Fandom

Nukapedia

SCRIPTS.LST (Fallout)

24,100pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Icon info
This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.
 
Gametitle-FO1
Gametitle-FO1
Transcript
obj_dude.int   ; player script -- was cr_dialg.int  ; Testing                                 # local_vars=0
elder.int      ; The Elder from Shady Sands                                                   # local_vars=10
barter.int     ; The Barterman from Shady Sands                                               # local_vars=10
bguard.int     ; Only a bodyguard from Shady Sands for the Barterman                          # local_vars=5
cow.int        ; It's just a cow.                                                             # local_vars=3
MoatGrd.int    ; Moat guard for the Gunrunners                                                # local_vars=10
guard.int      ; Guard from Shady Sands                                                       # local_vars=5
loser.int      ; The loser from Shady Sands                                                   # local_vars=5
pleasant.int   ; The pleasant peasant from Shady Sands                                        # local_vars=5
GunRnr.int     ; generic gunrunner                                                            # local_vars=9
map_init.int   ; Map for the Vault for the E3 demo                                            # local_vars=0
radscorp.int   ; Radiation Scorpions near Shady Sands                                         # local_vars=4
mutant2.int    ; Invisible Mutants                                                            # local_vars=11
sswell.int     ; Shady Sands well                                                             # local_vars=5
set.int        ; Set, the leader of Necropolis                                                # local_vars=15
harry.int      ; Harry the Super mutant                                                       # local_vars=10
stimpack.int   ; Stimpack script to heal players when used                                    # local_vars=0
cover.int      ; A cover for the Manhole                                                      # local_vars=4
manhole.int    ; A manhole that leads to the Necropolis Sewers                                # local_vars=4
ladder.int     ; Ladder leading down to the Necropolis Sewers                                 # local_vars=5
chair.int      ; A chairs in the hotel which you shouldn't sit on                             # local_vars=0
coke.int       ; Nuka-Cola machine which lucky players can get money                          # local_vars=6
computer.int   ; A broken computer in the managers office.                                    # local_vars=2
dead.int       ; Look at the dead bodies, daddy                                               # local_vars=2
desk.int       ; Standard, Master-issued desk, complete with nothing                          # local_vars=0
1dedgul1.int   ; Dead ghouls (?)                                                              # local_vars=0
1molrat1.int   ; Mole Rat in Necropolis (?)                                                   # local_vars=1
1manhol1.int   ; Manhole to get to the Sewers in Necropolis (?)                               # local_vars=0
1ladder1.int   ; Ladder for the Manhole in Necropolis (?)                                     # local_vars=0
ghoul.int      ; Ghoul manager of the Necropolis hotel                                        # local_vars=9
alphhotl.int   ; Map Script for Pre-Alpha demo                                                # local_vars=0
genghoul.int   ; Generic Ghoul from Necropolis                                                # local_vars=11
Aradesh.int    ; Aradesh NPC from Shady Sands                                                 # local_vars=15
Brahmin.int    ; Brahmin (cows) from Junktown who just stand there                            # local_vars=1
Cougar.int     ; Doc Morbid's Assistant, Cougar, from Junktown                                # local_vars=9
Flash.int      ; Doc Morbid's Assistant, Flash, from Junktown                                 # local_vars=13
JtGenGrd.int   ; Generic guards from Junktown                                                 # local_vars=15
JtPeasnt.int   ; Generic peasants from Junktown                                               # local_vars=7
Butch.int      ; Butch, leader of some merchants in Hub                                       # local_vars=20
Cabbot.int     ; Cabbot, the initiate from the Brotherhood of Steel                           # local_vars=12
Childmem.int   ; Children of the Cathedral member                                             # local_vars=11
Decker.int     ; Decker, the head of the Hub Underground                                      # local_vars=25
Elder.int      ; The Elder of Shady Sands                                                     # local_vars=10
Gizmo.int      ; Gizmo, the casino owner in Junktown                                          # local_vars=13
Harold.int     ; Harold, the old mutant from the Hub                                          # local_vars=20
Jain.int       ; Jain, Priestess of the Children of the Cathedral                             # local_vars=13
Killian.int    ; Killian, law enforcement in Junktown                    # map_init           # local_vars=27
Laura.int      ; Laura, the spy for the Followers of the Apocalypse                           # local_vars=20
Loxley.int     ; Loxley, head of the Thieve's Guild in the hub                                # local_vars=17
Lt.int         ; The Lieutenant of the Master's army                                          # local_vars=13
Master.int     ; The general Bad guy of the entire game      # map_init                       # local_vars=14
Maxson.int      ; General John Maxson, High Elder of the Brotherhood of Steel                 # local_vars=21
Morph.int       ; Morpheus (not relation to Orpheus) of the Children (power hungry)           # local_vars=15
Nicole.int      ; Yes, it is the same Nicole from the Followers of the Apocalypse             # local_vars=11
Over.int        ; The great Overseer of Vault 13 (chicken)                                    # local_vars=22
Rhombus.int     ; Rhombus, the Armsmaster for the Brotherhood of Steel                        # local_vars=18
Tandi.int       ; Tandi, the minx from Shady Sands                     # map_init             # local_vars=15
Vree.int        ; Vree, the Scribe from the Brotherhood of Steel       # map_init             # local_vars=15
1MoleRat.int    ; Mole Rat Boss (nasty guy)                                                   # local_vars=0
AirLock.int     ; Open this Airlock, and we all look at space                                 # local_vars=5
Barry.int       ; Barry the Super Mutant                                                      # local_vars=10
DeadComp.int    ; Capt'n, the Computer's dead.                                                # local_vars=1
Door.int        ; Sorry, the door has a lock on it. Try to pick it.    # map_init             # local_vars=3
Ganger.int      ; I'm afraid of all these Ganger ghouls.                                      # local_vars=8
Gary.int        ; Uh oh. It's Gary the Super Mutant                                           # local_vars=9
Generic.int     ; Hey Mom! Look at the generic Ghouls                                         # local_vars=10
GenGhoul.int    ; Hey Mom! Look at the generic Ghouls                                         # local_vars=8
GenGlow1.int    ; It's a Generic Glowing One                                                  # local_vars=5
GhDead.int      ; It's a dead ghoul that we see here.                                         # local_vars=3
GhDorGrd.int    ; Ghoul Door Guard.                                                           # local_vars=8
GhGenDed.int    ; Generic dead ghouls for Necropolis.                                         # local_vars=1
GhGuard.int     ; Ghoul guard for Set.                                                        # local_vars=8
Ghoul.int       ; The ghoul manager of the Necropolis hotel.                                  # local_vars=7
GhRefuge.int    ; Ghoul Refugee hiding the the Zombie hideout                                 # local_vars=8
GhZero.int      ; A ghoul guard                                                               # local_vars=7
GlowOne.int     ; Glowing Ones that are caged by Set.                                         # local_vars=5
