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|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
 
|perk4 =Slayer
 
|perk4 =Slayer
 
|perk4 attsec mult =0.3
 
|perk4 attsec mult =0.3
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==Variants==
 
==Variants==
* [[Corrosive glove]] - A rare variant found in the [[Z-43 Innovative Toxins plant]] and on a unique spore plant, [[Dionaea Muscipula]], near the [[Signal Hills Transmitter]].
+
* [[Corrosive glove]] - A rare variant found in the [[Z-43 innovative toxins plant]] and on a unique spore plant, [[Dionaea Muscipula]], near the [[Signal Hills transmitter]].
 
* [[Sterilizer glove]] - A rare red version of this glove. It is found just behind a barrier in the [[Y-17 medical facility]] and on [[Super-Ego]].
 
* [[Sterilizer glove]] - A rare red version of this glove. It is found just behind a barrier in the [[Y-17 medical facility]] and on [[Super-Ego]].
* [[Dr. Mobius' glove]] - A unique variant found in the [[Forbidden Zone Dome entrance|Forbidden Zone]], on a table in the same room as [[Mobius|Dr. Mobius]].
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* [[Dr. Mobius' glove]] - A unique variant found in the [[Forbidden Zone dome entrance|Forbidden Zone]], on a table in the same room as [[Mobius|Dr. Mobius]].
 
* [[Dr. Klein's glove]] - A unique variant found in [[Higgs Village]], in House #101.
 
* [[Dr. Klein's glove]] - A unique variant found in [[Higgs Village]], in House #101.
 
{{clear}}
 
{{clear}}
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* [[Higgs Village|Higgs Village - House #102]] - In a footlocker on 2nd floor.
 
* [[Higgs Village|Higgs Village - House #102]] - In a footlocker on 2nd floor.
 
* Sold by [[Sink Central Intelligence Unit]].
 
* Sold by [[Sink Central Intelligence Unit]].
* [[X-8 Research Center]] - Behind a closed gate in the institutional facility.
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* [[X-8 research center]] - Behind a closed gate in the institutional facility.
   
 
{{Navbox Old World Blues}}
 
{{Navbox Old World Blues}}
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[[Category:Fallout: New Vegas improved holdout weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
   
[[ru:Перчатки учёного]]
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[[ru:Перчатка учёного]]

Revision as of 20:50, 18 March 2015

 
Gametitle-FNV OWB
Gametitle-FNV OWB

The scientist glove is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The scientist glove is a plain blue rubber safety glove, presumably worn by the scientists that worked at the Big Mountain facility before the war to protect their hands from dangerous chemicals. Despite its seemingly mundane appearance, it does a reasonable amount of damage.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal042281.5
Stomp5084204.2Only on knocked down enemies
Uppercut5048.3202.42
Cross7546.2202.312.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The scientist glove can successfully strike about 245 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove Old World Blues (add-on)21
28.61.36x1.55281.52452500250252
Corrosive glove Old World Blues (add-on)21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove Old World Blues (add-on)34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove Old World Blues (add-on)28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove Old World Blues (add-on)21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations