Sawed-off shotgun (Fallout 3)
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| | For an overview of shotgun models in the Fallout series of games, see shotgun. |
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The sawed-off shotgun is a small gun in Fallout 3.
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Background
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A shotgun, also called a "scattergun", is a firearm designed to shoot a multitude of lead or steel balls of varying sizes. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. However, the accuracy and power found at close range diminish rapidly as you get farther away from the target. Shotguns designed for military use are often called "combat shotguns".
Characteristics
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The sawed-off shotgun is a one-handed weapon and reaps the benefits of the Gunslinger perk.
This weapon has one of the largest spread of all weapons in Fallout 3, second only to the experimental MIRV. In order to get high damage, you essentially have to treat the gun like a melee weapon and fire it at point blank range so that all the shot impacts the target.
Durability
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A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.
Variants
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- The Kneecapper - Handled by Ronald Laren, The Kneecapper is far more powerful than a sawed-off shotgun or even a combat shotgun. It's also lighter and more accurate than the regular sawed-off, but fires slightly slower and is less durable.
Comparison
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| Legend | ||||
|---|---|---|---|---|
| - Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
| - Weapon name (gun, energy or explosive) | - Action point cost | |||
| - Damage per attack (damage per projectile) | - Damage per action point | |||
| - Damage per second | - Weapon spread | |||
| - Area of effect damage | - Magazine capacity (shots per reload) | |||
| - Effect damage & duration | - Durability (number of attacks before breaking) | |||
| - Bonus effects | - Weight | |||
| - Attacks per second | - Value in caps | |||
| - Critical chance % multiplier | - Value to weight ratio | |||
| - Critical damage | - Skill required | |||
| - Critical effect damage & duration | - Strength required | |||
| - With all mods attached | ||||
| Sawed-off shotgun | 50 (5.6x9) | 112.5 | 2.25 | x0 | 0 | 37 | 1.4 | 7.0 | 2 | 167 | 6 | 190 | 31.7 |
| The Kneecapper | 75 (8.3x9) | 140.6 | 1.88 | x0 | 0 | 37 | 2 | 4.0 | 2 | 111 | 5 | 350 | 70 |
| Double-barrel shotgun | 85 (9.4x9) | 191.3 | 2.25 | x1 | 30 | 35 | 2.4 | 5.0 | 2(1) | 118 | 6 | 175 | 29.2 |
Locations
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- Arlington Library - in the children's wing, through the door in the media archives, on a bookshelf.
- Megaton - Another that is in almost pristine condition can be found in a locked cabinet inside the Megaton armory.
- It can be found on random characters around Capital Wasteland, mainly raiders.
- Rivet City - both Brock and Shrapnel carry a sawed-off.
- Carried by Marguerite and Nadine, and another on the floor of room 1G in the Homestead Motel.
- There's one in the raider camp to the southeast of Hallowed Moors Cemetery on a small barrel.
- A Wanderer, Brock, Gallo, Jack Smith and Mel all use the sawed-off shotgun.
Behind the scenes
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- Mel wields a sawed-off shotgun in a random encounter in which he attempts to mug the Lone Wanderer, but the gun is not loaded. This is an homage to Mel Gibson, the actor who played Mad Max. In Mad Max 2, Gibson threatened the Gyro Captain using an unloaded sawed-off shotgun.
Bugs
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- The shells are never "ejected" from the sawed-off. The barrel is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground, but the third-person view shows that the shells are simply cleared from the barrel, without being ejected. [verified]
Sounds
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