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Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.— Rank 1 description

Scrapper is an Intelligence perk in Fallout 4.

Effects[]

Taking ranks of this perk allows for a greater variety of components to be gained when scrapping weapons, armor, and settlement objects in a workshop. Higher ranks allow rarer components to be gained, in addition to highlighting items made of components which can be marked for search in the workshop, and rank 3 approximately doubles (in fact, gives either double or double plus 1 unit) the yield. The actual effects of this perk depend on the materials that went into the object: their quantity, rarity, and scrap scalar. The rarity and scrap scalar for each material can be found below. The rarity and scrap scalar are related: zero yield is true if and only if the scalar is 0, rare and uncommon always have a scalar of 0.25 or 1/4, and a scalar of 0.5 or 1/2 means the rarity is common; the only outliers are ceramic, concrete, leather, and plastic, which have common rarity but a scalar of 0.25. The formula for what is obtained when the player scraps an item iterates over each material that went into making it, giving the player some of each:

This section is transcluded from Fallout 4 junk items. To change it, please edit the transcluded page.
Junk item general information
Name Value Weight Rarity Scrap scalar Craftable Source Form ID Value per unit in Shipment Shipment of ... - 25 Shipment of ... - 50 Shipment of ... - 100
Value Form ID Value Form ID Value Form ID
Acid 2 0.1 Rare 0.25 001BF72D 10 250 001EC133
Adhesive 8 0.1 Zero yield 0 Vegetable starch 001BF72E 40 1000 001EC135 2000 001EC134
Aluminum 3 0.1 Uncommon 0.25 0006907A 15 375 001EC137 750 001EC136
Antiseptic 3 0.1 Rare 0.25 001BF72F 15 375 001EC139
Asbestos 6 0.1 Rare 0.25 000AEC5C 30 750 001EC13A
Ballistic fiber 5 0.1 Rare 0.25 000AEC5B 25 625 001EC138
Bone 1 1 Common 0.5 000AEC5D
Ceramic 1 0.1 Common 0.25 000AEC5E 7 175 001EC13B
Circuitry 5 0.3 Rare 0.25 0006907B 25 625 001EC13C 1250 001EC13D
Cloth 1 0.1 Common 0.5 000AEC5F 4 100 001EC13E
Concrete 1 3 Common 0.25 00106D99 3 150 001EC13F 300 xx000E7F*
Wasteland Workshop
Copper 4 0.1 Uncommon 0.25 0006907C 20 500 001EC140 1000 0024A06C
Cork 1 0.1 Uncommon 0.25 000AEC60 5 125 001EC141
Crystal 4 0.2 Rare 0.25 0006907D 23 575 001EC142
Fertilizer 1 0.1 Uncommon 0.25 001BF730 12 300 001EC143
Fiber optics 6 0.1 Rare 0.25 00069087 34 850 001EC145
Fiberglass 5 0.1 Uncommon 0.25 000AEC61 28 700 001EC144
Gears 3 0.2 Uncommon 0.25 0006907E 18 450 001EC146
Glass 2 0.1 Uncommon 0.25 00069085 13 325 001EC147
Gold 9 0.1 Rare 0.25 000AEC62 45 1125 001EC148
Lead 1 0.3 Uncommon 0.25 000AEC63 8 200 001EC149
Leather 2 0.1 Common 0.25 000AEC64 10 250 001EC14A
Nuclear material 10 0.1 Rare 0.25 00069086 50 1250 001EC14B
Oil 4 0.1 Zero yield 0 Cutting fluid 001BF732 20 500 001EC14C
Plastic 1 0.1 Common 0.25 0006907F 3 75 001EC14D
Rubber 2 0.1 Common 0.5 00106D98 10 250 001EC14E
Screw 2 0.1 Uncommon 0.25 00069081 16 400 001EC14F
Silver 6 0.1 Uncommon 0.25 000AEC66 30 750 001EC150
Spring 3 0.1 Uncommon 0.25 00069082 15 375 001EC151
Steel 1 0.2 Common 0.5 000731A4 3 150 001EC132 300 001EC131
Wood 1 0.2 Common 0.5 000731A3 2 100 001EC152 200 001EC153
* Concrete shipment also has a shipment of 200 with ID xx000E80

Ranks[]

Rank Requirements Description Form ID
1 INT 5 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. 00065E65
2 INT 5, LVL 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted 001D2483
3 INT 5, LVL 40 Far Harbor (add-on) You get more from salvaging. xx0423A5

Notes[]

  • Despite the perk description only mentioning weapons and armor, it also allows additional materials to be salvaged from scrapped settlement objects. For instance, a baseball player statue that requires 10 copper to build normally yields nothing when scrapped, but having rank 1 of this perk allows the player to salvage 2: copper from it, and having rank 3 increases the yield to 5: .
  • Despite its broad description, rank 3 only doubles the amount of uncommon materials recovered (aluminum, copper, cork, fiberglass, gears, glass, lead, screw, spring).
  • Modified weapons will produce additional components
  • Certain mods and prefixes indicate whether some components may be scrapped from them, while other components are linked to the base weapon. For instance, weapons with the "muzzled" or "silenced" prefix will nearly always yield aluminum (though the quantity depends on the base weapon), while wood and copper are tied to the base weapon (double barrel and combat shotguns and hunting rifles in the case of wood, and pipe weapons for copper), with the modifications determining the quantity. Unlike other resources, wood is often present with less technical mods, with the "short" versions often providing the most.
    • The same applies to armor, but the effect is less dramatic (significantly less-common modifications are needed to extract the more uncommon/rare components).
  • The highlighting effect of rank 2 applies to junk and containers containing junk with components that have been marked for search only, not to weapons and armor with and/or without mods with tagged components.
  • Wood, steel, rubber, cloth, Bone, plastic, leather and concrete can be recovered without this perk. Spring, screw, lead, glass, gears, fiberglass, cork, copper and aluminum require rank 1; Silver, fiber optics, nuclear material, gold, crystal, circuitry, ballistic fiber and asbestos require rank 2. Adhesive and oil cannot be recovered; Acid, antiseptic, ceramic and fertilizer are not used in any scrappable items.
  • 1 of the item's base material and 50% of wood, steel, rubber, cloth, bone, misc. items and 25% of other materials used in item mods are recovered. [verification overdue]

Bugs[]

PCPC Playstation 4Playstation 4 Xbox OneXbox One If the second rank of the Scrapper is acquired, highlighted items can be seen through the screen of the Pip-Boy.[verified]

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