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Schematics

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Schematics

Schematics allow you to create homemade weapons, provided you have the proper components.

Contents


[edit] Basics

Acquiring multiple copies of the same Schematic will allow you to make weapons with higher initial condition at the time of construction.

It's a good idea to hunt down additional copies if you plan on using the weapons often. Obtaining more than one copy of the schematics will upgrade the plans. Two plans makes the initial condition of the weapon at construction equal to your repair skill (75% of your repair skill with just one blueprint). Three plans will net a condition of 125% of your repair skill at construction.

1 Schematic ---> 75% condition of your Repair skill
2 Schematics -> 100% condition of your Repair skill
3 Schematics -> 125% condition of your Repair skill (+25% Item HP)

Additional Schematics for the Bottlecap Mine and Nuka Grenade allow you to make more instead of giving more damage. With one schematic - you make one. With two - you make two. With three - you make three.

Note: Additional Schematics cease to yield benefits after three of each kind have been located. They will simply appear as items in your inventory.

Higher repair lets you to make homemade weapons that have higher starting condition and damage. As you make multiple copies of the same weapon you can combine them with the repair skill for higher condition and damage. Alternatively you can have an NPC repair them. Note - the Bottlecap Mine and Nuka Grenade are always max condition and rely on the explosives skill for more damage.

Contrary to the in-game text, additional Schematics do not increase damage. (For example, every version of the Shishkebab Schematic creates item 434e). As the base item is the same, the base statistics are as well. The only change is in its condition (or number, for the Bottlecap Mine and Nuka-Grenade).

One of the best places to find materials required by schematics is at Lucky's. Even better is Pinkerton's behind Rivet City, as he has at least one of everything needed for the schematics (with the exception of animal parts).

Note If you have the warmonger perk, all the schematics you aquire afterwards, will be render as "junk" item and can be dropped to the ground.

[edit] List of Weapons with Schematics

Name Skill Damage Weight Price Name of Schematics Items needed at workbench Schematics found at Schematics Base ID
Bottlecap Mine Explosives 501 0.5 75 Schematics - Bottlecap Mine Lunchbox
Cherry Bomb
Sensor Module
10 Bottle Caps
000BAFFB
Dart Gun Small Guns 6
Right Leg -1000
Left leg -1000
HP -8 (8s)
3 500 Schematics - Dart Gun Paint Gun
Radscorpion Poison Gland
Toy Car
Surgical Tubing
000BAFFA
Deathclaw Gauntlet Unarmed 26
(Armor Piercing)
10 150 Schematics - Deathclaw Gauntlet Wonder Glue
Leather Belt
Medical Brace
Deathclaw Hand
000BAFFC
Nuka Grenade Explosives 501 0.5 50 Schematics - Nuka Grenade Nuka-Cola Quantum
Tin can
Turpentine
Abraxo Cleaner
000BAFFD
Railway Rifle Small Guns 30 9 200 Schematics - Railway Rifle Fission Battery
Pressure Cooker
Steam Gauge Assembly
Crutch
000BAFFE
Rock-It Launcher Big Guns 50 8 200 Schematics - Rock-It Launcher Vacuum Cleaner
Leaf Blower
Firehose Nozzle
Conductor
000BAFFF
Shishkebab Melee 40 3 200 Schematics - Shishkebab Motorcycle Gas Tank
Motorcycle Handbrake
Lawnmower Blade
Pilot Light
000BB000

[edit] Appearances

Schematics appear only in Fallout 3.

[edit] See also


Stub (Fallout 3 item)
Image:Gametitle-FO3.png
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