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|special ={{SPECIAL|4,7,4,2,2,10,10}} |
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− | |derived =[[Hit Points]]: 52<br />[[Experience Points]]: 60<br />[[Armor Class]]: 25<br />[[Action Points]]: 12<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 9<br />[[Sequence]]: 18<br />[[Healing |
+ | |derived =[[Hit Points]]: 52<br />[[Experience Points]]: 60<br />[[Armor Class]]: 25<br />[[Action Points]]: 12<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 9<br />[[Sequence]]: 18<br />[[Healing Rate]]: 1 |
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Revision as of 15:20, 9 September 2014
Sasha is a Siberian Husky dog in 2161.
Backgorund
Sasha can be seen waiting patiently for her master at the back of the Cathedral. It is unknown if the dog survived the destruction of the Cathedral, though Chris Taylor confirms that it is unlikely.
Many years later, drug addicts in New Reno sometimes ask: Sasha? Where are you Sasha?.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Appearances
Sasha appears only in Fallout.
Behind the scenes
According to Dave Hendee:
- Sasha is the name of one of Interplay's old producers, Vince Denardo. He did not work on Fallout 1 or 2. It was a bit of tradition to have his dog somewhere in an Interplay game, in some shape or form. Sasha is normally placed in the special thanks section or some other place in most of our older manuals."
According to Chris Taylor:
- Speaking of Vince, we liked him so much we placed his dog Sasha in the game. We tried to put her somewhere players could see but not get to, because we were afraid they'd try to kill it. We picked the Military Base... which gets nuked. Oops!
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