [[weather monitoring station]] at [[The Fort]]. [[Caesar's Legion]] has attempted to open the elevator down to the vault by drilling, prying and blasting, but all attempts have been unsuccessful.
   
 
==Layout==
 
==Layout==
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* Being given it by Caesar.
 
* Being given it by Caesar.
   
Inside it is a small vault, and it is bathed in light radiation. [[Robert House|Mr. House]] has a terminal in the first room, but no control of the facility's security. After killing the first [[Protectron (Fallout: New Vegas)|protectron]], go straight and open the first door. Three terminals can be found, which can be used to deactivate the [[Automated turret (Fallout: New Vegas)|turrets]] (Average) and the [[robots]] (Hard), although the third terminal for the ([[Sentry bot (Fallout: New Vegas)|sentry bots]]) is unusable. The next room has two protectrons and two turrets. It consists of a set of generators, and many long, windowed rooms looking out over an army of [[securitron]]s. The final room contains an operations console that can read the data on the platinum chip to upgrade all securitrons, and activate the army in the vault.
+
Inside it is a small vault, and it is bathed in light radiation. [[Robert House|Mr. House]] has a terminal in the first room, but no control of the facility's security. After killing the first [[Protectron (Fallout: New Vegas)|protectron]], go straight and open the first door. Three terminals can be found, which can be used to deactivate the [[Automated turret (Fallout: New Vegas)|turrets]] (Average) and the Protectrons (Hard), although the third terminal for the [[Sentry bot (Fallout: New Vegas)|sentry bots]] is unusable. The next room has two protectrons and two turrets. It consists of a set of generators, and many long, windowed rooms looking out over an army of [[securitron]]s. The final room contains an operations console that can read the data on the platinum chip to upgrade all securitrons, and activate the army in the vault.
   
 
==Notes==
 
==Notes==
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* Although it uses Vault-Tec construction technology, it isn't a survival shelter, but simply a large, secure storage.
 
* Although it uses Vault-Tec construction technology, it isn't a survival shelter, but simply a large, secure storage.
 
* The Courier cannot enter it again after the quest, although it can be entered if Mr. House is dead and the Courier never completed his quest.
 
* The Courier cannot enter it again after the quest, although it can be entered if Mr. House is dead and the Courier never completed his quest.
* At the bottom of the first stairs, there is a door to the right that requires 60 [[Repair]] to access. Note that this room has four sentry bots ready to attack, although if the Courier hasn't set off the security feature by destroying the generators they will remain non-hostile.
+
* At the bottom of the first stairs, there is a door to the right that requires 60 [[Repair]] to access. Note that this room has four sentry bots ready to attack, although if the Courier hasn't set off the security feature by destroying the generators, they will remain non-hostile.
* After activating the securitron army. the noise of moving hydraulics will sound throughout the vault, which points to additional robots being assembled in other unseen sections in the vault.
+
* After activating the securitron army, the noise of moving hydraulics will sound throughout the vault, which points to additional robots being assembled in other unseen sections in the vault.
 
* Note that sometimes the sentry bots will open the door after activating the army of securitrons, but will not attack unless provoked.
 
* Note that sometimes the sentry bots will open the door after activating the army of securitrons, but will not attack unless provoked.
 
* If chosen to destroy the generators, warnings will begin to play after the first one is destroyed. Once all are destroyed, radiation will leak in and the building will begin to explode and collapse.
 
* If chosen to destroy the generators, warnings will begin to play after the first one is destroyed. Once all are destroyed, radiation will leak in and the building will begin to explode and collapse.
 
* If destroying any of the generators after fixing the door to the room with the sentry bots in it, the sentry bots will immediately begin to hunt down the Courier.
 
* If destroying any of the generators after fixing the door to the room with the sentry bots in it, the sentry bots will immediately begin to hunt down the Courier.
 
