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You want some weapon schematics? I can show you some fucking weapon schematics! You want a superheated Saturnite Power Fist? I can hook that shit up!Toaster

The Saturnite fist super-heated is a weapon in the Fallout: New Vegas add-on Old World Blues.

Background[]

A modified version of the standard Saturnite D-25A power fist, its creation comes from being overheated by a process only known to the Toaster in the Sink. While the heat retention of the Saturnite alloy allows it to inflict incendiary damage, the thrusting mechanism is damaged as a result, causing a loss of attack speed, albeit still remaining at a faster rate than the regular power fist.

Characteristics[]

Compared to the Saturnite fist, the Saturnite fist super-heated has less durability and a slower attack speed, but it inflicts higher amounts of normal and critical hit damage. Upon getting a critical strike, the enemy is set on fire, inflicting 2 points of fire damage for 5 seconds. It is considered an improved holdout weapon.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0110254.4
Stomp502202011Only on knocked down enemies
Uppercut50126.5206.33
Cross75121206.052.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

The Saturnite fist super-heated can successfully strike about 595 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Power fist 40
43.61.09x140282.93956800133.3505
Power fist Gun Runners' Arsenal40
43.61.09x140282.93956800133.3505
Power fist With all weapon mods attached Gun Runners' Arsenal48
62.81.31x140283.479564900816.7505
Greased Lightning Gun Runners' Arsenal32
963x132282.39956150002500505
Industrial hand Lonesome Road (add-on)50
160Ignores DR/DT3.2x140651.57995102500250757
Salt-Upon-Wounds' power fist Honest Hearts45
64.4+3Poison/10s1.36x145254.849562500416.7506
Saturnite fist Old World Blues (add-on)35
631.8x135252.879541600400454
Saturnite fist super-heated Old World Blues (add-on)55
90.81.65x155+2Fire/5s254.459542400600555
Note: Unarmed damage is doubled in V.A.T.S.

Location[]

The weapon cannot be found in the game, instead it must be "crafted" by the Toaster in the Sink. This requires one to find the Toaster's personality module first, located in the Cuckoo's Nest slightly northwest of the X-2 transmitter antenna array in the southwest ordinal direction of Big MT. Once the Toaster has been reactivated, a Saturnite fist must be in the inventory to turn it into the super-heated version via the appropriate dialogue option.

Notes[]

  • A super-heated Saturnite fist will always come out at 85% condition when crafted with the Toaster, regardless of what condition the Saturnite fist used in its creation was beforehand.
  • After being worn for a short period of time, the red-hot areas will dim, however, the special effects will persist.
  • With the Pyromaniac perk, the weapon will deal higher damage than the ballistic fist, with a faster attack speed, a lower AP cost in V.A.T.S. and lower Strength and Unarmed skill requirements.
  • Like the power fist and ballistic fist, the super-heated Saturnite fist clips into T-51b power armor and Remnants power armor, making it look like it was grafted into the armor.
  • If one's Unarmed skill is high enough to unlock the uppercut and cross techniques in V.A.T.S., the normal attack both in and out of V.A.T.S. will execute much less often and instead these moves will be performed, including at their faster attack speed than the basic strike.
  • Despite being created via a method of heat retention, wearing the super-heated Saturnite fist does not harm the Courier even though they are not wearing any visible protection on their hand.
  • Despite being a variant of the power fist, it does not contribute to kills counted for Vault 13's Revenge.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The weapon's skin will go up and behind the arm to about the shoulder. To fix this, un-equip and re-equip the weapon, or go to a different area.[verified]
  • Playstation 3Playstation 3Playstation 3 If given to Veronica, the skins will change randomly from a large, molten power fist to an orange-knuckled glove.[verified]
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