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Sasha

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Sasha
Fo1 Sasha
Biography
raceDog
affiliationNone
roleTradition
locationCathedral
Gameplay
appearancesFallout
questsDestroy the Mutant leader
Statistics
base SPECIAL4 ST, 7 PE, 4 EN, 2 CH, 2 IN, 10 AG, 10 LK
derived statsHit Points: 52
Experience Points: 60
Armor Class: 25
Action Points: 12
Carry Weight: 125
Melee Damage: 9
Sequence: 18
Healing Rate: 1
tag skillsUnarmed: 91
prototype id00000303
 
Gametitle-FO1
Gametitle-FO1

Sasha is a Siberian Husky dog in 2161.

BackgorundEdit

Sasha can be seen waiting patiently for her master at the back of the Cathedral. It is unknown if the dog survived the destruction of the Cathedral, though Chris Taylor confirms that it is unlikely.

Many years later, drug addicts in New Reno sometimes ask: Sasha? Where are you Sasha?.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

AppearancesEdit

Sasha appears only in Fallout.

Behind the scenesEdit

According to Dave Hendee:

Sasha is the name of one of Interplay's old producers, Vince Denardo. He did not work on Fallout 1 or 2. It was a bit of tradition to have his dog somewhere in an Interplay game, in some shape or form. Sasha is normally placed in the special thanks section or some other place in most of our older manuals."

According to Chris Taylor:

Speaking of Vince, we liked him so much we placed his dog Sasha in the game. We tried to put her somewhere players could see but not get to, because we were afraid they'd try to kill it. We picked the Military Base... which gets nuked. Oops!

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