Groundr.int     ; Necropolis Undergrounders                                                   # local_vars=9
Guard.int       ; Guard from Shady Sands                                                      # local_vars=5
Harry.int       ; Harry the Super mutant with many lines                                      # local_vars=10
Larry.int       ; Larry the Super Mutant                                                      # local_vars=10
Leader.int      ; The ghoul leader in Necropolis (Ganger?)                                    # local_vars=8
Manager.int     ; The Ghoul hotel manager                                                     # local_vars=8
Mangled.int     ; Some mangled bodies in Necropolis.                                          # local_vars=0
Meander.int     ; Some meandering ghouls                                                      # local_vars=9
Mutant2.int     ; The invisible mutants.                                                      # local_vars=11
NH2OComp.int    ; Necropolis Water Computer                                                   # local_vars=6
NH2OPump.int    ; Necropolis Water Pump                                                       # local_vars=6
OddWall.int     ; There is something odd about this wall in Necropolis                        # local_vars=2
Prisonr.int     ; Prisoner of the Super Mutants in Necropolis                                 # local_vars=10
Sally.int       ; Sally the male Super Mutant (sex change??)                                  # local_vars=7
graffiti.int    ; generic graffiti on the walls                                               # local_vars=1
SetColer.int    ; Cooler in Set's room which has goodies.                                     # local_vars=5
SetDesk.int     ; Set's desk which has a note on it                                           # local_vars=2
SetDoor1.int    ; Door to Set's room that is trapped                                          # local_vars=5
SetGuard.int    ; Guards to protect Set from Harm.                                            # local_vars=5
SetSctDr.int    ; Set's Secret Door.                                                          # local_vars=5
Smell.int       ; It's an odd smell in Necropolis (must be ghouls?)                           # local_vars=1
StimPack.int    ; A stim pack to heal you                                                     # local_vars=0
StoreRom.int    ; Spacial script for the Necropolis store room                                # local_vars=1
Super.int       ; Super Mutants from the city Necropolis                                      # local_vars=8
Terry.int       ; Terry the Super Mutant (fly away)                                           # local_vars=8
Garret.int      ; Set's lacky in Necropolis                               # map_init          # local_vars=11
Gretch.int      ; Gretch, Doctor Morbid's Assistant                                           # local_vars=13
Morbid.int      ; Doctor in Junktown known for taking body parts                              # local_vars=17
Dumar.int       ; Dumar, Acrolyte of the Children                                             # local_vars=6
Barstow.int     ; Zack Barstow, Initiate of the Children                                      # local_vars=6
Genint.int      ; generic initiates for Children                                              # local_vars=6
JChidMem.int    ; Junktown Children of the Cathedral Member                                   # local_vars=11
Lookout.int     ; Necropolis Undergrounder Lookout                                            # local_vars=7
MachIV.int      ; Mach IV computer in Buried Vaul that is broken                              # local_vars=0
BlkRoom.int     ; Spacial to say the room is blocked in the Buried Vault                      # local_vars=1
RndDesrt.int    ; Random Encounter Desert Map                                                 # local_vars=0
TGuard.int      ; Tower Guard for Shady Sands                                                 # local_vars=11
cook.int        ; A cook from Shady Sands kitchen                                             # local_vars=7
citizen.int     ; Random Citizen from Shady Sands                                             # local_vars=6
HousChar.int    ; A chair in the House of a citizen from Shady Sands                          # local_vars=0
AgathBed.int    ; Bed in Agatha's room from Shady Sands                                       # local_vars=0
RozBed.int      ; Bed in Razlo's room from Shady sands                                        # local_vars=0
Wife.int        ; Razlo's wife from Shady Sands                                               # local_vars=7
SDresser.int    ; Dresser for Razlo or Agatha in Shady Sands                                  # local_vars=0
ShadyRug.int    ; Generic Rugs in Shady Sands                                                 # local_vars=0
SBokcase.int    ; Shady Sands bookcase with books                                             # local_vars=0
MuteJar.int     ; A jar of Mutated Fruit from Shady Sands                                     # local_vars=1
ShadDesk.int    ; Desk in Aradesh's room from Shady Sands                                     # local_vars=0
CookShel.int    ; Shelf with food on them for the Kitchen in Shady Sands                      # local_vars=0
CookTabl.int    ; Table in the Kitchen in Shady Sands which holds food.                       # local_vars=0
Fruit.int       ; Mutated fruit in the Gardens of Shady Sands                                 # local_vars=0
PenSmell.int    ; Spacial script for the smell around the Brahmin Pen                         # local_vars=1
Razlo.int       ; Razlo from Shady Sands. Local Healer                                        # local_vars=20
ValtCtzn.int    ; Vault 13 citizen with random lines                                          # local_vars=10
ValtLock.int    ; Vault 13 airlock.                                                           # local_vars=3
ValtMon.int     ; Vault 13 Monitor in the Meeting Room                                        # local_vars=0
CoreComp.int    ; Central Core computers in Vault 13                                          # local_vars=0
LibComp.int     ; Library computer in Vault 13                                                # local_vars=2
Assblow.int     ; Guard in Junktown, real name is now Kalnor                                  # local_vars=15
GenRaidr.int    ; Generic Raiders                                                             # local_vars=12
Garl.int        ; Garl from the Raiders' camp                                                 # local_vars=19
RaidPris.int    ; Raider prisoner in the camp                                                 # local_vars=8
Petrox.int      ; Petrox, a Raider from the camp                                              # local_vars=7
Tolya.int       ; Tolya, a Desert Raider                                                      # local_vars=10
Gwen.int        ; One of Garl's "Advisors." She is mean.                                      # local_vars=7
Diana.int       ; One of the Raiders who repairs raider equipment.                            # local_vars=8
Alya.int        ; High spirited female Raider                                                 # local_vars=7
LivingQ.int     ; Spacial in the living quarters of the Buried Vault                          # local_vars=1
Meeting.int     ; Spacial in the Meeting room of the Buried Vault                             # local_vars=2
BVStore.int     ; Spacial in the Storage room of the Buried Vault                             # local_vars=1
BVLib.int       ; Spacial in the Library of the Buried Vault.                                 # local_vars=1
BVCore.int      ; Spacial in the Central Core of the Buried Vault                             # local_vars=1
BVMeet.int      ; Spacial in the Meeting room of Buried Vault (rat tunnel).                   # local_vars=1
BVLive.int      ; Spacial in the Living Quarters of Buried Vault (key in chair).              # local_vars=1
UndrBed.int     ; Spacial in Living Quarters of Buried Vault (under bed)                      # local_vars=1
RubChip.int     ; Spacial in Rubble of Buried Vault. Chip is buried                           # local_vars=1
RubCore.int     ; Spacial in Rubble of Buried Vault. Core is buried                           # local_vars=1
