Saturnite fist super-heated
dmg/attack 55 ( 104) DPS 90.8 ( 257.3) crit dmg 55 crit % mult x1 attacks/sec 1.7 ( 2.5) AP 25 crit effect Critical heat damage (+2 for 5s) fire
You want some weapon schematics? I can show you some fucking weapon schematics! You want a superheated Saturnite Power Fist? I can hook that shit up!
” — Toaster
Saturnite D-25A super-heated is a weapon in the Fallout: New Vegas add-on .
Old World Blues
This weapon is an upgrade of
the standard Saturnite D-25A, overheated by a process only known by the Toaster in the Sink. This fist now inflicts fire damage, but while the saturnite material keeping the heat remained intact, the mechanism is damaged, causing a loss of attack speed, although it still attacks faster than the regular power fist.
Compared to the original saturnite fist, it has less durability and lower attack speed, but inflicts much more normal and critical damage. It will set foes on fire when a critical strike is thrown, inflicting 2 points of fire damage for 5 seconds.
V.A.T.S. Special Attacks Edit
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Additional effects Normal 0 110 25 4.4 Stomp 50 220 20 11 Only on knocked down enemies Uppercut 50 126.5 20 6.33 Cross 75 121 20 6.05 2.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.
The Saturnite fist super-heated can successfully strike about 595 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Effect damage and duration Bonus effects Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Power fist 40 43.6 1.09 x1 40 28 2.9 395 6 800 133.3 50 5 Power fist fnvgra 40 43.6 1.09 x1 40 28 2.9 395 6 800 133.3 50 5 Power fist With all weapon mods attached fnvgra 48 62.8 1.31 x1 40 28 3.4 795 6 4900 816.7 50 5 Greased Lightning fnvgra 32 96 3 x1 32 28 2.3 995 6 15000 2500 50 5 Industrial hand fnvlr 50 160 Ignores DR/DT 3.2 x1 40 65 1.5 7995 10 2500 250 75 7 Salt-Upon-Wounds' power fist fnvhh 45 64.4 +3 poison/10s 1.36 x1 45 25 4.8 495 6 2500 416.7 50 6 Saturnite fist fnvowb 35 63 1.8 x1 35 25 2.8 795 4 1600 400 45 4 Saturnite fist super-heated fnvowb 55 90.8 1.65 x1 55 +2 fire/5s 25 4.4 595 4 2400 600 55 5
: Note Unarmed damage is doubled in V.A.T.S.
While the original fist can be found all around the Big MT, the super-heating process can only be performed by the Toaster in The Sink.
When you go through the process of overheating a saturnite fist, the super-heated version will always come out at 85% condition regardless of what condition it was prior to being overheated.
After being worn for a small period of time the red heated area will dim, however the special effects will persist.
With the Pyromaniac perk, it has higher damage than a ballistic fist, with a faster attack speed, less AP used in V.A.T.S. and lower requirements for the Strength stat and Unarmed skill.
This fist counts as an improved holdout weapon.
Like the power fist and ballistic fist, the super-heated saturnite fist clips into T-51b power armor and Remnants power armor, making it look like it was crafted into the armor.
If you have met the requirements for special unarmed attacks (uppercut and cross), the normal attack will not execute and instead will use these, which are faster than the basic strike.
Somehow the heating process doesn't hurt the player, even though they aren't wearing any protection on their hand.
Even though it is a power fist variant, its kills do not contribute to Vault 13's Revenge.
xbox360 ps3 The weapon's skin will go up and behind your arm to about your shoulder. To fix this, un-equip and re-equip the weapon, or go to a different area.
[verified] ps3 If given to Veronica, the skins will change randomly from a large, molten power fist, to an orange-knuckled glove.