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{{Infobox stat
 
{{Infobox stat
 
|type =skill
 
|type =skill
|image =Science.png
+
|image =Science icon.png
  +
|image desc =''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' perk image
 
|games1 =FO1, FO2, FOT
 
|games1 =FO1, FO2, FOT
|modifies1 =Chance to hack computers, get extra info from terminals
+
|modifies1 =Chance to hack computers, get extra info from terminals,talk to specific persons,get more dialogue options.
 
|governed by1 =[[Intelligence]]
 
|governed by1 =[[Intelligence]]
 
|initial value1 =25% + (2% x [[Intelligence]])
 
|initial value1 =25% + (2% x [[Intelligence]])
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|related perks5 =
 
|related perks5 =
 
|related traits5 =
 
|related traits5 =
  +
|footer =[[file:Science.png]]<br />''[[Fallout]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' perk image
 
}}{{Games|FO1|FO2|FO3|FOT|FNV|VB|JES}}
 
}}{{Games|FO1|FO2|FO3|FOT|FNV|VB|JES}}
   
 
{{Quotation|Covers a variety of high-technology skills, such as computers, biology, physics, and geology.|In-game description}}
 
{{Quotation|Covers a variety of high-technology skills, such as computers, biology, physics, and geology.|In-game description}}
   
'''Science''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout Tactics]]'', ''[[Fallout: New Vegas]]'', ''[[Van Buren]]'', and ''[[J.E. Sawyer's Fallout Role-Playing Game]]'' [[Skills|skill]].
+
'''Science''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', ''[[Fallout: New Vegas]]'', ''[[Van Buren]]'', and ''[[J.E. Sawyer's Fallout Role-Playing Game]]'' [[Skills|skill]].
   
 
==''Fallout'', ''Fallout 2'', and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'', and ''Fallout Tactics''==
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:<math>25+(2\times5)=35\%</math>
 
:<math>25+(2\times5)=35\%</math>
   
The [[Fallout Tactics]] 1.27 patch notes readme file says:
+
The ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' 1.27 patch notes readme file says:
   
 
{{quotation|The science bonus to criticals on robots is working properly}}
 
{{quotation|The science bonus to criticals on robots is working properly}}
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:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
 
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
   
Science primarily allows you to [[Terminal#Hacking_Terminals|hack]] [[terminal]]s using a mini-game. Certain terminals have different difficulty levels, and different Science skill levels are required to hack them. The difficulty ratings and skill levels are: very easy (15), easy (25), average (50), hard (75), and very hard (100). Your Science skill relative to the difficulty rating affects how hard the minigame is (at Science 100, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets.
+
Science primarily allows you to [[Terminal#Hacking_terminals|hack]] [[terminal]]s using a mini-game. Certain terminals have different difficulty levels, and different Science skill levels are required to hack them. The difficulty ratings and skill levels are: very easy (15), easy (25), average (50), hard (75), and very hard (100). Your Science skill relative to the difficulty rating affects how hard the minigame is (at Science 100, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets. Higher leveled science may cause bugs that cause the opposite to be true where high level terminals have about eight long passwords and one to two brackets while very easy terminals have twenty to thirty passwords and no brackets whatsoever
   
 
===Ways to increase Science===
 
===Ways to increase Science===
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* [[Level|Leveling up]] (10+[[Intelligence|INT]] (+3 with [[Educated]] perk))
 
* [[Level|Leveling up]] (10+[[Intelligence|INT]] (+3 with [[Educated]] perk))
 
* [[Bobblehead - Science]] (+10)
 
* [[Bobblehead - Science]] (+10)
* [[Big Book of Science (Fallout 3)|Big Book of Science]] (+1 or +2 with [[Comprehension]])
+
* [[Big Book of Science (Fallout 3)|''Big Book of Science'']] (+1 or +2 with [[Comprehension]])
 
* [[Daddy's Boy|Daddy's Boy/Girl]] (+5 for each rank, max 3 ranks)
 
* [[Daddy's Boy|Daddy's Boy/Girl]] (+5 for each rank, max 3 ranks)
 
* [[Tag!]] (+15)
 
* [[Tag!]] (+15)
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| 50
 
| 50
 
| 10
 
| 10
| [[Intelligence]] 5
+
| Intelligence 5
   
 
|-
 
|-
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| 70
 
| 70
 
| 18
 
| 18
| [[Intelligence]] 7
+
| Intelligence 7
   
 
|-
 
|-
 
| ''[[Quantum Chemist]]''
 
| ''[[Quantum Chemist]]''
| 66
+
| 70
 
| 22
 
| 22
 
|
 
|
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* 50 Science to reactivate the robots during the quest [[Big Trouble in Big Town]].
 