BVAirL.int      ; Spacial for Buried Vault. (Airlock)                                         # local_vars=1
HallDed1.int    ; Map script for Hall of Dead                                                 # local_vars=3
Gabriel.int     ; Gabe, the leader of the GunRunners                                          # local_vars=10
HiCraps.int     ; Hi stakes craps game                                                        # local_vars=4
NUp2Dwn1.int    ; jump from Ground-level to Sewers (Northern most) (Hall Dead)    # map_init  # local_vars=2
NUp2Dwn2.int    ; jump from Ground-level to Sewers (Southern most) (Hall Dead)    # map_init  # local_vars=2
NDwn2Up1.int    ; jump from Sewers to Ground-level (Northern most) (Hall Dead)    # map_init  # local_vars=2
NDwn2Up2.int    ; jump from Sewers to Ground-level (Southern most) (Hall Dead)    # map_init  # local_vars=2
GateDemo.int    ; Generic gate guard for the demo                                             # local_vars=7
WtrGrd.int       ; Water guard for Vault 13                                                   # local_vars=9
WatrShed.int    ; Map script for the Necrop Water                                             # local_vars=3
NWUp2Dn1.int    ; jump from Ground-level to Sewers (West) (Necrop Water Shed)     # map_init  # local_vars=2
NWUp2Dn2.int    ; jump from Ground-level to Sewers (North) (Necrop Water Shed)    # map_init  # local_vars=2
NWUp2Dn3.int    ; jump from Ground-level to Sewers (South) (Necrop Water Shed)    # map_init  # local_vars=2
Cindy.int        ; Person getting rations from Vault 13                                       # local_vars=9
NWDn2Up1.int    ; jump from Sewers to Ground-level (North) (Necrop Water Shed)    # map_init  # local_vars=2
NWDn2Up2.int    ; jump from Sewers to Ground-level (West) (Necrop Water Shed)    # map_init   # local_vars=2
NWDn2Up3.int    ; jump from Sewers to Ground-level (South) (Necrop Water Shed)   # map_init   # local_vars=2
Andrew.int      ; Jail gaurd for the junktown cells                                           # local_vars=4
HotelMap.int    ; Map script for Necrop Hotel                                                 # local_vars=3
Lorraine.int    ; Lorraine from the Boneyard                                                  # local_vars=8
NHUp2Dn1.int    ; jump from Ground-level to Sewers (North) (Necrop Hotel)        # map_init   # local_vars=2
NHUp2Dn2.int    ; jump from Ground-level to Sewers (West) (Necrop Hotel)         # map_init   # local_vars=2
NHUp2Dn3.int    ; jump from Ground-level to Sewers (East) (Necrop Hotel)         # map_init   # local_vars=2
Officer.int       ; Officer from Vault 13                                                     # local_vars=7
NHDn2Up1.int    ; jump from Sewers to Ground-level (North) (Necrop Hotel)        # map_init   # local_vars=2
NHDn2Up2.int    ; jump from Sewers to Ground-level (West) (Necrop Hotel)         # map_init   # local_vars=2
NHDn2Up3.int    ; jump from Sewers to Ground-level (East) (Necrop Hotel)         # map_init   # local_vars=2
RadSCave.int    ; Map Script for Rad Scorpion Caves                                           # local_vars=4
Seth.int        ; Seth from Shady Sands to transport to Rad Scorpion Caves.                   # local_vars=11
Medic.int       ; Medic from Vault 13.                                                        # local_vars=6
GenVault.int    ; Generic Vault 13 dweller.                                                   # local_vars=8
JunkCas.int     ; Map Script for Casino area in Junktown                                      # local_vars=4
JunkKill.int    ; Map Script for Killian's area in Junktown                                   # local_vars=3
JunkEnt.int     ; Map Script for Entrance to Junktown                                         # local_vars=2
BLKROM.int       ; blocked room in the buried vault                                           # local_vars=1
BVAIR.int       ; buried vault air lock                                                       # local_vars=1
BVCache.int       ; cache of medical suppies in the buried vault                              # local_vars=1
BVEnt.int       ; Buried Vault ENtrance                                                       # local_vars=1
ShadyEt.int     ; Map Script for Shady Sands East                                             # local_vars=7
ShadyWst.int    ; Map Script for Shady Sands West                                             # local_vars=7
MEDLAB.int       ; medlab in front of the buried vault                                        # local_vars=1
Shack.int       ; Shack above the buried vault                                                # local_vars=1
Seth2.int       ; Seth from Rad Scorpion Caves to transport to Shady Sands                    # local_vars=7
scribeA.int       ; Scribe from the brotherhood                                               # local_vars=7
Vault13.int     ; Map Script for Vault 13                                                     # local_vars=3
BVElv1W.int     ; Buried Vault Elevator. Level 1 West --> Level 2 East                        # local_vars=2
BVElv2E.int     ; Buried Vault Elevator. Level 2 East --> Level 1 West                        # local_vars=2
BVElv2W.int     ; Buried Vault Elevator. Level 2 West --> Level 3                             # local_vars=2
BVElv3.int      ; Buried Vault Elevator. Level 3 --> Level 2 West                             # local_vars=2
BVBroken.int    ; Buried Vault. The elevator is broken                                        # local_vars=1
BroHdEnt.int    ; Map Script for Brotherhood of Steel Entrance                                # local_vars=3
RatPit.int      ; Breeding Pit of rats in Vault 13 area                                       # local_vars=2
FearDark.int    ; Vault 13. If the player is afraid of the dark                               # local_vars=1
ValtLeav.int    ; First time leaving Vault 13                                                 # local_vars=1
ValtCupl.int    ; Couple from Vault 13 who take your room                                     # local_vars=7
YourRoom.int    ; Spacial Script for your room.                                               # local_vars=2
SSGuide.int     ; Shady Sands Guide to help the player get started.                           # local_vars=11
LiteLeav.int    ; Light showing from outside world   # map_init                               # local_vars=2
ValtCore.int    ; Spacial Script for Vault 13 Central Core                                    # local_vars=2
VCompOp.int     ; Water Computer in Vault 13 Operations Room                                  # local_vars=1
ValtOp.int      ; Spacial Script for Vault 13 Operations                                      # local_vars=2
ValtSec.int     ; Spacial Script for Vault 13 Security                                        # local_vars=2
ValtStor.int    ; Spacial Script for Vault 13 Storage                                         # local_vars=2
ValtMeet.int    ; Spacial Script for Vault 13 Meeting room                                    # local_vars=2
ValtMed.int     ; Spacial Script for Vault 13 Medical Lab                                     # local_vars=2
JunkDemo.int    ; Map Script for Junkdemo.Map (for demo)                                      # local_vars=0
GuarDemo.int    ; Junktown guard w/ pickpocket (for demo)                                     # local_vars=5
WanRats.int     ; Wandering, Hostile rats                                                     # local_vars=2
Flare.int       ; flares to light the player's way                                            # local_vars=1
ValEl1.int      ; Vault 13 Elevator level 1                                                   # local_vars=0
ValEl2w.int     ; Vault 13 Elevator level 2 west                                              # local_vars=0
ValEl2e.int     ; Vault 13 Elevator level 2 east                                              # local_vars=0
ValEl3.int      ; Vault 13 Elevator level 3                                                   # local_vars=0
Vaultbur.int    ; Map Script for Buried Vault                                                 # local_vars=4
dog.int         ; a dog that wanders around                                                   # local_vars=0
GhRndGrd.int    ; Random Ghoul Guard in Necropolis                                            # local_vars=8
GhKick.int      ; Ghoul who is going to kick your...                                          # local_vars=8
