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(Carried over the changes from the Fallout 3 note to the Fallout: New Vegas notes. Corrected the misleading line about probability.)
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{{Infobox perk
 
{{Infobox perk
|name ={{PAGENAME}}
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|image =Fo1 Scrounger.png
  +
|image desc =[[Vault Boy]] image, as it appears in ''[[Fallout]]''/''[[Fallout 2]]''
|image =Scrounger FO3.png
 
|px =190px
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|games1 =FO1, FO2
 
|requires1 =[[Level]] 9<br />[[Luck]] 8
|games1 =FO1
 
 
|ranks1 =1
|require1 =[[Level]] 9, [[Luck]] 8
 
 
|effects1 =Doubles amount of ammunition found in [[random encounter]]s
|ranks1 =1
 
 
|games2 =FO3
|benefit1 =Doubles amount of ammo found in [[random encounters]]
 
 
|requires2 =[[Level]] 8<br />[[Luck]] 5
|games2 =FO3
 
 
|ranks2 =1
|require2 =[[Level]] 8, [[Luck]] 5
 
 
|effects2 =Find more ammunition in [[container]]s
|ranks2 =1
 
 
|baseid2 ={{ID|031daa}}
|benefit2 =Find more ammo in [[container]]s
 
 
|games3 =FNV
|baseid2 =00031DAA
 
 
|requires3 =[[Level]] 8<br />[[Luck]] 5
|games3 =FNV
 
 
|ranks3 =1
|require3 =[[Level]] 8, [[Luck]] 5
 
 
|effects3 =Find more ammunition in [[container]]s
|ranks3 =1
 
 
|baseid3 ={{ID|031daa}}
|benefit3 =Find more ammo in [[container]]s
 
  +
|footer =[[file:Scrounger FO3.png|110px]] [[File:Scrounger FNV.png|110px]] ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
|baseid3 =00031DAA
 
 
}}{{Games|FO1|FO3|FNV}}
 
}}{{Games|FO1|FO3|FNV}}
   
'''Scrounger''' is a ''[[Fallout]]'', ''[[Fallout 3]]'', and ''[[Fallout: New Vegas]] [[Perk]].
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'''Scrounger''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', and ''[[Fallout: New Vegas]]'' [[perk]].
   
==''Fallout''==
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==''Fallout'' and ''Fallout 2''==
You can find more [[ammunition|ammo]] than the normal post-holocaust survivor. This Perk will double the amount of ammo found in [[random encounters]].
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You can find more [[ammunition]] than the normal post-holocaust survivor. This perk will double the amount of ammunition found in [[random encounter]]s.
   
 
==''Fallout 3''==
 
==''Fallout 3''==
You will find considerably more ammunition in containers than you normally would.
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You will find considerably more ammunition in containers than you normally would.
   
 
===Notes===
 
===Notes===
 
* This perk will not affect killed enemies or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
*This perk is useful if you intend to use any weapons that use more exotic or particularly expensive ammunition.
 
  +
* In most cases, this perk will double the maximum amount of randomly generated ammunition available in newly encountered containers. Each new ammo item has the same 75% chance of spawning as the original ammo leveled lists.
*This perk will not affect killed enemy corpses or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
 
*The perk is useful on higher difficulties due to the increased durability of enemies, thus requiring more shots.
 
*This perk has a 75% of chance of affecting a newly-generated container's contents. Conversely, this means the perk is not guaranteed to increase the amount of ammo in any given container. As such, if you are trying to use it with a specific container that you know of ahead of time, you should save before you enter the area with the container in question.
 
*Let's you find an average of 75 more [[Alien power cell]]s in the ammo boxes of [[Fort_Independence#Loot|Fort Independence]].
 
**To use the above-mentioned Fort Independence containers as an example: Each container has a single guaranteed Alien Power Cell. There is then an additional 10 Power Cells which each have a 75% chance of existence; These ten are not affected by Scrounger. On top of this, there is then an additional 50 Cells, each of which has a 75% chance of being present with Scrounger, and 0% chance without. These chances are all calculated separately so it is possible (though with a vanishingly-small probability) that you would have only 1 Alien Power Cell even with Scrounger.
 
