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|location =[[Mariposa Military Base]]
 
|location =[[Mariposa Military Base]]
 
|given by =[[John Maxson]]
 
|given by =[[John Maxson]]
|reward =Weapon issuance<br />3 [[Brotherhood invaders|crack assault Paladins]]
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|reward =Weapon issuance<br />1500 [[Experience Points|XP]]
 
|related =[[Destroy the source of the Mutants]]
 
|related =[[Destroy the source of the Mutants]]
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|footer =[[File:Scout_northern_wastes.png|240px]]<br />[[Mariposa Military Base]], the largest facility in the northern wastes, and the [[Mariposa super mutant|danger]] the [[Brotherhood of Steel|Brotherhood]] was fearing.
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|leads to =[[Convince the Elders to send help]]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
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  +
{{quotation|Well I believe there's an [[Master's Army|army]] massing to the north and in the mountains to the east, but I don't have any way to prove it. The [[Elder (Fallout)|Elders]], they won't even listen.|[[John Maxson]]}}[[File:Fo1_JohnMaxson_TheresAnArmy.ogg|noicon|135px|center]]
   
 
'''Scout the northern wastes''' is an [[Fallout quests|unmarked quest]] in ''[[Fallout]]'', given by High Elder [[John Maxson]] of the [[Brotherhood of Steel]].
 
'''Scout the northern wastes''' is an [[Fallout quests|unmarked quest]] in ''[[Fallout]]'', given by High Elder [[John Maxson]] of the [[Brotherhood of Steel]].
   
 
==Quick walkthrough==
 
==Quick walkthrough==
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
Locate the Mariposa Military Base and tell [[John Maxson]] about the base.
 
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{{chart|quest|quest=Unmarked Quest: Scout the northern wastes|class=va-chart-quest}}
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{{chart| |!| }}
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{{chart|data1|data1=Speak with [[John Maxson]].|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Go to Mariposa Military Base.|class=va-chart-body}}
  +
{{chart| |!| }}
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{{chart|data1|data1=Report back to John.|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|reward|reward=Reward: 1500 [[Experience Points|XP]], a weapon of choice|class=va-chart-reward}}
  +
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
Initial reports from scouts, as well as the location of the mutant body that [[Vree]] recovered, indicates that there's a massive source of [[Mariposa super mutant|super mutant]]s brewing in the northern wasteland. The Elders of the [[Brotherhood of Steel]] want the player to verify the rumors.
+
Initial reports from scouts, as well as the location of the mutant body that [[Vree]] recovered, indicates that there's a massive source of [[Mariposa super mutant|super mutant]]s brewing in the northern wasteland. The [[Elder (Fallout)|Elders]] of the [[Brotherhood of Steel]] want the [[Vault Dweller]] to verify the rumors.
  +
 
To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the [[Mariposa Military Base|military base]] will show up. Entering the location is considered scouting.
  +
 
When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to [[Convince the Elders to send help|convince the Elders]] that he requires Brotherhood assistance in storming the base or [[Cathedral]].
   
  +
===Supply===
To complete the quest, the player needs to head northwest of the bunker on the world map. After a few days of travel, the [[Mariposa Military Base|military base]] will show up. Entering the location is considered scouting.
 
 
Once Maxson gives the quest, the player needs to ask for an additional weapon. He will then redirect them to [[Mathia]], who will allow the Vault Dweller one of the following:
 
*A [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]
 
*A [[Rocket launcher (Fallout)|Rockwell BigBazooka]]
 
*A [[Ripper (Fallout)|Ripper vibroblade]]
 
*A [[Power fist (Fallout)|Big Frigger power fist]]
 
*A [[Laser pistol (Fallout)|Wattz 1000 laser pistol]]
   
  +
==Note==
When the existence of the base is revealed to [[John Maxson|High Elder Maxson]], he convenes with the remaining Elders and the player may attempt to [[Convince the Elders to send help to Mariposa|convince the Elders that he requires Brotherhood assistance]] in storming it.
 
  +
If the Vault Dweller has an [[Intelligence]] of one, completing this quest becomes impossible. A minimum Intelligence of two requires the use of [[Mentats (Fallout)|Mentats]].
   
==Rewards==
+
==Reward==
  +
* 1500 [[Experience Points|XP]]
Unusually, the reward is given to the player at the start of the quest. Once [[John Maxson|Maxson]] gives the quest, the player needs to ask for an additional weapon. He will then redirect them to [[Mathia]], who will allow the player one of the following:
 
* A [[Sniper rifle (Fallout)|DKS-501 sniper rifle]]
 
* A [[Rocket launcher (Fallout)|Rockwell BigBazooka]]
 
* A [[Ripper (Fallout)|Ripper vibroblade]]
 
* A [[Power fist (Fallout)|Big Frigger power fist]]
 
* A [[Laser pistol (Fallout)|Wattz 1000 laser pistol]]
 
   
 
{{Navbox quests FO1}}
 
{{Navbox quests FO1}}
 
{{Navbox Lost Hills}}
 
{{Navbox Lost Hills}}
   
[[Category:Fallout quests]]
 
 
[[Category:Lost Hills]]
 
[[Category:Lost Hills]]
 
[[Category:Fallout unmarked quests]]
 
[[Category:Fallout unmarked quests]]
 
[[Category:Fallout Brotherhood quests for mobile]]
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[[ru:Исследовать местность на севере]]

Revision as of 16:07, 21 February 2014

 
Gametitle-FO1
Gametitle-FO1
Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen.John Maxson

Scout the northern wastes is an unmarked quest in Fallout, given by High Elder John Maxson of the Brotherhood of Steel.

Quick walkthrough

Unmarked Quest: Scout the northern wastes 
Speak with John Maxson
Go to Mariposa Military Base. 
Report back to John. 
Reward: 1500 XP, a weapon of choice 

Detailed walkthrough

Initial reports from scouts, as well as the location of the mutant body that Vree recovered, indicates that there's a massive source of super mutants brewing in the northern wasteland. The Elders of the Brotherhood of Steel want the Vault Dweller to verify the rumors.

To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the military base will show up. Entering the location is considered scouting.

When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to convince the Elders that he requires Brotherhood assistance in storming the base or Cathedral.

Supply

Once Maxson gives the quest, the player needs to ask for an additional weapon. He will then redirect them to Mathia, who will allow the Vault Dweller one of the following:

Note

If the Vault Dweller has an Intelligence of one, completing this quest becomes impossible. A minimum Intelligence of two requires the use of Mentats.

Reward

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