Mutant3.int     ; Super Mutant in Hall Dead. Guards door (no move)                            # local_vars=9
Mutant4.int     ; Super Mutant in Hall Dead. Guards door (paces/checks for dead mutant3)      # local_vars=7
Mutant5.int     ; Super Mutant in Necropolis (place holder)                                   # local_vars=7
Ian.int         ; Injured Shady Sands guard                                                   # local_vars=9
Curtis.int      ; Shady Sands farmer                                                          # local_vars=9
Child.int       ; a generic Child                                                             # local_vars=6
RaidMap.int     ; Map Script for the Raider Camp                                              # local_vars=5
MutFruit.int    ; Mutated Fruits (heals but gives rad damage)                                 # local_vars=0
RaidGrd.int     ; Raider Guard                                                                # local_vars=11
Hunter.int      ; Bounty Hunter collecting on the Child killer's head                         # local_vars=8
Dog2.int        ; Dog that follows you around if you are Mad Maxx                             # local_vars=4
Duc.int         ; Trader to Shady Sands                                                       # local_vars=10
RndCity.int     ; Map Script for Random City encounter                                        # local_vars=0
RndCoast.int    ; Map Script for Random Coastal encounters                                    # local_vars=0
RndMtn.int      ; Map Script for Random Mountain encounters                                   # local_vars=0
Gambler.int     ; Gambler in Junktown who appears in The Hub later on.                        # local_vars=8
VaultEnt.int    ; Map script for Vault Entrance                                               # local_vars=7
Miles.int       ; The chemist of Adytum                                                       # local_vars=8
Smitty.int      ; Adytum's blacksmith                                                         # local_vars=8
Adytownr.int    ; Generic script for an Adytowner                                             # local_vars=9
Regulatr.int    ; Generic Regulator, guard of Adytown           # map_init                    # local_vars=10
Lorri.int       ;from the Brotherhood                                                         # local_vars=13
Sammael.int     ; Scav from Adytum                                                            # local_vars=8
Caleb.int       ; Head of the Regulators from Adytum                                          # local_vars=11
Taylor.int      ; Shop keeper/trader from Adytum                                              # local_vars=8
Julianna.int       ; Julianna from the Adytum                                                 # local_vars=8
FolSchol.int    ; A scholar from the Followers                                                # local_vars=7
FolInit.int     ; An initiate from the Follower                                               # local_vars=6
FlSupMut.int    ; Super Mutant in the Followers area                                          # local_vars=7
ChidScol.int    ; a scholar from the Children                                                 # local_vars=6
ChidInit.int    ; An Initiate from the Children                                               # local_vars=6
FolScout.int    ; A Scout for the Followers                                                   # local_vars=9
FolGuard.int    ; A Guard for the Followers                                                   # local_vars=7
ThSupMut.int    ; Generic Thinker Super Mutant in the Boneyard                                # local_vars=8
Heather.int     ; Heather, a spy for the Children                                             # local_vars=7
Peter.int       ; Head of the Follower's scouts                                               # local_vars=7
Jake.int        ; second in command of the Followers                                          # local_vars=9
Orfeo.int       ; Senior Children member in Boneyard                                          # local_vars=8
Marney.int      ; The Doctor/Nurse of the Followers                                           # local_vars=9
Neil.int        ; Neil, head of the Followers guard                                           # local_vars=8
Amber.int       ; teacher for the Followers                                                   # local_vars=10
Uthern.int      ; Leader of the Super Mutant Scouts in Boneyard                               # local_vars=9
Talius.int      ; A ghoul Follower in the Boneyard                                            # local_vars=9
ChdGuard.int    ; Generic Children guard in Boneyard                                          # local_vars=8
ChdScout.int    ; Generic Children scout in Boneyard                                          # local_vars=8
ScSupMut.int    ; Generic Scout Super Mutant in the Boneyard                                  # local_vars=8
Razor.int       ; Razor, leader of the Blades                                                 # local_vars=8
Blade.int       ; Generic Blades from the Boneyard                                            # local_vars=10
Fire.int        ; Fire, second in command of the Blades                                       # local_vars=8
Beca.int        ; Beca and Jade. Quartermistress of the Blades                                # local_vars=8
Dolgan.int      ; Dolgan, the weaponmaster from the Blades                                    # local_vars=8
Michelle.int    ; Michelle, leader of the scouts for the Blades                               # local_vars=8
Dragon.int      ; Dragon, Night watchman for the Blades                                       # local_vars=8
Romero.int      ; Just a Blade in love w/ some chick in Adytum                                # local_vars=9
Brohd12.int     ; Map Script of the Brotherhood of Steel (level 1,2)                          # local_vars=4
Brohd34.int     ; Map Script for Brotherhood of Steel (level 3,4)                             # local_vars=4
Jon.int         ; John Zimmerman from the Adytum                                              # local_vars=9
RippPris.int    ; Ripper Prisoner in the Boneyard                                             # local_vars=7
ScribeB.int       ; Another scribe from the brotherhood                                       # local_vars=6
BVLad.int       ; Buried Vault Ladder which leads to the Surface                              # local_vars=3
CharBody.int    ; A charred body in the Glow                                                  # local_vars=1
BoneBody.int    ; dry bones from a body in the Glow                                           # local_vars=0
DeadBro.int     ; the corpses of dead Brotherhood people                                      # local_vars=1
GenDisk.int     ; Generic  Holodisks found in the Glow                                        # local_vars=1
HotSpot.int     ; Radiation Hot Spot in the Glow (Spatial script)                             # local_vars=1
PerNPwr.int     ; Dead person in Power Armour in the Glow.                                    # local_vars=2
Glo1Weap.int    ; Glow Level 1 Weapon Depot door.                                             # local_vars=5
GloComp.int     ; Computer ZR32 from the Glow.                                                # local_vars=1
Glo3Supl.int    ; Glow Level 3 Supply Depot door.                                             # local_vars=3
GlowGen.int     ; The generator for the Glow.                                                 # local_vars=4
GlowPump.int    ; The water pump from the Glow                                                # local_vars=1
SciRoom.int     ; The living quarters of the Esteemed scientists.                             # local_vars=2
SentryGn.int    ; Sentry Gun trap in the Glow                                                 # local_vars=5
GloRdDor.int    ; The Red Pass Key doors in the Glow                                          # local_vars=5
GloBlDor.int    ; The Blue Pass Key doors in the Glow                                         # local_vars=5
Glo3Wep.int     ; Glow, Level 3, Weapon Depot door.                                           # local_vars=3
GlwBox.int      ; On Level 4 of the glow, Security Check Lockbox                              # local_vars=2
Tylier.int      ; Tylier, the security computer in the Glow                                   # local_vars=7
