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(m correction: weapon was described as being both a "primary" and "secondary" armament)
(Undo revision 2164525 by Fallout223 (talk) "likely" so no certainty)
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{{Infobox creature
 
{{Infobox creature
|games =FNV,FNVOWB
+
|games =FNV,FNVOWB
|type =robot
+
|type =robot
|image =Securitron.png
+
|image =Securitron.png
|variants =[[#Mark I|Securitron Mark I]]<br />[[#Mark II|Securitron Mark II]]<br />[[#Berserk series|Berserk series]]<br />[[#Damaged series|Damaged series]]
+
|variants =[[#Mark I|Securitron Mark I]]<br />[[#Mark II|Securitron Mark II]]<br />[[#Berserk series|Berserk series]]<br />[[#Damaged series|Damaged series]]
|affiliation =
+
|affiliation =
|location =[[New Vegas Strip|The Strip]]<br />[[Freeside]]<br />[[Big MT]]<br />[[Securitron vault]]<br />[[Legate's Camp]]<br />[[Hoover Dam]]<br />[[The Strip North Gate]]
+
|location =[[New Vegas Strip|The Strip]]<br />[[Freeside]]<br />[[Big MT]]<br />[[Securitron vault]]<br />[[Legate's Camp]]<br />[[Hoover Dam]]<br />[[The Strip North Gate]]
  +
|dialogue =[[VFSSecuritronGreeter.txt|VFSSGreeter.txt]] ([[New Vegas Strip|Strip]] guard)<br />[[VMS18Securitron.txt]] ([[Heck Gunderson|Gunderson]])<br />[[VStreetSecuritron.txt|VStreetSec.txt]] (Strip patroller)<br />[[VStreetSecuritronMk2.txt|VStreetSecMk2.txt]] (Ultra-Luxe)<br />[[VStreetSecuritronVault21.txt|VStreetSecV21.txt]] ([[Vault 21]] sec.)<br />[[Lucky38CheckpointSecuritron.txt|Lucky38CheckpointSec.txt]] (L38)
 
}}{{Games|FNV|FNVOWB}}
 
}}{{Games|FNV|FNVOWB}}
   
 
{{Rotating content
 
{{Rotating content
|content1={{Quotation|You've done the right thing, citizen. Reporting struggles, scuffles, and tussles is the civic duty of every man, woman, and child.|PDQ-88b Securitron}}[[File:NVSecuritronYouveDoneTheRightThing.ogg|noicon|135px|center]]
+
|content1={{Quotation|You've done the right thing, citizen. Reporting struggles, scuffles, and tussles is the civic duty of every man, woman, and child.|PDQ-88b securitron}}[[File:NVSecuritronYouveDoneTheRightThing.ogg|noicon|135px|center]]
 
|content2={{Quotation|Please, do not stand in the fountains.}}[[File:NVSecuritronDoNotStand.ogg|noicon|135px|center]]
 
|content2={{Quotation|Please, do not stand in the fountains.}}[[File:NVSecuritronDoNotStand.ogg|noicon|135px|center]]
 
|content3={{Quotation|Strip secure.}}[[File:NVSecuritronStripSecure.ogg|noicon|135px|center]]
 
|content3={{Quotation|Strip secure.}}[[File:NVSecuritronStripSecure.ogg|noicon|135px|center]]
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==Characteristics==
 
==Characteristics==
 
{{quotation|Securitrons are a creation of Mr. House, the enigmatic de facto ruler of New Vegas.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
 
{{quotation|Securitrons are a creation of Mr. House, the enigmatic de facto ruler of New Vegas.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
The PDQ-88b securitron is a large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire. The PDQ-88b securitron is heavily-armed. Its left arm contains a [[Glastinghouse, Inc.]] [[X-25 Gatling laser]] for medium range engagements. For close-range suppression and crowd control, the securitron mounts a [[Securitron 9mm machinegun|9mm machinegun]] in its right arm. However, these are only secondary weapons; concealed compartments in its shoulders contain [[M-235 missile launcher]]s for long range and surface-to-air engagements, and a rapid-fire [[G-28 grenade launching system]] for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a Securitron can handle nearly any combat situation.
+
The PDQ-88b securitron is a large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire. The PDQ-88b securitron is heavily-armed. Its left arm contains a [[Glastinghouse]] [[X-25 Gatling laser]] for medium range engagements. For close-range suppression and crowd control, the securitron mounts a [[Securitron 9mm machinegun|9mm machinegun]] in its right arm. However, these are only secondary weapons; concealed compartments in its shoulders contain [[M-235 missile launcher]]s for long range and surface-to-air engagements, and a rapid-fire [[G-28 grenade launching system]] for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a securitron can handle nearly any combat situation.
   