* 50 Science to reactivate the robots during the quest [[Big Trouble in Big Town]].
 
* 60 Science to unlock certain dialog options with [[Weston Lesko|Doctor Lesko]] during the quest [[Those!]]. This allows you to learn he had been using a modified form of [[Forced Evolutionary Virus]] to induce pyrosis reactions in [[Giant ant (Fallout 3)|giant ants]], creating [[Fire ant (Fallout 3)|fire ants]].
 
* 60 Science to unlock certain dialog options with [[Weston Lesko|Doctor Lesko]] during the quest [[Those!]]. This allows you to learn he had been using a modified form of [[Forced Evolutionary Virus]] to induce pyrosis reactions in [[Giant ant (Fallout 3)|giant ants]], creating [[Fire ant (Fallout 3)|fire ants]].
  +
* 75 Science skill to disarm a [[slave collar]].
 
* 75 Science to modify [[healing archway]]s to fully heal the player, though this reduces their number of uses to three. (''[[Mothership Zeta (add-on)|Mothership Zeta]]'')
 
* 75 Science to modify [[healing archway]]s to fully heal the player, though this reduces their number of uses to three. (''[[Mothership Zeta (add-on)|Mothership Zeta]]'')
* 75 Science to hack the Mobile Base Crawlers' mainframe. (''[[Broken Steel]]'')
+
* 75 Science to hack the [[mobile base crawler]]s' mainframe. (''[[Broken Steel]]'')
* 80 Science to deactivate the repulsion fields aboard the [[Mobile Base Crawler]]. (''[[Broken Steel]]'')
+
* 80 Science to deactivate the [[Repulsion device|repulsion field]]s aboard the crawler. (''[[Broken Steel]]'')
* With a high Science skill <!-- HOW HIGH OF A SKILL IS NEEDED? -->you can bypass the speech check required to convince [[John Henry Eden]] to self destruct during the quest [[The American Dream]].
+
* 85 Science to bypass the Speech check required to convince [[John Henry Eden]] to self destruct during the [[The American Dream]].
* Although a high Science skill increases your chances of disarming a [[slave collar]], the [[Explosives]] skill is also taken into account. Even when both skills are high, the slave could still blow up, so saving before attempting to disarm a collar is advised.
 
   
==Fallout: New Vegas==
+
==''Fallout: New Vegas''==
{{quotation|The Science skill represents your combined scientific knowledge and is primarily used to [[Terminal#Hacking_Terminals|hack restricted computer terminals]]. It can be used for conversion and recycling of Energy Weapon ammunition at the workbenches. Some [[Fallout: New Vegas crafting|crafting]] recipes also require Science.}}
+
{{quotation|The Science skill represents your combined scientific knowledge and is primarily used to [[Terminal#Hacking_terminals|hack restricted computer terminals]]. It can be used for conversion and recycling of Energy Weapon ammunition at the workbenches. Some [[Fallout: New Vegas crafting|crafting]] recipes also require Science.}}
   
 
:<math>\begin{matrix}\text{Initial}\\\text{level}\end{matrix}=2+(2\times\text{Intelligence})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>
 
:<math>\begin{matrix}\text{Initial}\\\text{level}\end{matrix}=2+(2\times\text{Intelligence})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>
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:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
 
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
   
Like in Fallout 3, your Science skill relative to the difficulty rating affects how hard the mini game is. Notably, at Science 100 even Hard terminals will have very few words to choose from. This can possibly be as low as 5 possible passwords which, combined with the [[Computer Whiz]] perk, means an 80% chance of getting most terminals off the bat without even having to look at the words.
+
Like in ''Fallout 3'', your Science skill relative to the difficulty rating affects how hard the mini game is. Notably, at Science 100, even Hard terminals will have very few words to choose from. This can possibly be as low as 5 possible passwords which, combined with the [[Computer Whiz]] perk, means an 80% chance of getting most terminals off the bat without even having to look at the words.
   