==Bugs==
 
{{Platforms|xbox360|pc}} If saving before activating the securitrons and then reloading the save once done, the ones at the windows will stay activated (which includes the soldier faces). {{Verify|verified}}
 
   
 
==Appearances==
 
==Appearances==
 
The securitron vault appears only in ''[[Fallout: New Vegas]]''.
 
The securitron vault appears only in ''[[Fallout: New Vegas]]''.
  +
 
==Bugs==
 
*{{Platforms|xbox360|pc}} If saving before activating the securitrons and then reloading the save once done, the ones at the windows will stay activated (which includes the soldier faces). {{Verify|verified}}
  +
*{{Platforms|PC|xbox360}} When entering the vault, sometimes the door to the room containing the sentry bots will be already open. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=220>
Securitron_vault_House_terminal.jpg|Mr. House terminal
+
Securitron vault House terminal.jpg|Mr. House's terminal
Securitron_vault_pod_room.jpg|Protectron pod room
+
Securitron vault pod room.jpg|Protectron pod room
Securitron_vault_generators.jpg|Generator area
+
Securitron vault generators.jpg|Generator area
 
</gallery>
 
</gallery>
 
==See also==
 
[[Securitron Vault terminal entries]]
 
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
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[[ru:Бункер секьюритронов]]
 
[[ru:Бункер секьюритронов]]
 
[[pl:Krypta Sekuritronów]]
 
[[pl:Krypta Sekuritronów]]
  +
[[de:Sekuritron Vault]]

Revision as of 17:21, 22 February 2015

 
Gametitle-FNV
Gametitle-FNV
Now take the Platinum Chip, go to the bunker or whatever it is, and destroy whatever gizmo-happy brahmin shit you find down there.Caesar

The securitron vault is a location in the Mojave Wasteland located under the weather monitoring station at The Fort. Caesar's Legion has attempted to open the elevator down to the vault by drilling, prying and blasting, but all attempts have been unsuccessful.

Layout

The Courier can access the securitron vault after getting the platinum chip through:

  • Killing Benny.
  • Killing Caesar.
  • Being given it by Caesar.

Inside it is a small vault, and it is bathed in light radiation. Mr. House has a terminal in the first room, but no control of the facility's security. After killing the first protectron, go straight and open the first door. Three terminals can be found, which can be used to deactivate the turrets (Average) and the Protectrons (Hard), although the third terminal for the sentry bots is unusable. The next room has two protectrons and two turrets. It consists of a set of generators, and many long, windowed rooms looking out over an army of securitrons. The final room contains an operations console that can read the data on the platinum chip to upgrade all securitrons, and activate the army in the vault.

Notes

  • Mr. House's console will show up as a friendly mark on the radar even if he has been killed and doesn't show up on the screen.
  • The Courier constantly takes +1 rads/sec. while in the vault.
  • Although it uses Vault-Tec construction technology, it isn't a survival shelter, but simply a large, secure storage.
  • The Courier cannot enter it again after the quest, although it can be entered if Mr. House is dead and the Courier never completed his quest.
  • At the bottom of the first stairs, there is a door to the right that requires 60 Repair to access. Note that this room has four sentry bots ready to attack, although if the Courier hasn't set off the security feature by destroying the generators, they will remain non-hostile.
  • After activating the securitron army, the noise of moving hydraulics will sound throughout the vault, which points to additional robots being assembled in other unseen sections in the vault.
  • Note that sometimes the sentry bots will open the door after activating the army of securitrons, but will not attack unless provoked.
  • If chosen to destroy the generators, warnings will begin to play after the first one is destroyed. Once all are destroyed, radiation will leak in and the building will begin to explode and collapse.
  • If destroying any of the generators after fixing the door to the room with the sentry bots in it, the sentry bots will immediately begin to hunt down the Courier.

Appearances

The securitron vault appears only in Fallout: New Vegas.

Bugs

  • Xbox 360Xbox 360 If saving before activating the securitrons and then reloading the save once done, the ones at the windows will stay activated (which includes the soldier faces). [verified]
  • PCPC When entering the vault, sometimes the door to the room containing the sentry bots will be already open. [verified]

Gallery