The PDQ-88b Securitron produced by House Industries supports only two operating systems: Mk I and Mk II. The Mk I operating system lacks drivers for the auto-repair systems and explosive weapons, limiting the robot's arsenal to the built-in X-25 Gatling laser and the 9mm machinegun. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system, and the auto-repair system. As estimated by [[Robert House|Mr. House]] and [[Yes Man]], the upgrade improves the combat effectiveness of each Securitron unit by 235%.
+
The PDQ-88b securitron produced by House Industries supports only two operating systems: Mk I and Mk II. The Mk I operating system lacks drivers for the auto-repair systems and explosive weapons, limiting the robot's arsenal to the built-in X-25 Gatling laser and the 9mm machinegun. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system, and the auto-repair system. As estimated by [[Robert House|Mr. House]] and [[Yes Man]], the upgrade improves the combat effectiveness of each securitron unit by 235%.
   
The PDQ-88b Securitron produced by the [[Big MT]] company supports six operating systems: Mk I, Mk II, Mk III, Mk IV, Mk V and Mk VI. These gradually increase firepower and accuracy, efficiency of auto-repair systems and missile launcher capacity.
+
The PDQ-88b securitron produced by the [[Big MT]] company supports six operating systems: Mk I, Mk II, Mk III, Mk IV, Mk V and Mk VI. These gradually increase firepower and accuracy, efficiency of auto-repair systems and missile launcher capacity.
   
 
==House Industries==
 
==House Industries==
These are the models created by House Industries, the original creator of the PDQ-88b Securitron, with the help of RobCo Industries. After the Great War, they are almost all controlled by Mr. House, and can be upgraded via the [[platinum chip]].
+
These are the models created by House Industries, the original creator of the PDQ-88b securitron, with the help of RobCo Industries. After the Great War, they are almost all controlled by Mr. House, and can be upgraded via the [[platinum chip]].
   
 
===Mark I===
 
===Mark I===
 
[[File:Securitron.png|right|120px]]
 
[[File:Securitron.png|right|120px]]
The securitron Mk I can only use the X-25 Gatling laser and the 9mm submachine gun, and it can not use its auto-repair systems. The unit's face is that of an American policeman.
+
The securitron Mk I can only use the X-25 Gatling laser and the 9mm submachine gun, but it can not use its auto-repair systems. The unit's face is that of an American policeman.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =securitron Mk I
+
|name =Securitron Mk I
 
|base id ={{ID|0158646}}
 
|base id ={{ID|0158646}}
 
|level =7
 
|level =7
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}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
   
<nowiki>*</nowiki>The Securitron Mk I's on [[The Strip]] have a [[Damage Threshold|DT]] of 0. The Securitrons in [[Freeside]] and inside the [[Lucky 38]] have the normal DT of 20.
+
<small>* The securitron Mk I's on [[New Vegas Strip|The Strip]] have a [[Damage Threshold|DT]] of 0. The securitrons in [[Freeside]] and inside the [[Lucky 38]] have the normal DT of 20.</small><br />
 
<small>* Mark 1s have grenade launchers instead of X-25s, and will use it frequently despite them supposedly not having the software drivers for them.</small>
 
<nowiki>*</nowiki>Mark 1s have Grenade Launchers instead of X-25s, and will use it frequently despite them supposedly not having the software drivers for them.
 
 
{{clear}}
 
{{clear}}
   
 
===Mark II===
 
===Mark II===
 
[[File:Securitron2.png|right|120px]]
 
[[File:Securitron2.png|right|120px]]
Through the use of the platinum chip, the [[Courier]] may upgrade the Securitrons of Mr. House or Yes Man at [[The Fort]] and around The Strip to the Mark II operating system. The Securitron Mk II can use all the build-in weapons: the 9mm submachine gun, the rapid-fire G-28 25mm grenade launcher, the M-235 missile launchers, and the X-25 Gatling laser system. However, outside of the Lucky 38 basement demonstration, it only ever uses the last 3. It can also use the auto-repair systems, and its armor is increased. The unit's face is that of an American Army infantryman.
+
Through the use of the platinum chip, the [[Courier]] may upgrade the securitrons of Mr. House or Yes Man at [[The Fort]] and around The Strip to the Mark II operating system. The Securitron Mk II can use all the build-in weapons: the 9mm submachine gun, the rapid-fire G-28 25mm grenade launcher, the M-235 missile launchers, and the X-25 Gatling laser system. However, outside of the Lucky 38 basement demonstration, it only ever uses the last 3. It can also use the auto-repair systems, and its armor is increased. The unit's face is that of an American Army infantryman.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
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==Big MT company==
 
==Big MT company==
They are a new line of Securitrons created in [[Big MT]] by [[0|Doctor 0]] and his team to surpass the PDQ-88b Securitron created by House Industries and [[Robert House]] (the latter considered by 0 to be his greatest enemy). These efforts succeeded to a degree, as a Mk VI Securitron operating system was developed. However, these never reached full production, and as of 2281, all of Big MT Securitrons are either irreparably damaged or have gone berserk due to lack of maintenance for over 200 years, also now lacking any functional armor.
+
They are a new line of securitrons created in [[Big MT]] by [[0|Doctor 0]] and his team to surpass the PDQ-88b securitron created by House Industries and [[Robert House]] (the latter considered by 0 to be his greatest enemy). These efforts succeeded to a degree, as a Mk VI securitron operating system was developed. However, these never reached full production, and as of 2281, all of Big MT securitrons are either irreparably damaged or have gone berserk due to lack of maintenance for over 200 years, also now lacking any functional armor.
   
 
===Berserk series===
 
===Berserk series===
 
[[File:BerserkSecuritron.png|right|120px]]
 
[[File:BerserkSecuritron.png|right|120px]]
The unit's face of the berserk PDQ-88b Securitron is a distorted face, similar to the "angry moon" featured in the film ''[[wikipedia:A Trip to the Moon|A Trip to the Moon]]''. The berserk model has the ability to use the rocket launchers in its shoulders and the laser in its arm, but not the grenade launcher or machine gun.
+
The unit's face of the berserk PDQ-88b securitron is a distorted face, similar to the "angry moon" featured in the film ''[[wikipedia:A Trip to the Moon|A Trip to the Moon]]''. The berserk model has the ability to use the rocket launchers in its shoulders and the laser in its arm, but not the grenade launcher or machine gun.
 
{{clear}}
 
{{clear}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk I
+
|name =Berserk securitron Mk I
 
|base id ={{DLC ID|0098ba}}
 
|base id ={{DLC ID|0098ba}}
 
|level =5
 
|level =5
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk II
+
|name =Berserk securitron Mk II
 
|base id ={{DLC ID|I00a114}}
 
|base id ={{DLC ID|I00a114}}
 
|level =15
 
|level =15
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk III
+
|name =Berserk securitron Mk III
 
|base id ={{DLC ID|00a115}}
 
|base id ={{DLC ID|00a115}}
 
|level =26
 
|level =26
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk IV
+
|name =Berserk securitron Mk IV
 
|base id ={{DLC ID|00cb34}}
 
|base id ={{DLC ID|00cb34}}
 
|level =35
 
|level =35
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk V
+
|name =Berserk securitron Mk V
 
|base id ={{DLC ID|00cb35}}
 
|base id ={{DLC ID|00cb35}}
 
|level =45
 
|level =45
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Berserk Securitron Mk VI
+
|name =Berserk securitron Mk VI
 
|base id ={{DLC ID|00cb36}}
 
|base id ={{DLC ID|00cb36}}
 
|level =50
 
|level =50
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===Damaged series===
 
===Damaged series===
 
[[File:DamagedSecuritron.png|right|120px]]
 
[[File:DamagedSecuritron.png|right|120px]]
The unit's face of the damaged PDQ-88b securitron is the berserk one's face crossed out. It can use the grenade launcher and machine gun, but not the other weapons. Oddly, the Damaged Securitron's face is still lit up when destroyed.
+
The unit's face of the damaged PDQ-88b securitron is the berserk one's face crossed out. It can use the grenade launcher and machine gun, but not the other weapons.
 