''Unlike'' Fallout 3, your Science is used for more than a few random dialogue checks and hacking. Many crafting recipes (primarily at the [[Workbench]], but also at [[Campfire|Campfires]]) rely on Science, specifically ones involving Energy Weapons ammunition and [[Chems|chem]] crafting.
+
Unlike ''Fallout 3'', your Science is used for more than a few random dialogue checks and hacking. Many [[Workbench]] crafting recipes, and some [[Campfire]] recipes, rely on Science, specifically ones involving Energy Weapons ammunition and [[Chems|chem]] crafting.
   
 
===Ways to increase Science===
 
===Ways to increase Science===
 
; Permanent
 
; Permanent
* [[Level|Leveling up]] (up to +15 or +17 with Educated)
+
* [[Level|Leveling up]] (up to +15 or +17 with [[Educated]])
* [[Big Book of Science (Fallout: New Vegas)|Big Book of Science]] (+3 or +4 with Comprehension)
+
* [[Big Book of Science (Fallout: New Vegas)|''Big Book of Science'']] (+3 or +4 with [[Comprehension]])
* [[Intelligence Implant|Logic Co-Processor]] (+2 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
+
* [[Intelligence Implant|Logic Co-Processor]] (+2 depending on [[Intelligence]], a perfect Intelligence of 10 will see no benefit.)
 
* [[Good Natured]] (+5)
 
* [[Good Natured]] (+5)
 
* [[Skilled]] (+5)
 
* [[Skilled]] (+5)
 
; Temporary
 
; Temporary
* [[Programmer's Digest]] (+10 or +20 with Comprehension)
+
* ''[[Programmer's Digest]]'' (+10 or +20 with Comprehension)
 
* [[Night Person (perk)|Night Person]] (+2-4 at night depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 
* [[Night Person (perk)|Night Person]] (+2-4 at night depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 
* [[Mentats]] (+2-4 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 
* [[Mentats]] (+2-4 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
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* [[Scientist outfit]] (+5)
 
* [[Scientist outfit]] (+5)
 
* [[Followers lab coat]] (+10)
 
* [[Followers lab coat]] (+10)
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Dr. Klein's scrubs]] (+10 up to +14 depending on current Intelligence)
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Dr. Mobius' scrubs]] (+15 up to +19 depending on current Intelligence)
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Light Switch 01 Upgrade: "Smart Lights"]] (+5-9 (depending on current Intelligence) for 12 hours or until the player uses the [[Light Switch 02 Upgrade: "Mood Lights"]]
  +
* {{icon|FNVHH|link=Honest Hearts}} [[Black coffee]] (+2 to +4 depending on Intelligence; an Intelligence of 10 will see no benefit, [[Survival]] can increase the bonus by up to +12 at 100%)
   
 
===Perks that require Science skill===
 
===Perks that require Science skill===
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| 70
 
| 70
 
| 18
 
| 18
| [[Intelligence]] 7
+
| Intelligence 7
   
 
|-
 
|-
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===Interactions that require Science skill===
 
===Interactions that require Science skill===
* 25 Science to use the [[chemistry set]] in [[Mitchell's House]].
+
* 25 Science to use the [[chemistry set]] in [[Doc Mitchell's house]].
* 25 Science to discover that [[Victor (Fallout: New Vegas)|Victor]] has been overridden when you asked him to help fighting the Powder Gangers in Goodsprings.
+
* 25 Science to discover that [[Victor (Fallout: New Vegas)|Victor]] has been overridden when you asked him to help fighting the [[Powder Gangers]] in [[Goodsprings]].
 
* 30 Science to reprogram [[Primm Slim]] to become the Sheriff of [[Primm]].
 
