Fallout Wiki
Fallout Wiki
No edit summary
m (minor spelling mistake)
Tag: sourceedit
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Audio needed|FO1}}
 
 
{{Infobox quest
 
{{Infobox quest
 
|games =FO1
 
|games =FO1
Line 8: Line 7:
 
|reward =Weapon issuance<br />1500 [[Experience Points|XP]]
 
|reward =Weapon issuance<br />1500 [[Experience Points|XP]]
 
|related =[[Destroy the source of the Mutants]]
 
|related =[[Destroy the source of the Mutants]]
|footer =[[File:Scout_northern_wastes.png|240px]]<br />[[Mariposa Military Base]], the largest facility in the northern wastes, and the [[Super Mutants|danger]] the [[Brotherhood of Steel|Brotherhood]] was fearing.
+
|footer =[[File:Scout_northern_wastes.png|240px]]<br />[[Mariposa Military Base]], the largest facility in the northern wastes, and the [[Mariposa super mutant|danger]] the [[Brotherhood of Steel|Brotherhood]] was fearing.
 
|leads to =[[Convince the Elders to send help]]
 
|leads to =[[Convince the Elders to send help]]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
{{quotation|Well I believe there's an [[Master's Army]] army massing to the north and in the mountains to the east, but I don't have any way to prove it. The [[Elder (Fallout)|Elders]], they won't even listen.|[[John Maxson]]}}
+
{{quotation|Well I believe there's an [[Master's Army|army]] massing to the north and in the mountains to the east, but I don't have any way to prove it. The [[Elder (Fallout)|Elders]], they won't even listen.|[[John Maxson]]}}[[File:Fo1_JohnMaxson_TheresAnArmy.ogg|noicon|135px|center]]
   
 
'''Scout the northern wastes''' is an [[Fallout quests|unmarked quest]] in ''[[Fallout]]'', given by High Elder [[John Maxson]] of the [[Brotherhood of Steel]].
 
'''Scout the northern wastes''' is an [[Fallout quests|unmarked quest]] in ''[[Fallout]]'', given by High Elder [[John Maxson]] of the [[Brotherhood of Steel]].
Line 30: Line 29:
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
  +
  +
Before receiving this quest, you must have explored the Hub and talked with the locals about the missing caravans. However, you don't need to complete any of the quests. You must also have spoken with [[Cabbot]] after being initiated. Then you can finally speak to Maxson and receive the quest.
  +
 
Initial reports from scouts, as well as the location of the mutant body that [[Vree]] recovered, indicates that there's a massive source of [[Mariposa super mutant|super mutant]]s brewing in the northern wasteland. The [[Elder (Fallout)|Elders]] of the [[Brotherhood of Steel]] want the [[Vault Dweller]] to verify the rumors.
 
Initial reports from scouts, as well as the location of the mutant body that [[Vree]] recovered, indicates that there's a massive source of [[Mariposa super mutant|super mutant]]s brewing in the northern wasteland. The [[Elder (Fallout)|Elders]] of the [[Brotherhood of Steel]] want the [[Vault Dweller]] to verify the rumors.
   
 
To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the [[Mariposa Military Base|military base]] will show up. Entering the location is considered scouting.
 
To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the [[Mariposa Military Base|military base]] will show up. Entering the location is considered scouting.
   
When the existence of the base is revealed to [[John Maxson|High Elder Maxson]], he convenes with the remaining Elders and the Vault Dweller may attempt to [[Convince the Elders to send help|convince the Elders]] that he requires Brotherhood assistance in storming the base or [[Cathedral]].
+
When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to [[Convince the Elders to send help|convince the Elders]] that he requires Brotherhood assistance in storming the base or [[Cathedral]].
   
 
===Supply===
 
===Supply===
Once [[John Maxson|Maxson]] gives the quest, the player needs to ask for an additional weapon. He will then redirect them to [[Mathia]], who will allow the Vault Dweller one of the following:
+
Once Maxson gives the quest, the Vault Dweller needs to ask for an additional weapon. He will then redirect them to [[Mathia]], who will allow the Vault Dweller one of the following:
* A [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]
+
*A [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]
* A [[Rocket launcher (Fallout)|Rockwell BigBazooka]]
+
*A [[Rocket launcher (Fallout)|Rockwell BigBazooka]]
* A [[Ripper (Fallout)|Ripper vibroblade]]
+
*A [[Ripper (Fallout)|Ripper vibroblade]]
* A [[Power fist (Fallout)|Big Frigger power fist]]
+
*A [[Power fist (Fallout)|Big Frigger power fist]]
* A [[Laser pistol (Fallout)|Wattz 1000 laser pistol]]
+
*A [[Laser pistol (Fallout)|Wattz 1000 laser pistol]]
   
 
==Note==
 
==Note==
If the [[Vault Dweller]] has [[Intelligence]] of one completing this quest becomes impossible. Intelligence of two or three will require the use of [[Mentats (Fallout)|Mentats]].
+
A Vault Dweller with an [[Intelligence]] of one is nearly unable to get this quest. A minimum Intelligence of two requires the use of [[Mentats (Fallout)|Mentats]].
   
 
==Reward==
 
==Reward==
Line 53: Line 55:
 
{{Navbox Lost Hills}}
 
{{Navbox Lost Hills}}
   
[[Category:Fallout quests]]
 
 
[[Category:Lost Hills]]
 
[[Category:Lost Hills]]
 
[[Category:Fallout unmarked quests]]
 
[[Category:Fallout unmarked quests]]

Revision as of 06:42, 17 November 2015

 
Gametitle-FO1
Gametitle-FO1
Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen.John Maxson

Scout the northern wastes is an unmarked quest in Fallout, given by High Elder John Maxson of the Brotherhood of Steel.

Quick walkthrough

Unmarked Quest: Scout the northern wastes 
Speak with John Maxson
Go to Mariposa Military Base. 
Report back to John. 
Reward: 1500 XP, a weapon of choice 

Detailed walkthrough

Before receiving this quest, you must have explored the Hub and talked with the locals about the missing caravans. However, you don't need to complete any of the quests. You must also have spoken with Cabbot after being initiated. Then you can finally speak to Maxson and receive the quest.

Initial reports from scouts, as well as the location of the mutant body that Vree recovered, indicates that there's a massive source of super mutants brewing in the northern wasteland. The Elders of the Brotherhood of Steel want the Vault Dweller to verify the rumors.

To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the military base will show up. Entering the location is considered scouting.

When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to convince the Elders that he requires Brotherhood assistance in storming the base or Cathedral.

Supply

Once Maxson gives the quest, the Vault Dweller needs to ask for an additional weapon. He will then redirect them to Mathia, who will allow the Vault Dweller one of the following:

Note

A Vault Dweller with an Intelligence of one is nearly unable to get this quest. A minimum Intelligence of two requires the use of Mentats.

Reward

Dlc03watercrate