GlowCage.int    ; Cage for the animals in the Glow                                            # local_vars=2
GlowTabl.int    ; Table in the Glow                                                           # local_vars=2
Zax.int         ; Zax the AI computer from the Glow                                           # local_vars=10
GlwAlien.int    ; Skeleton of a dead alien body                                               # local_vars=2
Freezer.int     ; Note in the freezer of the Glow.                                            # local_vars=2
Farli.int       ; Farli from the Brotherhood of Steel                                         # local_vars=8
Darrel.int      ; Darrel, Cabbot's replacement in the Brotherhood                             # local_vars=15
PalGuard.int    ; Paladin Guard in the Brotherhood surface (Caravan Guard)                    # local_vars=8
Talus.int       ; Talus, Rombus's second in command.                                          # local_vars=20
Sophia.int      ; Sophia, an instructor for the Brotherhood                                   # local_vars=10
Michael.int     ; Distributes weapons to initiates.                                           # local_vars=13
Glo4Weap.int    ; Weapon depot on level 4 of the Glow                                         # local_vars=5
ScribeA.int     ; Scribe in the main computer room                                            # local_vars=7
ScribeB.int     ; Generic Scribe                                                              # local_vars=7
Sentry.int      ; Paladin guard after invasion                                                # local_vars=5
PaladinA.int    ; Paladin in the Hall of the Brotherhood.                                     # local_vars=7
PaladinB.int    ; Paladin in the Guard room                                                   # local_vars=7
PaladinC.int    ; Paladin in the Main Computer Room                                           # local_vars=7
GloBlElv.int    ; Blue Elevator in the Glow.                                                  # local_vars=5
KnightA.int     ; Knight in the Computer Room                                                 # local_vars=7
KnightB.int     ; generic Knights in the Brotherhood.                                         # local_vars=7
GlowDesk.int    ; a jammed desk in the Glow.                                                  # local_vars=2
WeapSys.int     ; Spatial warning that the weapon system is armed.                            # local_vars=2
Artifact.int    ; the artifact the Brotherhood sends you to find.                             # local_vars=2
GloCabn.int     ; locked cabinet in the Glow.                                                 # local_vars=3
GasTrap.int     ; Gas Trap in the Glow                                                        # local_vars=2
LazrTrap.int    ; Laser beam trap in the Glow.                                                # local_vars=2
JtRaider.int    ; A crazy Raider in Junktown                                                  # local_vars=15
Sinthia.int     ; Sinthia, the Sell Baby in Junktown                                          # local_vars=18
Marcelle.int    ; Owner of the Crash House in Junktown                                        # local_vars=16
KillSafe.int    ; Killian's personal safe.              # map_init                            # local_vars=4
JtBob.int       ; Bob from Junktown. Pretty much a dead beat                                  # local_vars=11
Trish.int       ; Trish, a waitress in Junktown's Skum Pit                                    # local_vars=17
V13Door.int     ; Main door to Vault 13  # map_init                                           # local_vars=2
V13Comp.int     ; Computer to open Vault 13 door.  # map_init                                 # local_vars=2
DiskA.int       ; Holodisk w/ Alpha Experiment in the Glow                                    # local_vars=2
DiskD.int       ; Holodisk w/ Delta Experiment in the Glow                                    # local_vars=2
FEVDisk.int     ; Holodisk w/ FEV Experiment in the Glow                                      # local_vars=2
VreeDisk.int    ; Holodisk w/ Vree's report                                                   # local_vars=2
SecDisk.int     ; Holodisk w/ Security Code for the Glow                                      # local_vars=2
CodeDisk.int    ; Holodisk w/ Brotherhood Honor Code                                          # local_vars=2
GenGambl.int    ; generic gambler in junktown                                                 # local_vars=8
Phil.int        ; Phil is trying to get into his Junktown Condo    # map_init                 # local_vars=10
Junkdog.int     ; dog who is blocking phil from the Condo          # map_init                 # local_vars=6
ChepSlot.int    ; cheapy slot machine                              # map_init                 # local_vars=4
GoodSlot.int    ; Good paying slot machine                         # map_init                 # local_vars=4
LowJack.int     ; low stakes Blackjack                             # map_init                 # local_vars=4
HighJack.int    ; high stakes Blackjack.                           # map_init                 # local_vars=4
ChocTech.int    ; Children of the Cathedral Technician in the Military Base                   # local_vars=8
Abel.int        ; Abel, lowers the Force Shield E                                             # local_vars=8
FieldA.int      ; Force Field A                                   # map_init                  # local_vars=3
Radio.int       ; Radio for the Military Base                                                 # local_vars=5
VatSign.int     ; Sign to the Vats Control Room                                               # local_vars=1
VConDoor.int    ; Door to get into the Vats Control Room                                      # local_vars=3
ForcComp.int    ; Force Field Controller Computer in the Vats                                 # local_vars=2
MrHandyA.int    ; Mr. Handy from the Vats                                                     # local_vars=7
MrHandyB.int    ; Mr. Handy from the Vats                                                     # local_vars=7
Flip.int        ; Recent Convert to the Nightkin                                              # local_vars=8
RobCtrl.int     ; No, this does not control me, It controls the Robots                        # local_vars=4
VSgTeam9.int    ; Vats, Sargeant of Team 9 Nightkin                                           # local_vars=8
VatTeam9.int    ; Vats, Team 9 member                                                         # local_vars=8
VConComp.int    ; Vats Control Computer                                                       # local_vars=3
PeasantD.int    ; This is Phil's smart-alec friend                                            # local_vars=10
DemoComp.int    ; Computer for the demo                                                       # local_vars=0
DemoDog.int     ; dog for the Demo    # map_init                                              # local_vars=5
DemoPeas.int    ; Phil's smart-alec friend for the Demo   # map_init                          # local_vars=5
DemoPhil.int    ; Phil in the dog scenerio for demo     # map_init                            # local_vars=5
Zack.int        ; some loser from the Gunrunners                                              # local_vars=10
Theresa.int     ; Faction leader in the Vault trying to get out of the Vault (not from MI)    # local_vars=9
Rebel.int       ; Rebels against the Empire and the Emperor Overseer                          # local_vars=7
DemoDoor.int    ; locked freezer in the demo                                                  # local_vars=0
ScribeC.int     ; a third scribe from the brotherhood                                         # local_vars=7
Jason.int       ; Jason from Adytum.                                                          # local_vars=10
Thug.int        ; generic thug from the boneyard                                              # local_vars=7
Lasher.int      ; Lasher from the Children of the Cathedral                                   # local_vars=10
Vinnie.int      ; Leader of the Skuls gang in Junktown                                        # local_vars=10
Victor.int      ; Skulz Sociopath                                                             # local_vars=9
