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Gametitle-FO76
Gametitle-FO76

The Scorched are semi-intelligent ghouls in Appalachia[1] who have been infested with the Scorched Plague, which has erased their individual consciousnesses and linked them to a primitive hive mind. They are described as being halfway between feral and sane, and have the ability to use weapons, but they lack any social structure and exhibit extreme hostility towards any person or creature they encounter that is uninfected.

BackgroundEdit

The Scorched mostly consist of former West Virginian residents and military personnel who banded together into small primitive groups before regressing. Like the marked men of the Divide, and unlike typical feral ghouls, they retain enough fine motor skills and higher brain function to cling to and use the remaining few pieces of clothing and equipment from their past lives as reminders of their former selves, ranging from overalls and pitchforks to uniforms and assault rifles.

In addition to the shriveled, burned skin typical of ghouls, the Scorched possess green crystalline growths throughout their body, piercing through their skin in irregular patterns. The full significance of these growths is unknown, but according to preliminary field research done by the overseer of Vault 76, the Scorched are former humans that have contracted the Scorched Plague. The Responders tried to help those with the disease by setting up small clinics where the Responders would survey and try to treat the disease.[citation needed]

Some of the Scorched also possess a hive mind, sometimes stating "we are one" when attacking, as detailed in the overseer's Flatwoods log.

At times, the growth caused by the plague will overtake its host and root them where they stand, causing them to slowly decay into human-shaped fungal bioforms before crumbling to dust.[2]

CharacteristicsEdit

BiologyEdit

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Gameplay attributesEdit

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VariantsEdit

ScorchedEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched
????????
Icon level
1
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
Ranged

Scorched believerEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched believer
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
Ranged

Scorched wandererEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched wanderer
????????
Icon level
6
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
Ranged
  • Icon dead

Scorched conquerorEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched conqueror
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Scorched zealotEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched zealot
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty
  • Icon dead

Scorched officerEdit

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Name (Base ID)StatisticsBehaviorAbilitiesItems
Scorched officer
????????
Icon level
6
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty
  • Icon dead

AppearancesEdit

The Scorched appear only in Fallout 76.

BugsEdit

Playstation 4Icon ps4 Some limbs of a scorched might turn blue while in combat. [verification needed]

ReferencesEdit

  1. Noclip documentary - The Making of Fallout 76
  2. Overseer's log - Morgantown


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