* 30 Science to reprogram [[Primm Slim]] to become the Sheriff of [[Primm]].
* 45 Science to obtain the [[Rebreather]] without finding a [[pressure cooker]] for [[Jack (Boomer)|Jack]] in [[Volare!]].
+
* 35 Science to deduce, when speaking to [[Pete (Fallout: New Vegas)|Pete]], how the [[Boomers]] knew to inhabit the [[Nellis Air Force Base]].
  +
* 45 Science to obtain the [[rebreather]] without finding a [[pressure cooker]] for [[Jack (Boomer)|Jack]] in [[Volare!]]
 
* 50 Science to hack [[Daniel Contreras]]' terminal and download the weapons manifest to get the weapon [[This Machine]].
 
* 50 Science to hack [[Daniel Contreras]]' terminal and download the weapons manifest to get the weapon [[This Machine]].
* 50 Science to figure out who hacked [[Primm Slim]] in [[Primm]].
+
* 50 Science to figure out who hacked Primm Slim in Primm.
* 50 Science to teach [[Jack_(Great_Khans)|Jack]] how to make [[Party Time Mentats]], [[Slasher]], [[Rocket]] and [[Super stimpak]] in [[Aba Daba Honeymoon]].
+
* 50 Science to teach [[Jack_(Great_Khans)|Jack]] how to make [[Party Time Mentats]], [[Slasher]], [[Rocket]] and [[Super stimpak (Fallout: New Vegas)|super stimpak]] in [[Aba Daba Honeymoon]].
* 50 Science to get [[Loyal]] to give you the [[Sonic emitter (item)|sonic emitter]] in [[Ant Misbehavin']]
+
* 50 Science to get [[Loyal]] to give you the [[Sonic emitter (item)|sonic emitter]] in [[Ant Misbehavin']].
* 50 Science to suggest and alternative to [[Fixer]] for [[Jacob Hoff]].
+
* 50 Science to suggest an alternative to [[Fixer]] for [[Jacob Hoff]].
 
* 55 Science to upgrade the rocket trajectory at the end of the quest [[Come Fly With Me]].
 
* 55 Science to upgrade the rocket trajectory at the end of the quest [[Come Fly With Me]].
* 55 Science to run the bypass on [[ED-E]], thus lowering the [[Repair]] requirement to 35 (instead of 65). However on the Xbox 360 (no patches) this is reversed, 55 Repair lowered to 35, requiring 65 Science.
+
* 55 Science to run the bypass on [[ED-E]], thus lowering the [[Repair]] requirement to 35 (instead of 65). However, on the Xbox 360 (no patches) this is reversed, 55 Repair lowered to 35, requiring 65 Science.
 
* 60 Science to repair [[Rhonda]] in [[Black Mountain]].
 
* 60 Science to repair [[Rhonda]] in [[Black Mountain]].
 
* 60 Science to reprogram [[Fisto (character)|Fisto]] for [[Wang Dang Atomic Tango]] without a program disc.
 
* 60 Science to reprogram [[Fisto (character)|Fisto]] for [[Wang Dang Atomic Tango]] without a program disc.
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* 60 Science to persuade [[Ralph (Fallout: New Vegas)|Ralph]] to give you his chlorine for free in [[How Little We Know]].
 
* 60 Science to persuade [[Ralph (Fallout: New Vegas)|Ralph]] to give you his chlorine for free in [[How Little We Know]].
 
* 70 Science to convince [[Keely]] that the player must return the data of [[Vault 22]] to [[Thomas Hildern]] in the quest [[There Stands the Grass]].
 
* 70 Science to convince [[Keely]] that the player must return the data of [[Vault 22]] to [[Thomas Hildern]] in the quest [[There Stands the Grass]].
* 80 Science to bypass the credit check to enter The Strip.
+
* 80 Science to bypass the credit check to enter [[New Vegas Strip|The Strip]].
 
* 80 Science to convince [[Ibsen|Scribe Ibsen]] to delete the [[Brotherhood of Steel]]'s files on the computers at [[Hidden Valley]].
 
