Schreber
From The Vault
|
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
|
| ||||||||||||||||||||||||||
Inhabiting a lab in the lower level of Navarro, Doctor Schreber is a thoroughly amoral man. Although his primary task is the analysis and experimentation upon an intelligent deathclaw captured by an Enclave patrol, he also dedicates considerable effort to extracurricular experimentation. This has been a source of friction between himself and the base commanding officer.
In the interests of morale, the base CO had Schreber's lab soundproofed, so that the "patients" the doctor was working on would not disturb the rest of the base with their screaming. Although Schreber had no way of knowing, he inadvertently set the stage for a very dangerous encounter; nobody would be able to hear a shout for help, either.
Schreber had a literal "pet" project, a cyberdog called "K-9." K-9 disapproved of Schreber's actions, and friction between the two built until, unable to accept Schreber's behavior any longer, K-9 bit the doctor. In retaliation, Schreber disabled K-9's legs, forcing him to stand, still as a statue, and watch every experiment.
[edit] Inventory
| Apparel | Weapon | Other item |
|---|---|---|
| - | - | - |
[edit] Appearances
Schreber appears only in Fallout 2.
[edit] Sources
|
Stub (Fallout 2)
This Fallout 2 article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.
|
| |||||||||