Shark.int       ; Skulz ganger in the Scum Pit                                                # local_vars=9
Sherry.int      ; Another member of the Skulz                                                 # local_vars=19
Tycho.int       ; Desert Ranger in Junktown                                                   # local_vars=8
GenSkulz.int    ; generic Skulz member                                                        # local_vars=8
Slummer.int     ; Brainwashed member of the Children                                          # local_vars=10
Zark.int        ; Cathedral Thug                                                              # local_vars=10
Calder.int      ; Flower child of the Children                                                # local_vars=8
ChidNite.int    ; Generic Nightkin at the Cathedral                                           # local_vars=7
ChidGAB.int     ; Children Generic Attitude Boy                                               # local_vars=8
GenChant.int    ; Generic Chanter from the Children                                           # local_vars=8
Barracus.int    ; Leader of the Thug faction in the Children                                  # local_vars=10
Chanter.int     ; Generic Chanter 1 from the Children                                         # local_vars=8
Francis.int     ; Sister Francis from the Children                                            # local_vars=10
DocWu.int       ; foul-mouthed doc from the Children                                          # local_vars=13
Rutger.int      ; second in command of the Far Go Traders                                     # local_vars=30
Phrax.int       ; From the Demo, guard for the Crypts.                                        # local_vars=4
DemoGen.int     ; Generator for the demo                                                      # local_vars=0
DemoCryp.int    ; generic Crypt ganger member for the demo                                    # local_vars=4
DemoFool.int    ; generic Fool ganger memeber for the demo                                    # local_vars=4
Lenny.int       ; the Bhrama master for the demo                                              # local_vars=4
Icepick.int     ; Leader of the Fools.                                                        # local_vars=4
Skizzer.int     ; gate guard for the demo                                                     # local_vars=4
Pez.int         ; generic peasant for the demo                                                # local_vars=4
Rock.int        ; another guard for the demo                                                  # local_vars=4
Lex.int         ; Leader of Scrapheap for the demo                                            # local_vars=4
Rayze.int       ; leader of the Crypts for the demo                                           # local_vars=4
Skippy.int      ; Lead wirecutter boy                                                         # local_vars=4
Baka.int        ; Leader of the Fools                                                         # local_vars=4
ScoutC.int      ; has the player scouted the Crypts?                                          # local_vars=4
ScoutF.int      ; has the player scouted the Fools?                                           # local_vars=4
FollMap.int     ; this is the map for the Followers in the Boneyard                           # local_vars=3
SemiComp.int    ; Computer that is barely functional in Necrop Vault                          # local_vars=5
RadRat.int      ; Rats which make you have a healthly glow                                    # local_vars=1
NGarFrdg.int    ; Necropolis, Garret's Fridge      # map_init                                 # local_vars=5
WtrLadr.int     ; Ladder. Leads to ground  [from the sewers above NecVault]                   # local_vars=0
NecVLadr.int    ; Ladder leading from the Necrop vault to the sewers                          # local_vars=0
NecVHole.int    ; Manhole leading to the Necrop Vault                                         # local_vars=0
WtrHole.int     ; Manhole. Leads to Sewers [towards NecVault]                                 # local_vars=0
ValtNec.int     ; Map Script for the Necrop Vault                                             # local_vars=11
TownMap.int     ; This will bring up the townmap if the player tries using the obj.           # local_vars=0
MVAirloc.ssl    ;  Master's Vault: Airlock door   # map_init                                  # local_vars=3
MVBShelf.ssl    ;  Master's Vault: Bookshelf                                                  # local_vars=2
MVSctShf.ssl    ;  Master's Vault: Bookshelf with secret door                                 # local_vars=5
V13Cave.int     ; Map Script for the Vault 13 cave                                            # local_vars=2
MVRCrDor.int    ; Reactor Core Door in the Master's Vault                                     # local_vars=2
Command.int     ; something for the military base                                             # local_vars=5
GenSupr.int     ; Generic super mutant in the military base                                   # local_vars=9
Krupper.int     ; Krupper from the military base                                              # local_vars=8
Vanhag.int      ; Vanhaggen from the military base                                            # local_vars=12
Vasquez.int     ; Vasquez from junktown                                                       # local_vars=12
JnkScout.int    ; Scout in Junktown                                                           # local_vars=7
PeasantC.int    ; peasant in Junktown                                                         # local_vars=10
GenRaid2.int    ; another type of generic Raider                                              # local_vars=12
Jarvis.int      ; Some guy from Shady Sands         # map_init                                # local_vars=10
MBStrong.int    ; Map Script for the Military Base  [Stronghold]                              # local_vars=3
MBVats.int      ; Map Script for the Military Base  [Vats]                                    # local_vars=3
MBEnt.int       ; Map Script for the Military Base  [Entrance]                                # local_vars=2
Childrn1.int    ; Map Script for the lower level of the Children of the Cathedral             # local_vars=4
Childrn2.int    ; Map Script for the Towers of the Children of the Cathedral                  # local_vars=4
Master1.int     ; Map Script for the upper 2 level of the Master's Vault                      # local_vars=3
Master2.int     ; Map Script for the lower 2 level of the Master's Vault                      # local_vars=15
MVComp.int      ; Nuclear warhead control computer in the Master's Vault                      # local_vars=5
MVNuke.int      ; The nuclear warhead in the Master's Vault                                   # local_vars=3
MVDwn2Up.int    ; go from the lower layers of Master's Vault to the upper                     # local_vars=0
MVUp2Dwn.int    ; go from the upper layers to the lower layers of Master's Vault              # local_vars=0
Chid2Mas.int    ; go from the Children of the Cathedral to the Master's Lair                  # local_vars=0
Mas2Chid.int    ; go from the Master's Lair to the Children                                   # local_vars=0
Chid2Twr.int    ; go from the main floor to tower of the Children                             # local_vars=0
Tow2Chid.int    ; go from the tower to main floor of the Children                             # local_vars=0
COCDoor.int     ; Transport from outside to inside of Children                                # local_vars=0
Cave2v13.int    ; Vault 13 caves to Vault 13                                                  # local_vars=0
V132Cave.int    ; Vault 13 to Vault13 caves                                                   # local_vars=0
SecDoor.int     ; door to vault 13 armory    # map_init                                       # local_vars=3
SpotLite.int    ; affect the light level of the light scenery  # map_init                     # local_vars=0
WtrThief.int    ; Water Thief from Vault 13                                                   # local_vars=8
Jennifer.int    ; Jennifer from the Brotherhood of Steel                                      # local_vars=15
Blast.int       ; an explosion for the Buried Vault                                           # local_vars=1
UzChair.int     ; Use a chair from the Buried Vault                                           # local_vars=1