* 80 Science to convince [[Ibsen|Scribe Ibsen]] to delete the [[Brotherhood of Steel]]'s files on the computers at [[Hidden Valley]].
* 90 Science to convince [[Henry]] to test the Stealth Boys on nightstalker brains in [[Guess Who I Saw Today]].
+
* 90 Science to convince [[Henry]] to test the [[Stealth Boy]]s on nightstalker brains in [[Guess Who I Saw Today]].
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} 100 Science and 75 speech to end the conflict with [[Klein]] without the use of violence.
   
  +
===Notable Science experts===
==Gallery==
 
  +
* [[Elizabeth Kieran]] (98) - NCR Major providing aid to NCR squatters living in [[Freeside]].
<gallery>
 
  +
* [[Jane (Freeside)|Lady Jane]] (98) - a caravan merchant living in [[Freeside]].
Science icon.png|Fallout 3/New Vegas icon
 
</gallery>
 
   
 
{{Navbox skills}}
 
{{Navbox skills}}
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[[Category:J.E. Sawyer's Fallout RPG skills]]
 
[[Category:J.E. Sawyer's Fallout RPG skills]]
   
  +
[[de:Wissenschaft]]
  +
[[fr:Science]]
 
[[pl:Nauki ścisłe]]
 
[[pl:Nauki ścisłe]]
 
[[ru:Наука]]
 
[[ru:Наука]]

Revision as of 05:57, 22 March 2016

 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VBGametitle-JES
Covers a variety of high-technology skills, such as computers, biology, physics, and geology.— In-game description

Science is a Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas, Van Buren, and J.E. Sawyer's Fallout Role-Playing Game skill.

Fallout, Fallout 2, and Fallout Tactics

Example: A starting Intelligence of 5.

The Fallout Tactics 1.27 patch notes readme file says:

The science bonus to criticals on robots is working properly

suggesting that Science somehow affects critical chance or effectiveness against robots (at least in Tactics).

Fallout 3

Example: A starting Intelligence of 5 and Luck of 5.

Science primarily allows you to hack terminals using a mini-game. Certain terminals have different difficulty levels, and different Science skill levels are required to hack them. The difficulty ratings and skill levels are: very easy (15), easy (25), average (50), hard (75), and very hard (100). Your Science skill relative to the difficulty rating affects how hard the minigame is (at Science 100, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets. Higher leveled science may cause bugs that cause the opposite to be true where high level terminals have about eight long passwords and one to two brackets while very easy terminals have twenty to thirty passwords and no brackets whatsoever

Ways to increase Science

Bobblehead Science

"Always be prepared to explain the hows and the whys."

Permanent
Temporary

Perks that require Science skill

Perk Required Level Additional Requirements
Entomologist 40 4 Intelligence 4
Nerd Rage! 50 10 Intelligence 5
Robotics Expert 50 12
Cyborg 60 14 Medicine 60
Computer Whiz 70 18 Intelligence 7
Quantum Chemist 70 22

Interactions that require Science skill

Fallout: New Vegas

The Science skill represents your combined scientific knowledge and is primarily used to hack restricted computer terminals. It can be used for conversion and recycling of Energy Weapon ammunition at the workbenches. Some crafting recipes also require Science.

Example: A starting Intelligence of 5 and Luck of 5.

Like in Fallout 3, your Science skill relative to the difficulty rating affects how hard the mini game is. Notably, at Science 100, even Hard terminals will have very few words to choose from. This can possibly be as low as 5 possible passwords which, combined with the Computer Whiz perk, means an 80% chance of getting most terminals off the bat without even having to look at the words.

Unlike Fallout 3, your Science is used for more than a few random dialogue checks and hacking. Many Workbench crafting recipes, and some Campfire recipes, rely on Science, specifically ones involving Energy Weapons ammunition and chem crafting.

Ways to increase Science

Permanent
Temporary

Perks that require Science skill

Perk Requirement Level Additional Requirements
In Shining Armor Dead Money 70 2 Repair 20
Vigilant Recycler 70 6
Math Wrath 70 10
Nerd Rage! 50 10 Intelligence 5
Robotics Expert 50 12
Computer Whiz 70 18 Intelligence 7
Nuka Chemist 90 22

Interactions that require Science skill

Notable Science experts