{{clear}}
 
{{clear}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Damaged Securitron Mk II
+
|name =Damaged securitron Mk II
 
|base id ={{DLC ID|141181}}
 
|base id ={{DLC ID|141181}}
 
|level =15
 
|level =15
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Damaged Securitron Mk III
+
|name =Damaged securitron Mk III
 
|base id ={{DLC ID|014182}}
 
|base id ={{DLC ID|014182}}
 
|level =25
 
|level =25
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Damaged Securitron Mk IV
+
|name =Damaged securitron Mk IV
 
|base id ={{DLC ID|14183}}
 
|base id ={{DLC ID|14183}}
 
|level =35
 
|level =35
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Damaged Securitron Mk V
+
|name =Damaged securitron Mk V
 
|base id ={{DLC ID|014184}}
 
|base id ={{DLC ID|014184}}
 
|level =45
 
|level =45
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Damaged Securitron Mk VI
+
|name =Damaged securitron Mk VI
 
|base id ={{DLC ID|0014185}}
 
|base id ={{DLC ID|0014185}}
 
|level =50
 
|level =50
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===Other interactions===
 
===Other interactions===
Securitrons in the [[Mojave Wasteland]] are the hands, eyes and soldiers of Mr. House. Notably, they patrol [[the Strip]] and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the [[platinum chip]].
+
Securitrons in the [[Mojave Wasteland]] are the hands, eyes and soldiers of Mr. House. Notably, they patrol [[New Vegas Strip|the Strip]] and guard its north entrance. Like all robots, securitrons cannot be pick-pocketed, and attempting to do so will just trigger the securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the [[platinum chip]].
   
 
Those of [[Big MT]], however, are all hostile to the player, with the exception of [[Muggy]].
 
Those of [[Big MT]], however, are all hostile to the player, with the exception of [[Muggy]].
   
==Notable PDQ-88b Securitrons==
+
==Notable PDQ-88b securitrons==
 
* [[Yes Man]]
 
* [[Yes Man]]
 
* [[Victor (Fallout: New Vegas)|Victor]]
 
* [[Victor (Fallout: New Vegas)|Victor]]
 
* [[Jane (Lucky 38)|Jane]]
 
* [[Jane (Lucky 38)|Jane]]
* [[Marilyn]] {{cut}}
+
* {{cut}} [[Marilyn]]
 
* [[Muggy]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Muggy]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[010011110110111001100101]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[010011110110111001100101]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
   
 
==Notes==
 
==Notes==
* The Securitrons in the [[Las Vegas Boulevard Station]] will still be Mk I, regardless of any upgrades given to the other securitrons.
+
* The securitrons in the [[Las Vegas Boulevard Station]] will still be Mk I, regardless of any upgrades given to the other securitrons.
* With a [[Science]] skill of 80 or greater, the player can input the following code when attempting to enter the [[New Vegas Strip]]: 1C 3C R34 M. This is "L33T-speak" for ice cream. "Ice cream" is also the code word used to identify third floor access at [[REPCONN Headquarters]].
+
* With a [[Science]] skill of 80 or greater, the Courier can input the following code when attempting to enter the [[New Vegas Strip]]: 1C 3C R34 M. This is "L33T-speak" for ice cream. "Ice cream" is also the code word used to identify third floor access at [[REPCONN Headquarters]].
 
* When deactivated via [[Robotics Expert]] perk, they will still move but cannot be interacted with. This is an issue present with many of the other robots in the game.
 
* When deactivated via [[Robotics Expert]] perk, they will still move but cannot be interacted with. This is an issue present with many of the other robots in the game.
* Outside of the [[Ultra-Luxe]], three female [[NCR trooper]]s are dancing in the water fountain, two in their underwear and the other wearing [[Sexy sleepwear (Fallout: New Vegas)|sexy sleepwear]]. Two Securitrons will be telling them to leave, while getting more and more hostile. Eventually, two male NCR MP's will arrive and disperse the women.
+
* Outside of the [[Ultra-Luxe]], three female [[NCR trooper]]s are dancing in the water fountain, two in their underwear and the other wearing [[Sexy sleepwear (Fallout: New Vegas)|sexy sleepwear]]. Two securitrons will be telling them to leave, while getting more and more hostile. Eventually, two male NCR MP's will arrive and disperse the women.
* Two Securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
+
* Two securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
 
* Securitrons seem to have police sirens in the opening cinematic. In-game, they do not ever actually use their sirens.
 
