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SatCom Array NN-03d

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SatCom Array NN-03d
SatCom Array NN-03d
Icon factory
Site
SA NN 03 loc
map markerSatCom Array NN-03d
People
factionsRaiders
Brotherhood Outcasts
Technical
cell nameArray NN-03d-A
SatComArray03Interior01Top
SatComArray03Interior01
Array NN-03d-B
SatComArray03Interior02Top
SatComArray03Interior02
Array NN-03d-C
SatComArray03Interior03Top
SatComArray03Interior03
IsolatedCamp04interior (ab. t. sth)
ref idArray NN-03d-A
00051e79
00084305
Array NN-03d-B
00051e7a
000c568c
Array NN-03d-C
00051e7b
000c568b
00064c6c (ab. tent south)
 
Gametitle-FO3
Gametitle-FO3

SatCom Array NN-03d is a satellite communications array, part of the SatCom Array in the northwest of the Capital Wasteland. It is located between Fort Constantine and the MDPL-21 power station.

LayoutEdit

NN-03d consists of three satellite dish arrays and is occupied by a force of raiders. The structures of this location are also home to several "Easter eggs." The raiders occupying the SatCom array respawn after 72 hours.

Array NN-03d-A and C can be entered from the ground level; B's front door is boarded up. A's entry point has a heavy population of raiders. C requires a terminal hack to get in. Arrays A and B are connected by a bridge on top of the dishes - avoid holes - watch out for the raiders on the outsides of arrays B and C. Arrays B and C are connected by a basement. Array C is locked, but can be opened with the nearby terminal (very easy). The view on top of C is breathtaking, but don't miss the two mini nukes on the arms of the "scarecrow" setup on the edge of the satellite dish.

NN-03d-B has a chessboard with miniature garden gnomes as the pawns and miniature bottles of alcohol and electron charge packs as the other pieces. On the board the game is two moves in. One player has moved a knight, the electron charge pack, and the other player has moved a miniature garden gnome, a pawn.

Balanced on the railing of the walkway leading to the chessboard, you will find a carefully arranged array of sporks. They may spell out something if looked at from a certain angle. Taking or moving any of the sporks, or even walking too close to them, will cause the arrangement to crumble, with some falling onto the walkway and some all the way to the floor below. NN-03d-B contains the giant teddy bear behind the boarded up hall behind the chemistry set on the ground floor. The door behind the teddy bear doesn't lead anywhere.

To the northeast of the towers is a small doorway set into the rock. When opened, the door reveals a concrete wall with the words "FUCK YOU" written on it in big green letters. On top of that door are three missiles, which are, mysteriously, balancing on the very tip of the warheads. There is also two empty burial mounds outside one of the SatComs.

The Brotherhood Outcasts have a small outpost in a corrugated steel shack with a workbench just southwest of the SatCom array. This outpost is occupied by two Brotherhood Outcasts. Two additional Brotherhood Outcasts can be found patrolling the ridge line path to the northwest of the shack between the array and Fort Constantine.

Notable lootEdit

SatCom Array NN-03d-BEdit

SatCom Array NN-03d-CEdit

  • Pugilism Illustrated, located atop a toilet on the eastern wall on the first level.
  • 2 mini nukes, located atop a shooting target; The Capital Wasteland, SatCom Array NN-03d. Enter SatCom Array NN-03-C, and traverse up the ladder to the dish. This is where you will find the shooting target.

Surrounding areaEdit

  • See abandoned tent.
  • 1 Shishkebab schematics; You can find a set near a workbench in a red Brotherhood Outcast shack, to the south-west of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the Array is built on.
  • 1 Nuka-Cola Quantum; On top of the shack, just shoot it off the roof.

NotesEdit

  • In Tower A the raiders have stacked a few coffins, complete with skeletons, which would seem to originate from the empty graves just outside of the tower.
  • In the stairs in NN-03d-C that leads to NN-03d-B you can find a carefully placed row of 10 beers on each step. At the bottom there is a pile of 8 more beers. At the top there is a toy car that could be used to trigger the dominoes.
  • If you remove a "chess piece" you'll see the pawns slide into their proper places and a few pieces might fall off the table. The bottles and electron charge pack are simply representations of the pieces. That's why all the pawns are the same thing (the mini gnomes).
  • Once in your inventory the giant bear does however have some unique properties. If you already have bears or add more to your inventory while carrying the giant bear it is always dumped back at normal size. Also if you drop it once, then pick it back up again, the second time you drop it, it will shrink to the size of a normal bear. If you carry it on its own it always appears smaller than when you found it but still bigger than the average bear. The object ID for the giant bear is 000c7190. If you shoot, blow up, or attack the teddy bear before you pick it up and drop it again, then the bear will remain big.
  • The giant teddy bear can be taken by using the 3rd person glitch just like while obtaining Colonel Autumn's 10mm pistol.
  • The SatCom Array NN-03d has two 'Type B' random encounters that can trigger in its immediate surroundings. One is centered near the Corrugated steel shack. The other occurs east-northeast of it between the array and the cliffs.
  • There are around 30-33 empty whiskey bottles on the array dish of SatCom Array NN-03d-B, and * Around 80-83 empty whiskey bottles can be found in the center of the lower floor room of SatCom Array NN-03d-C.

AppearancesEdit

The SatCom Array NN-03d appears only in Fallout 3.

GalleryEdit

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