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Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.— Rank 1 description

Science! is an Intelligence perk in Fallout 4.

Effects[]

Taking ranks of this perk grants access to advanced weapon mods for Energy weapons when using a weapons workbench.

Ranks[]

Rank Requirements Description Form ID
1 INT 6 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. 000264D9
2 INT 6, LVL 17 You gain access to Rank 2 high-tech mods. 000264DA
3 INT 6, LVL 28 You gain access to Rank 3 high-tech mods. 000264DB
4 INT 6, LVL 41 You gain access to Rank 4 high-tech mods. 0016578F

Affected weapons[]

Weapons affected by this perk
Base weapon Variant(s)
.44 pistol Eddie's Peace
Kellogg's pistol
The Gainer
Early Retirement Creation Club
10mm pistol Wastelander's Friend
Alien blaster pistol Hub's Alien Blaster Nuka-World (add-on)
Alien disintegrator Creation Club -
Anti-material rifle Creation Club -
Assault rifle -
Assaultron blade Automatron (add-on) -
Baseball bat 2076 World Series baseball bat
Cito's Shiny Slugger Nuka-World (add-on)
Fencebuster Far Harbor (add-on)
Baton -
Chinese officer sword General Chao's Revenge
Sword of Wonders Nuka-World (add-on)
Zao's sword
Classic 10mm pistol Creation Club Ultimatum Creation Club
Combat rifle December's Child Far Harbor (add-on)
Overseer's Guardian
Combat shotgun Justice
Le Fusil Terribles
Fat Man Big Boy
The Striker Far Harbor (add-on)
Nuka-nuke launcher Nuka-World (add-on)
Gauss rifle The Last Minute
Prototype Gauss rifle Creation Club
Gamma gun Lorenzo's Artifact gun
Gatling laser Final Judgment
Aeternus Nuka-World (add-on)
Handmade rifle The Problem Solver Nuka-World (add-on)
Splattercannon Nuka-World (add-on)
Hunting rifle Reba
Reba II
Tinker Tom Special
Institute laser Virgil's rifle
Junk Jet -
Laser musket -
Laser gun Old Faithful
Survivor's Special
Protectron's Gaze Automatron (add-on)
Good Intentions
Prototype UP77 "Limitless Potential"
Righteous Authority
Wazer Wifle
Lever-action rifle Far Harbor (add-on) Lucky Eddy Far Harbor (add-on)
Old Reliable Far Harbor (add-on)
Missile launcher Partystarter
Death From Above
Broadsider
Paddle ball -
Pipe bolt action -
Pipe gun -
Pipe revolver -
Plasma gun Experiment 18-A
Sentinel's Plasmacaster
Plasma grenade -
Plasma mine -
Pulse grenade -
Pulse mine -
Radium rifle Far Harbor (add-on) Kiloton radium rifle Far Harbor (add-on)
Radical Conversion Far Harbor (add-on)
Railway rifle -
Sledgehammer -
Solar cannon Creation Club -
Super sledge Atom's Judgement Far Harbor (add-on)
Swatter Rockville Slugger
Tesla rifle -
Thirst Zapper Nuka-World (add-on) -
Zeta gun -

Notes[]

This perk qualifies as a pre-requisite for crafting since it grants the ability to make some of the buildable objects, including the Energy variants of automatic turrets for settlements.

Gallery[]

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