* Securitrons seem to have police sirens in the opening cinematic. In-game, they do not ever actually use their sirens.
 
* According to [[Elijah|Father Elijah]], they are said to have come from the Big MT.
 
* According to [[Elijah|Father Elijah]], they are said to have come from the Big MT.
* If you have an [[NCR Ranger (Fallout: New Vegas)|NCR Ranger]] or trooper following you after summoning them on the [[NCR emergency radio]], the Securitrons by the Strip will shoot them.
+
* If there is a [[NCR Ranger (Fallout: New Vegas)|NCR Ranger]] or trooper following the Courier, the securitrons by the Strip will shoot them.
 
* Securitrons have a small plate just beneath their monitors that read [[H&H Tool Company]], implying a relation to [[Anthony House]] (Robert House's half brother).
 
* Securitrons have a small plate just beneath their monitors that read [[H&H Tool Company]], implying a relation to [[Anthony House]] (Robert House's half brother).
* If you killed the Securitron gatekeepers in Freeside, all Securitrons will be hostile toward you.
+
* Killing the securitrons at the Strip's gate will cause all securitrons to become hostile.
*After upgrading the Securitrons to the MK II OS, the Securitrons attempting to convince the NCR troopers to get out of the fountain will still be running the MK I OS.
+
*After upgrading the securitrons to the MK II OS, the securitrons attempting to convince the NCR troopers to get out of the fountain will still be running the MK I OS.
* The securitrons at Big MT use the same Robco terminal symbols as Dr. 8, Though the player can only see it if the subtitles are turned on. Also the securitrons well make a beeping sound when this happens rather than Dr. 8 static sound.
+
* The securitrons at Big MT use the same Robco terminal symbols as Dr. 8, which can only be seen with the subtitles turned on. The securitrons will also make a beeping sound when this happens rather than Dr. 8's static sound.
   
 
==Notable quotes==
 
==Notable quotes==
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==Behind the scenes==
 
==Behind the scenes==
 
* If the Courier has taken the [[Wild Wasteland]] trait, Securitrons may say {{Inline quote|Your move, creep!|sound=NVSecuritronYourMove.ogg}} This is a reference to [[Wikipedia:RoboCop|RoboCop]], who uses the same line.
 
* If the Courier has taken the [[Wild Wasteland]] trait, Securitrons may say {{Inline quote|Your move, creep!|sound=NVSecuritronYourMove.ogg}} This is a reference to [[Wikipedia:RoboCop|RoboCop]], who uses the same line.
*Likewise, if the Courier chooses to frame [[Heck Gunderson]] for [[Ted Gunderson|his son's]] murder during the "Beyond the Beef" Quest, the securitron will say {{Inline quote|Dead or alive, you're coming with me|sound=NVSecuritronDeadOrAlive.ogg}} before shooting him dead.
+
*Likewise, if the Courier chooses to frame [[Heck Gunderson]] for [[Ted Gunderson|his son's]] murder during the [[Beyond the Beef]] quest, the securitron will say {{Inline quote|Dead or alive, you're coming with me|sound=NVSecuritronDeadOrAlive.ogg}} before shooting him dead.
 
* When in combat, Securitrons guarding [[The Strip North Gate]] will occasionally say {{Inline quote|Exterminate!|sound=NVSecuritronExterminate.ogg}} This is a reference to the Daleks from [[Doctor Who]].
 
* When in combat, Securitrons guarding [[The Strip North Gate]] will occasionally say {{Inline quote|Exterminate!|sound=NVSecuritronExterminate.ogg}} This is a reference to the Daleks from [[Doctor Who]].
   
