Salem was previously a quaint coastal town and seaport, as well as a tourist destination infamous for the witch trials of 1692. After the Great War the town's ruins became a small settlement, however by 2287 the population has dwindled considerably due to Gunner activity in the area, the Church of the Children of Atom worshipping a radioactive crater house down the road, and the large number of mating mirelurks in the waters all around the bay. Even though most of the original residents are now long gone the sole living resident, Barney Rook, leader of the Salem Volunteer Militia, continues to strive to keep order in town.
Most of Salem's buildings are in ruins but a couple of them are still points of interest :
- Guns and Bullets - in Barney Rook's basement.
- Mini nuke - Underneath the terminal in the bell tower.
- Fat Man - On the store shelf on the second floor of the boarded-up shop. One of Barney's turrets is also located here.
- Reba II - In Barney's basement.
- The Devil's Due - The Sole Survivor will find the remnants of the deathclaw eggs poaching party. The quest starts by exploring the Museum of Witchcraft.
- Gun Run - Barney Rook asks the Sole Survivor to reactivate 5 turrets located throughout the town. The reward is Reba II, a unique hunting rifle that does +50% damage against bugs. The quest happens in the neighborhood of the Rook family house.
Salem is first mentioned in the Fallout 3 add-on Mothership Zeta. It later appears in Fallout 4, as a location the player character can visit. In Fallout Shelter, it is mentioned only as a question in the weekly quest Game Show Gauntlet.
Behind the scenesEdit
- Salem is based on the real-life town of Salem, Massachusetts. The in-game Salem is situated in the location of the real-life town Marblehead, Massachusetts, located two miles south-east of the real Salem.
|The following is based on Fallout 4 cut content and has not been confirmed by canon sources.|
- Salem was originally going to feature a questline involving children who gained magic powers through mutations. They would be prosecuted by people from the town of Danvers, who viewed them as witches. The magic users were given spells from The Elder Scrolls V: Skyrim to use, but then, said spells were removed from the engine, causing technical difficulties. Danvers was also cut from the game due to being too close to Salem, leading to the quest being cut and replaced by the quest The Devil's Due.
|End of information based on Fallout 4 cut content.|
- ↑ Alien captive recorded log 1: "On the night of May 17th, the year of our Lord 1697, I was...I was taken. From my home in Salem Village"
- ↑ The History of Bethesda Game Studios