CaveWall.int    ; the portion of the cave wall which can be destroyed                         # local_vars=2
elev0.int       ; Bos1 (Brotherhood of Steel)                                                 # local_vars=0
elev1.int       ; Bos2 (entrance)                                                             # local_vars=0
elev2.int       ; Master1                                                                     # local_vars=0
elev3.int       ; Master2 (lower-level)                                                       # local_vars=0
elev4.int       ; Military Base 1                                                             # local_vars=0
elev5.int       ; Military Base 2 (lower-level)                                               # local_vars=0
elev6.int       ; Vault13                                                                     # local_vars=0
Barfly.int      ; some loser in the bar in Junktown                                           # local_vars=8
BV2Vault.int    ; Teleports player from the Shack to the Buried Vault                         # local_vars=0
ColaTruk.int    ; Map Script for special random encounter Cola Truck                          # local_vars=0
FSauser.int     ; Map Script for special random encounter Flying Sauser                       # local_vars=0
Glowent.int     ; Map Script for Glow Entrance                                                # local_vars=0
GlowMap1.int    ; Map Script for Glow (levels 1-3)                                            # local_vars=0
GlowMap2.int    ; Map Script for Glow (Levels 4-6)                                            # local_vars=0
LAAdytum.int    ; Map Script for Adytum                                                       # local_vars=0
LABlades.int    ; Map Script for the Blades from the Boneyard                                 # local_vars=0
LAGunRun.int    ; Map Script for Gunrunners from the Boneyard                                 # local_vars=0
LARipper.int    ; Map Script for the Rippers from the Boneyard                                # local_vars=0
HubEnt.int      ; Map Script for Hub Entrance                                                 # local_vars=0
HubDwnTn.int    ; Map Script for Downtown Hub                                                 # local_vars=0
HubHeigt.int    ; Map Script for The Heights of Hub                                           # local_vars=0
HubOldTn.int    ; Map Script for Old Towne Hub                                                # local_vars=0
HubWater.int    ; Map Script for Water Merchants of Hub                                       # local_vars=0
DethCave.int    ; Map Script for Deathclaw Cave                                               # local_vars=0
DrWhoMap.int    ; Map Script for Dr. Who special encounter                                    # local_vars=0
LgFtPrnt.int    ; Map Script for Large Foot Print special encounter                           # local_vars=0
UsedCar.int     ; Map Script for Used Car Salesman special encounter                          # local_vars=0
TalkCows.int    ; Map Script for Talking Cows special encounter                               # local_vars=0
JTUp2Dn.int     ; Getting from Garage to Morbid's Lab               # map_init                # local_vars=0
JTDn2Up.int     ; getting from Morbid's lab to Garage               # map_init                # local_vars=0
Viola.int       ; convert from the Followers to the Children                                  # local_vars=10
Surf.int        ; dude, what's with these Children?                                           # local_vars=12
ChocDoor.int    ; Door to get out of the Children of the Cathedral                            # local_vars=0
Dane.int        ; psycho person who knows too much                                            # local_vars=35
Jonathan.int    ; someone from the Brotherhood                                                # local_vars=11
Student.int     ; student who is learning combat in the brotherhood                           # local_vars=7
Cath2MV.int     ; spacial to take you from the Cathedral to the Master's Lair                 # local_vars=0
Glo4Supl.int    ; level 4 of the Glow, Supply Room                                            # local_vars=7
Hall2Mtl.int    ; spatial script to take you from the Hall of the Dead to Motel sewers        # local_vars=1
Hall2Shd.int    ; spatial to take you from the Hall to the Watershed                          # local_vars=1
Motel2Hl.int    ; spatial from the Motel to the Hall                                          # local_vars=1
Lyle.int        ; man who actually had some water rations stolen                              # local_vars=6
Neal.int        ; the bartender for the Skum Pitt.                                            # local_vars=14
TrapFlor.int    ; there is a trap on the floor in the glow                                    # local_vars=3
Kenji.int       ; Gunman hired by Gizmo to kill Killian                                       # local_vars=10
GEnt2Lv1.int    ; spatial. Glow entrance to Level 1 of the glow                               # local_vars=0
GLv12Ent.int    ; Use the rocks to go from the Glow Level 1 to Entrance                       # local_vars=0
CTower1.int     ; Catherdral Tower to level 1                                                 # local_vars=0
CTower2.int     ; Catherdral Tower to level 2                                                 # local_vars=0
CTower3.int     ; Catherdral Tower to level 3                                                 # local_vars=0
ExitBase.int    ; Spatial script which will allow you to get out of the Military Base         # local_vars=0
SSRadSco.int    ; Shady Sands Radscorpions for the Quest                                      # local_vars=4
Lars.int        ; Sergeant of the guards in Junktown.                                         # local_vars=9
elev6_m1.int    ; Glow Elevator 1 (really *6*, but vault13 is in place there)                 # local_vars=0
elev7.int       ; Glow Elevator 2                                                             # local_vars=0
elev9.int       ; Necropolis Elevator                                                         # local_vars=0
elev10.int      ; Extra Milb Elevator                                                         # local_vars=0
elev11.int      ; Extra Glow Elevator                                                         # local_vars=0
GenMutan.int    ; Generic mutant in the master's vault                                        # local_vars=8
GenSarg.int     ; Generic sargent mutant in the master's vault                                # local_vars=8
MBOut2In.int    ; door script to allow the player to get into the Military Base               # local_vars=2
Trophy.int      ; Neal's bowling trophy.                                                      # local_vars=2
Saul.int        ; Saul, boxer for Gizmo                                                       # local_vars=9
Gustofer.int    ; Saul's Manager                                                              # local_vars=7
Robot.int       ; Robots from the master's lair                                               # local_vars=7
VGateMut.int    ; Super mutant patrolling gate of the Vats.                                   # local_vars=4
VPLotMut.int    ; Super mutant sergeant patrolling parking lot.                               # local_vars=4
VFenceMt.int    ; Super mutant patrolling fence of the Vats.                                  # local_vars=4
DoorCode.int    ; Script for the tape with the Vats door code.                                # local_vars=3
Guard2.int      ; Second Garret in Watershed Map                                              # local_vars=5
VDoorMut.int    ; Vats Door Mutant                                                            # local_vars=7
FieldB.int      ; Force Field B: Stronghold generic            # map_init                     # local_vars=3
FieldC.int      ; Force Field C: Stronghold east side          # map_init                     # local_vars=3
FieldD.int      ; Force Field D: Stronghold north side         # map_init                     # local_vars=3
FieldE.int      ; Force Field E: Stronghold south side         # map_init                     # local_vars=3
FieldF.int      ; Force Field F: Vats security hall            # map_init                     # local_vars=3
FieldG.int      ; Force Field G: Vats elevator A               # map_init                     # local_vars=3