 
==Bugs==
 
==Bugs==
 
* {{Platforms|pc|ps3|xbox360}} While inside The Strip, if you kill a securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed. {{Verify|verified}}
 
* {{Platforms|pc|ps3|xbox360}} While inside The Strip, if you kill a securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed. {{Verify|verified}}
* {{Platforms|xbox360}} The Securitrons may sometimes keep swapping weapons without even attacking the enemy. {{Verify|verified}}
+
* {{Platforms|xbox360}} The securitrons may sometimes keep swapping weapons without even attacking the enemy. {{Verify|verified}}
* {{Platforms|pc}} When passing the Science check with the securitron gatekeeper, and talking to it again saying goodbye, the Securitrons might turn hostile while attempting to enter the Strip. {{Verify|verified}}
+
* {{Platforms|pc}} When passing the Science check with the securitron gatekeeper, and talking to it again saying goodbye, the securitrons might turn hostile while attempting to enter the Strip. {{Verify|verified}}
* {{Platforms|ps3|pc}} It is possible that opening Mr. House's Antechamber may only cause a couple of his Securitrons in his penthouse to become hostile, even after destroying some of them. {{Verify|verified}}
+
* {{Platforms|ps3|pc|xbox360}} It is possible that opening Mr. House's Antechamber may only cause a couple of his securitrons in his penthouse to become hostile, even after destroying some of them. {{Verify|verified}}
* {{Platforms|pc|xbox360|ps3}} The Securitrons at the Battle of Hoover Dam (if you fought for an independent [[New Vegas]]) will not switch from their shoulder mounted rocket launchers, often blowing themselves up within minutes of the battle. However, if you side with [[House]], this does not happen. {{Verify|verified}}
+
*{{Platforms|xbox360}} Its possible that none of the securitrons will become hostile when opening Mr. House's antechamber. {{Verify|verified}}
  +
* {{Platforms|pc|xbox360|ps3}} The securitrons at the Battle of Hoover Dam (if you fought for an independent [[New Vegas]]) will not switch from their shoulder mounted rocket launchers, often blowing themselves up within minutes of the battle. However, if you side with [[Robert House|House]], this does not happen. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
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Securitron.png|PDQ-88b securitron Mk I
 
Securitron.png|PDQ-88b securitron Mk I
 
Securitron2.png|PDQ-88b securitron Mk II
 
Securitron2.png|PDQ-88b securitron Mk II
BerserkSecuritron.png|Berserk PDQ-88b Securitron
+
BerserkSecuritron.png|Berserk PDQ-88b securitron
DamagedSecuritron.png|Damaged PDQ-88b Securitron
+
DamagedSecuritron.png|Damaged PDQ-88b securitron
 
Securitron poster.jpg|PDQ-88b securitron schematic
 
Securitron poster.jpg|PDQ-88b securitron schematic
 
Securitron concept.jpg|PDQ-88b securitron concept art
 
Securitron concept.jpg|PDQ-88b securitron concept art
Securitron factory plate.jpg|H&H Tool Company plate on PDQ-88b Securitron
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Securitron factory plate.jpg|H&H Tool Company plate on PDQ-88b securitron
Beserkface.jpg|Monitor as seen on the berserk Securitron
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Beserkface.jpg|Monitor as seen on the berserk securitron
 
Securitron mk1.jpg|PDQ-88b securitron Mk I in the opening scene of ''Fallout: New Vegas''
 
Securitron mk1.jpg|PDQ-88b securitron Mk I in the opening scene of ''Fallout: New Vegas''
 
SecuritronG-28GrenadeLaunchingSystem.png
 
SecuritronG-28GrenadeLaunchingSystem.png
securitron army.jpg|Securitron army
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securitron army.jpg|securitron army
 
Securitron9mmMachinegun.png
 
Securitron9mmMachinegun.png
 
FNV Securitron render.jpg|3D render by [[Kevin Manning]]
 
FNV Securitron render.jpg|3D render by [[Kevin Manning]]

Revision as of 10:00, 8 July 2014

 
Gametitle-FNVGametitle-FNV OWB
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Move along.

The PDQ-88b securitron (also named the RobCo security model 2060-B) is a private security robot created and mass-produced by House Industries with the help of RobCo Industries, and privately and on a much smaller scale by the Big MT research company, who were primarily attempting to improve the original.

