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Scott Everts

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For other people named Scott, see Scott.
 
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Scott Everts is a designer who worked on Fallout and Fallout 2 at Interplay/Black Isle and Fallout: New Vegas at Obsidian Entertainment. He designed all the maps for Fallout, and about a third for Fallout 2.

Aside from Fallout and Fallout 2, he has worked on over 20 different games, including Star Trek: 25th Anniversary, Star Trek: Judgment Rites, Stonekeep, Planescape: Torment, Icewind Dale, Icewind Dale 2 and Baldur's Gate: Dark Alliance 2 at Interplay, and Star Wars Knight of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer at Obsidian.

According to a journalist for the Cape Cod Times, he was responsible for putting DLC hooks into Fallout: New Vegas.[1]

Employment historyEdit

FromToCompanyRole
19902004Interplay
20052008Atari, Inc.
2009PresentObsidian Entertainment

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
1997FalloutTechnical Designer
1998Fallout 2Technical Designer
Level Designer
2010Fallout: New VegasLead World Builder

Other workEdit

YearTitleCredited as/for
2006Neverwinter Nights 2

GalleryEdit

External linksEdit

ReferencesEdit

  1. Bethesda buries a deep DLC plot line into Fallout: New Vegas, and gamers don't suspect a thing! | Fallout: New Vegas

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