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Gametitle-FO3
Gametitle-FO3
Look, if you just want to crack wise, go somewhere else. But if you've got stuff you want to sell, then I'm your man.

Seagrave Holmes is a merchant in Rivet City in 2277.

Background

Seagrave Holmes was born in 2247. Now aged 30, he is a genius tinkerer and fixes anything he can get his hands on. He spends his days in the shop, and at night, he hangs around the Weatherly Hotel to talk to Vera Weatherly, who he's not-so-secretly in love with. Seagrave has that easy way of relating to common folk. He fits into their social world without even thinking about it. While he is exceptionally gifted with machines, he never lords that over others.[1]

In his shady past, he used to do business with the slavers of Paradise Falls, but now he merely runs a general store in the marketplace called "Rivet City Supply". According to Doctor Preston's terminal, Holmes suffers from a chronic case of red-lung from all his repairs below-decks.

Relationships

He is the grandson of the founding Rivet City Council member Annette Holmes.

Daily schedule

  • Seagrave is generally to be found in his shop or (often on the flight deck), trying and failing to woo Vera Weatherly. He can also be found leaving his room, (mid-deck next to marketplace entry) around 2-4 am. The Lone Wanderer can overhear that she does not want to be with him as he reeks of sewage.
  • Seagrave is re-stocked on Monday and Thursday.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap around 300
Sells: ammunition, armor, weapons and miscellaneous
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • The Replicated Man: Seagrave is in possession of a Replicated Man holotape.
  • The Wasteland Survival Guide: If you are working on the Wasteland Guide quest, he is one of the persons to talk to in finding out the History of Rivet City. If you go speak to Vera Weatherly about Rivet City's history she will direct you to talk to Seagrave, and if you then speak to Seagrave, his speech makes it obvious that he has a crush on Vera.
  • Council Seat: Bannon mentions that his council seat is being contested by Seagrave. He wants you to look for incriminating evidence against his opponent.

Other interactions

  • Reporting Bannon to Danvers for trying to blackmail him will cause Seagrave to give you a "true, blue friendship discount" at his store.
  • Reporting him to Danvers will cause Seagrave to dislike you. He will still trade with you, but will charge more.

Inventory

Notes

  • If you ask for a recommended place to get a drink he'll recommend the Weatherly Hotel, unlike most other characters who recommend the Muddy Rudder.
  • He claims to have everything in the wasteland, but the player can mock him by mentioning the T-51b power armor and asking Seagrave if he has a set.

Notable quotes

Appearances

Seagrave Holmes appears only in Fallout 3.

Bugs

  • PCPC If you sided with Bannon during Council Seat, then his dialogue changes. His quote before his trade interface is "After what you did? Only because I have to." His lips do not move during 'After what you did', but they do for 'Only because I have to'. [verified]
  • Xbox 360Xbox 360 Seagrave can disappear from the ship, not to found on the ship or at his shop. [verified]
    • Due to this bug both Seagrave and Vera Weatherly end up inside an unaccessible building near makeshift supermutant camp north of Project Purity, engaging in endless looped conversation. Teleporting them back to the ship using console commands on PC seems to fix their behaviour.

References

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