Characteristics

Securitrons are a creation of Mr. House, the enigmatic de facto ruler of New Vegas.Fallout: New Vegas loading screen

The PDQ-88b securitron is a large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire. The PDQ-88b securitron is heavily-armed. Its left arm contains a Glastinghouse X-25 Gatling laser for medium range engagements. For close-range suppression and crowd control, the securitron mounts a 9mm machinegun in its right arm. However, these are only secondary weapons; concealed compartments in its shoulders contain M-235 missile launchers for long range and surface-to-air engagements, and a rapid-fire G-28 grenade launching system for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a securitron can handle nearly any combat situation.

The PDQ-88b securitron produced by House Industries supports only two operating systems: Mk I and Mk II. The Mk I operating system lacks drivers for the auto-repair systems and explosive weapons, limiting the robot's arsenal to the built-in X-25 Gatling laser and the 9mm machinegun. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system, and the auto-repair system. As estimated by Mr. House and Yes Man, the upgrade improves the combat effectiveness of each securitron unit by 235%.

The PDQ-88b securitron produced by the Big MT company supports six operating systems: Mk I, Mk II, Mk III, Mk IV, Mk V and Mk VI. These gradually increase firepower and accuracy, efficiency of auto-repair systems and missile launcher capacity.

House Industries

These are the models created by House Industries, the original creator of the PDQ-88b securitron, with the help of RobCo Industries. After the Great War, they are almost all controlled by Mr. House, and can be upgraded via the platinum chip.

Mark I

Securitron

The securitron Mk I can only use the X-25 Gatling laser and the 9mm submachine gun, but it can not use its auto-repair systems. The unit's face is that of an American policeman.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk I
00158646
Level
7
Experience Points
25
Perception
6
Hit Points
120
Damage Threshold
20
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

* The securitron Mk I's on The Strip have a DT of 0. The securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.
* Mark 1s have grenade launchers instead of X-25s, and will use it frequently despite them supposedly not having the software drivers for them.

Mark II

Securitron2

Through the use of the platinum chip, the Courier may upgrade the securitrons of Mr. House or Yes Man at The Fort and around The Strip to the Mark II operating system. The Securitron Mk II can use all the build-in weapons: the 9mm submachine gun, the rapid-fire G-28 25mm grenade launcher, the M-235 missile launchers, and the X-25 Gatling laser system. However, outside of the Lucky 38 basement demonstration, it only ever uses the last 3. It can also use the auto-repair systems, and its armor is increased. The unit's face is that of an American Army infantryman.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk II (New Vegas Strip)
001787EC
Level
15
Experience Points
50
Perception
6
Hit Points
175
Damage Threshold
30
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%
Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk II (Battle of Hoover Dam)
00158643
Level
25
Experience Points
50
Perception
6
Hit Points
400
Damage Threshold
30
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Ability
Radiation resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Big MT company

They are a new line of securitrons created in Big MT by Doctor 0 and his team to surpass the PDQ-88b securitron created by House Industries and Robert House (the latter considered by 0 to be his greatest enemy). These efforts succeeded to a degree, as a Mk VI securitron operating system was developed. However, these never reached full production, and as of 2281, all of Big MT securitrons are either irreparably damaged or have gone berserk due to lack of maintenance for over 200 years, also now lacking any functional armor.

Berserk series

BerserkSecuritron

The unit's face of the berserk PDQ-88b securitron is a distorted face, similar to the "angry moon" featured in the film A Trip to the Moon. The berserk model has the ability to use the rocket launchers in its shoulders and the laser in its arm, but not the grenade launcher or machine gun.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk securitron Mk I
xx0098BA
Level
5
Experience Points
10
Perception
6
Hit Points
75
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Berserk securitron Mk II
xx00A114
Level
15
Experience Points
50
Perception
6
Hit Points
150
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Berserk securitron Mk III
xx00A115
Level
26
Experience Points
50
Perception
6
Hit Points
225
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Berserk securitron Mk IV
xx00CB34
Level
35
Experience Points
50
Perception
6
Hit Points
375
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Berserk securitron Mk V
xx00CB35
Level
45
Experience Points
50
Perception
6
Hit Points
525
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)
Berserk securitron Mk VI
xx00CB36
Level
50
Experience Points
50
Perception
6
Hit Points
675
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Laser (15 Damage)
Attack
Shoulder missiles (10 Damage)