*This perk seems to have no effect on stashes containing [[.32 Caliber Round|.32 cal ammo]].
 
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
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===Notes===
 
===Notes===
 
* This perk will not affect killed enemy corpses or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
*This perk is useful if you intend to use any weapons that use more exotic or particularly expensive ammunition.
 
  +
* In most cases, this perk will double the maximum amount of randomly generated ammunition available in newly encountered containers. Each new ammo item has the same 75% chance of spawning as the original ammo leveled lists.
*This perk will not affect killed enemy corpses or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
 
*The perk is useful on higher difficulties due to the increased durability of enemies, thus requiring more shots.
 
*This perk has a 75% of chance of affecting a newly-generated container's contents. Conversely, this means the perk is not guaranteed to increase the amount of ammo in any given container. As such, if you are trying to use it with a specific container that you know of ahead of time, you should save before you enter the area with the container in question.
 
*This perk is extremely useful for an [[energy weapons]] character, as it influences the [[Hidden Valley bunker]] recycled ammunition crate. The [[Courier]] receives access to the crate when they reach ''liked'' in their [[reputation]] with the [[Brotherhood of Steel]]. This crate will refresh its contents each time the player leaves L1 of the bunker and returns, they do not have to wait several days or hours.
 
**[[Render_Unto_Caesar#Preserving_the_bunker|Preserving the bunker]] during [[Render Unto Caesar]] can allow that quest to be completed and still use the recycled ammunition crate, despite no one being alive to refill it.
 
 
== Additional Ammo Gathering tip ==
 
See the [[Crippled Arm]] article for more details.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Scrounger.gif|Vault 13 jumpsuit version.
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Scrounger (2).png|''[[Fallout 3]]'' [[Vault Boy]] image in color
Scrounger FNV.png|Vault 21 jumpsuit version.
 
Scrounger (2).png
 
 
</gallery>
 
</gallery>
   
 
{{Navbox perks FO1}}
 
{{Navbox perks FO1}}
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{{Navbox perks FO2}}
 
{{Navbox perks FO3}}
 
{{Navbox perks FO3}}
 
{{Navbox perks FNV}}
 
{{Navbox perks FNV}}
   
[[Category:Perks]]
 
 
[[Category:Fallout perks]]
 
[[Category:Fallout perks]]
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[[Category:Fallout 2 legacy content]]
 
[[Category:Fallout 3 perks]]
 
[[Category:Fallout 3 perks]]
 
[[Category:Fallout: New Vegas perks]]
 
[[Category:Fallout: New Vegas perks]]
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[[pl:Towar z odzysku]]
 
[[pl:Towar z odzysku]]
 
[[ru:Халявщик]]
 
[[ru:Халявщик]]
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[[de:Schnorrer]]

Revision as of 20:35, 11 December 2014

 
Gametitle-FO1Gametitle-FO3Gametitle-FNV
Gametitle-FO1Gametitle-FO3Gametitle-FNV

Scrounger is a Fallout, Fallout 2, Fallout 3, and Fallout: New Vegas perk.

Fallout and Fallout 2

You can find more ammunition than the normal post-holocaust survivor. This perk will double the amount of ammunition found in random encounters.

Fallout 3

You will find considerably more ammunition in containers than you normally would.

Notes

  • This perk will not affect killed enemies or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
  • In most cases, this perk will double the maximum amount of randomly generated ammunition available in newly encountered containers. Each new ammo item has the same 75% chance of spawning as the original ammo leveled lists.

Fallout: New Vegas

It is functionally identical to the Fallout 3 version of the perk, however with options of recycling ammunition its usefulness could be debated when applied to certain characters.

Notes

  • This perk will not affect killed enemy corpses or containers in locations that were visited prior to taking the perk, as these containers are filled when first encountered.
  • In most cases, this perk will double the maximum amount of randomly generated ammunition available in newly encountered containers. Each new ammo item has the same 75% chance of spawning as the original ammo leveled lists.

Gallery