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For an overview of shotgun models in the Fallout series of games, see shotgun.
 
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Gametitle-FO3

The sawed-off shotgun is a small gun in Fallout 3.

BackgroundEdit

This section is transcluded from Shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

CharacteristicsEdit

The sawed-off shotgun is a double-barrel shotgun shotgun that has had its stock and part of its barrels sawed off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is a one-handed weapon and reaps the benefits of the Gunslinger perk.

This weapon has one of the largest spread of all weapons in Fallout 3, second only to the experimental MIRV. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point blank range so that the whole shot impacts the target.

DurabilityEdit

A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.

VariantsEdit

  • The Kneecapper - Carried by Ronald Laren, The Kneecapper is far more powerful than the normal sawed-off shotgun or even a combat shotgun. It is also lighter and more accurate than the regular version, but fires slightly slower and is less durable.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Sawed-off shotgun 50
(5.6x9)
112.52.25x00371.47.02167619031.7
The Kneecapper 75
(8.3x9)
140.61.88x003724.02111535070
Double-barrel shotgun 85
(9.4x9)
191.32.25x130352.45.02(1)118617529.2

LocationsEdit

Behind the scenesEdit

Mel wields a sawed-off shotgun in a random encounter in which he attempts to mug the Lone Wanderer, but the gun is not loaded. This is an homage to Mel Gibson, the actor who played Mad Max. In Mad Max 2, Max threatened the Gyro Captain using an unloaded sawed-off shotgun.

The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by banging together pieces of scrap metal and other materials, where the resulting metallic "ker-chunk" effect was recorded.[1]

BugsEdit

pcIcon pc ps3Icon ps3 xbox360Icon xbox360 The shells are never "ejected" from the weapon. The barrel is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground, but the third-person view shows that the shells are simply cleared from the barrel, without being ejected.[verified]

SoundsEdit

SingleShotVB
JamVB

GalleryEdit

ReferencesEdit

  1. The Making of Fallout 3