Damaged series

DamagedSecuritron

The unit's face of the damaged PDQ-88b securitron is the berserk one's face crossed out. It can use the grenade launcher and machine gun, but not the other weapons.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk I
xx014180
Level
5
Experience Points
10
Perception
6
Hit Points
75
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Damaged securitron Mk II
xx141181
Level
15
Experience Points
50
Perception
6
Hit Points
75
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Damaged securitron Mk III
xx014182
Level
25
Experience Points
50
Perception
6
Hit Points
225
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Damaged securitron Mk IV
xx014183
Level
35
Experience Points
50
Perception
6
Hit Points
375
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Damaged securitron Mk V
xx014184
Level
45
Experience Points
50
Perception
6
Hit Points
525
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)
Damaged securitron Mk VI
xx014185
Level
50
Experience Points
50
Perception
6
Hit Points
675
Damage Threshold
0
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (20 Damage)
Attack
Grenade launcher (10 Damage)
Attack
Submachine gun (19 Damage)

Other interactions

Securitrons in the Mojave Wasteland are the hands, eyes and soldiers of Mr. House. Notably, they patrol the Strip and guard its north entrance. Like all robots, securitrons cannot be pick-pocketed, and attempting to do so will just trigger the securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the platinum chip.

Those of Big MT, however, are all hostile to the player, with the exception of Muggy.

Notable PDQ-88b securitrons

Notes

  • The securitrons in the Las Vegas Boulevard Station will still be Mk I, regardless of any upgrades given to the other securitrons.
  • With a Science skill of 80 or greater, the Courier can input the following code when attempting to enter the New Vegas Strip: 1C 3C R34 M. This is "L33T-speak" for ice cream. "Ice cream" is also the code word used to identify third floor access at REPCONN Headquarters.
  • When deactivated via Robotics Expert perk, they will still move but cannot be interacted with. This is an issue present with many of the other robots in the game.
  • Outside of the Ultra-Luxe, three female NCR troopers are dancing in the water fountain, two in their underwear and the other wearing sexy sleepwear. Two securitrons will be telling them to leave, while getting more and more hostile. Eventually, two male NCR MP's will arrive and disperse the women.
  • Two securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
  • Securitrons seem to have police sirens in the opening cinematic. In-game, they do not ever actually use their sirens.
  • According to Father Elijah, they are said to have come from the Big MT.
  • If there is a NCR Ranger or trooper following the Courier, the securitrons by the Strip will shoot them.
  • Securitrons have a small plate just beneath their monitors that read H&H Tool Company, implying a relation to Anthony House (Robert House's half brother).
  • Killing the securitrons at the Strip's gate will cause all securitrons to become hostile.
  • After upgrading the securitrons to the MK II OS, the securitrons attempting to convince the NCR troopers to get out of the fountain will still be running the MK I OS.
  • The securitrons at Big MT use the same Robco terminal symbols as Dr. 8, which can only be seen with the subtitles turned on. The securitrons will also make a beeping sound when this happens rather than Dr. 8's static sound.

Notable quotes

Appearances

PDQ-88b Securitrons appear in Fallout: New Vegas and the add-on Old World Blues.

Behind the scenes

Bugs

  • PCPC While inside The Strip, if you kill a securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed. [verified]
  • Xbox 360Xbox 360 The securitrons may sometimes keep swapping weapons without even attacking the enemy. [verified]
  • PCPC When passing the Science check with the securitron gatekeeper, and talking to it again saying goodbye, the securitrons might turn hostile while attempting to enter the Strip. [verified]
  • Playstation 3Playstation 3Playstation 3 It is possible that opening Mr. House's Antechamber may only cause a couple of his securitrons in his penthouse to become hostile, even after destroying some of them. [verified]
  • Xbox 360Xbox 360 Its possible that none of the securitrons will become hostile when opening Mr. House's antechamber. [verified]
  • PCPC The securitrons at the Battle of Hoover Dam (if you fought for an independent New Vegas) will not switch from their shoulder mounted rocket launchers, often blowing themselves up within minutes of the battle. However, if you side with House, this does not happen. [verified]

Gallery