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{{Infobox quest |
{{Infobox quest |
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+ | |games =FO1 |
− | |type =unmarked |
+ | |type =unmarked |
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− | |name =Scout the northern wastes |
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+ | |footer =[[File:Scout_northern_wastes.png|240px]]<br />[[Mariposa Military Base]], the largest facility in the northern wastes, and the [[Mariposa super mutant|danger]] the [[Brotherhood of Steel|Brotherhood]] was fearing. |
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+ | |leads to =[[Convince the Elders to send help]] |
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}}{{Games|FO1}} |
}}{{Games|FO1}} |
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+ | {{quotation|Well I believe there's an [[Master's Army|army]] massing to the north and in the mountains to the east, but I don't have any way to prove it. The [[Elder (Fallout)|Elders]], they won't even listen.|[[John Maxson]]}}[[File:Fo1_JohnMaxson_TheresAnArmy.ogg|noicon|135px|center]] |
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− | ==Walkthrough== |
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+ | ==Quick walkthrough== |
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− | Once you're ready, head to the northwest. After a few days of travel, you'll notice that the rocky wasteland reveals a massive [[Mariposa Military Base|military base]], built into the side of a mountain. A quick look around the area will reveal several super mutant patrols. Once you return, Maxson will draw the rest of the Elders into a meeting. |
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+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
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+ | {{chart|quest|quest=Unmarked Quest: Scout the northern wastes|class=va-chart-quest}} |
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+ | {{chart| |!| }} |
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+ | {{chart|data1|data1=Speak with [[John Maxson]].|class=va-chart-body}} |
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+ | {{chart| |!| }} |
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+ | {{chart|data1|data1=Go to Mariposa Military Base.|class=va-chart-body}} |
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+ | {{chart| |!| }} |
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+ | {{chart|data1|data1=Report back to John.|class=va-chart-body}} |
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+ | {{chart| |!| }} |
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+ | {{chart|reward|reward=Reward: 1500 [[Experience Points|XP]], a weapon of choice|class=va-chart-reward}} |
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+ | {{chart/end}} |
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+ | ==Detailed walkthrough== |
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− | ==Rewards== |
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⚫ | Initial reports from scouts, as well as the location of the mutant body that [[Vree]] recovered, indicates that there's a massive source of [[Mariposa super mutant|super mutant]]s brewing in the northern wasteland. The [[Elder (Fallout)|Elders]] of the [[Brotherhood of Steel]] want the [[Vault Dweller]] to verify the rumors. |
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− | *One weapons among: |
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− | *A squad of Brotherhood of Steel paladins to aid in attacking the [[Mariposa Military Base]] |
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+ | To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the [[Mariposa Military Base|military base]] will show up. Entering the location is considered scouting. |
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− | *You can talk the Elders into sending a small detachment of soldiers to the military base, to help you infiltrate it. This causes three "crack" paladins to spawn at the entrance to the base. They'll fight the four mutants stationed outside, but won't follow you in, and the Paladins will still appear at the base even if you kill all of the super mutants outside before returning to the Brotherhood with the information. |
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+ | When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to [[Convince the Elders to send help|convince the Elders]] that he requires Brotherhood assistance in storming the base or [[Cathedral]]. |
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− | *The paladins can be more a problem than a benefit because if you were to enter the base without the paladins you have a chance to talk the super mutants into not becoming hostile, this saves you from alot of fighting with heavily armed super mutants, entering the area with the paladins help turns the whole base hostile. |
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+ | ===Supply=== |
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+ | Once Maxson gives the quest, the player needs to ask for an additional weapon. He will then redirect them to [[Mathia]], who will allow the Vault Dweller one of the following: |
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+ | If the Vault Dweller has an [[Intelligence]] of one, completing this quest becomes impossible. A minimum Intelligence of two requires the use of [[Mentats (Fallout)|Mentats]]. |
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+ | ==Reward== |
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+ | * 1500 [[Experience Points|XP]] |
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{{Navbox quests FO1}} |
{{Navbox quests FO1}} |
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{{Navbox Lost Hills}} |
{{Navbox Lost Hills}} |
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[[Category:Lost Hills]] |
[[Category:Lost Hills]] |
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+ | [[Category:Fallout Brotherhood quests for mobile]] |
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+ | [[ru:Исследовать местность на севере]] |
Revision as of 16:07, 21 February 2014
Scout the northern wastes is an unmarked quest in Fallout, given by High Elder John Maxson of the Brotherhood of Steel.
Quick walkthrough
Unmarked Quest: Scout the northern wastes | |||||
Speak with John Maxson. | |||||
Go to Mariposa Military Base. | |||||
Report back to John. | |||||
Reward: 1500 XP, a weapon of choice | |||||
Detailed walkthrough
Initial reports from scouts, as well as the location of the mutant body that Vree recovered, indicates that there's a massive source of super mutants brewing in the northern wasteland. The Elders of the Brotherhood of Steel want the Vault Dweller to verify the rumors.
To complete the quest, the Vault Dweller needs to head northwest of the bunker on the world map. After a few days of travel, the military base will show up. Entering the location is considered scouting.
When the existence of the base is revealed to High Elder Maxson, he convenes with the remaining Elders and the Vault Dweller may attempt to convince the Elders that he requires Brotherhood assistance in storming the base or Cathedral.
Supply
Once Maxson gives the quest, the player needs to ask for an additional weapon. He will then redirect them to Mathia, who will allow the Vault Dweller one of the following:
- A DKS-501 sniper rifle
- A Rockwell BigBazooka
- A Ripper vibroblade
- A Big Frigger power fist
- A Wattz 1000 laser pistol
Note
If the Vault Dweller has an Intelligence of one, completing this quest becomes impossible. A minimum Intelligence of two requires the use of Mentats.
Reward
- 1500 XP
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