FieldH.int      ; Force Field H: Vats control room             # map_init                     # local_vars=3
FieldI.int      ; Force Field I: Vats hallway                  # map_init                     # local_vars=3
ForceCon.int    ; Generic force field controller script        # map_init                     # local_vars=3
VTeam1.int      ; Mutant team num 1 in Vats                                                   # local_vars=6
VTeam2.int      ; Mutant team num 2 in Vats                                                   # local_vars=6
VTeam3.int      ; Mutant team num 3 in Vats                                                   # local_vars=7
VTeam4.int      ; Mutant team num 4 in Vats                                                   # local_vars=6
VTeam5.int      ; Mutant team num 5 in Vats                                                   # local_vars=6
VTeam6.int      ; Mutant team num 6 in Vats                                                   # local_vars=6
VTeam7.int      ; Mutant team num 7 in Vats                                                   # local_vars=6
VTeam8.int      ; Mutant team num 8 in Vats                                                   # local_vars=6
avery.int       ; guard for Lorenzo in the Hub                                                # local_vars=4
bill.int        ; guard for Lorenzo in the Hub                                                # local_vars=4
billy.int       ; boy who works for Dan the Brahmin Man                                       # local_vars=14
bob.int         ; Bob's Iguana Bits owner                                                     # local_vars=9
bobsign.int     ; Sign outside Bob's Iguana Bits                                              # local_vars=4
cally.int       ; Another bodyguard for Lorenzo                                               # local_vars=4
cleo.int        ; Guard for Lorenzo in the Hub                                                # local_vars=4
crvndrvr.int    ; Generic Caravan Driver in the Hub                                           # local_vars=4
dan.int         ; Dan 'the Brahmin Man'. sells Brahmin                                        # local_vars=10
danwife.int     ; Dan's Wife                                                                  # local_vars=4
deadguy.int     ; Someone who was stupid enough to mess w/ Decker                             # local_vars=6
deckgrd.int     ; One of Decker's Guards                                                      # local_vars=4
demetre.int     ; Demetre, head of the Crimson Caravans                                       # local_vars=15
fry.int         ; Deputy Fry of the Hub Police                                                # local_vars=8
dogmeat.int     ; Dogmeat, dog who is friends w/ jacob                                        # local_vars=0
elecdoor.int    ; Electronic lock on a door in the Hub                                        # local_vars=5
electrap.int    ; Electronic Trap in the Thieves' Circle                                      # local_vars=4
femfarmr.int    ; Female Farmer for the Hub                                                   # local_vars=4
fgtgard.int     ; Far Go Trader generic Guard                                                 # local_vars=5
gencop.int      ; Generic police force in the Hub                                             # local_vars=4
genfgt.int      ; Generic Far Go Trader                                                       # local_vars=4
genskag.int     ; Generic Skag of the Hub                                                     # local_vars=4
guido.int       ; Guido, Manager of the Friendly Lending Company                              # local_vars=10
gunlock.int     ; Lock on the gun storage                                                     # local_vars=5
hbodgrd2.int    ; Bodyguard in the Hub                                                        # local_vars=5
hchdgrd.int     ; Hub Children guard                                                          # local_vars=8
hgenfarm.int    ; Generic Farmer in the Hub                                                   # local_vars=5
hgengrd.int     ; Generic Guard in the hub                                                    # local_vars=5
hightowr.int    ; Daren Hightower, leader of the Water Merchants                              # local_vars=5
htwrgrd.int     ; One of Hightower's Guards                                                   # local_vars=5
htwrwife.int    ; Hightower's wife                                                            # local_vars=4
hubber.int      ; Generic Hubber (Hub Dweller)                                                # local_vars=4
hubcarvn.int    ; Hub Caravan (generic)                          # map_init                   # local_vars=4
hubcop.int      ; Generic Hub Cop                                                             # local_vars=4
hubflrcd.int    ; Flower Child in the Hub                                                     # local_vars=4
hubjake.int     ; Jacob of the Weapons Shop. Sells big toys                                   # local_vars=10
hubpatnt.int    ; Patient in the Children's hospital in the Hub                               # local_vars=6
hubsmity.int    ; Smitty from the Hub                                                         # local_vars=4
jasmine.int     ; Jasmine, second in command of the Thieves Guild                             # local_vars=8
jobpost.int     ; Job Post where all the jobs in the Hub are posted                           # local_vars=5
kane.int        ; Kane, second in command of the Underground                                  # local_vars=25
keri.int        ; Keri, Demetre's daughter. in the Crimson Caravans                           # local_vars=15
leon.int        ; Leon, one of Guido's Guards                                                 # local_vars=5
lorenzo.int     ; Lorenzo, seedy character who occasionally helps the Underground             # local_vars=20
mstmerch.int    ; Master Merchant from the hub                                                # local_vars=8
richie.int      ; Richie, guards a safe in the Hub                    # map_init              # local_vars=5
rufus.int       ; Rufus, cyber hack in the Hub                                                # local_vars=4
rutger.int      ; Rutger, second in command of the Far Go Traders                             # local_vars=10
sid.int         ; Sid, annoying little twit who helps Beth            # map_init              # local_vars=4
thorndyk.int    ; Thorndyke, Dr. in the Children in the Hub                                   # local_vars=10
troy.int        ; Troy, a super mutant in the Hub                                             # local_vars=7
wmcarvn.int     ; Water Merchants Caravan                                                     # local_vars=15
wtrMGrd.int     ; Water Merchant Guards                                                       # local_vars=5
RadioCom.int    ; Radio control computer in the Vats.   # map_init                            # local_vars=4
Comptrol.int    ; Super Mutant comptroller.                                                   # local_vars=4
HGenCvan.int    ; Generic Hub Caravan                                                         # local_vars=4
VatWarn.int     ; Warning of trap corridor in the Vats.                                       # local_vars=4
VatAlert.int    ; Spatial to set off the alarm in the Vats.                                   # local_vars=4
VPlasma.int     ; Plasma trap in the Vats.                                                    # local_vars=4
VBOOM.int       ; Explosive trap in the Vats.                                                 # local_vars=4
VLaser.int      ; Laser trap in the Vats.                                                     # local_vars=4
VMonowir.int    ; Monowire trap in the Vats.                                                  # local_vars=4
VLocker.int     ; Trapped locker in the Vats.                                                 # local_vars=4
HBeth.int       ; Beth who runs the general store in the Hub      # map_init                  # local_vars=25
HallGrd.int     ; Generic Gaurd in the Brotherhood Hallways                                   # local_vars=7
RoomGrd.int     ; Generic Room guard in the Brotherhood                                       # local_vars=5
Spar.int        ; Sparing match for the brotherhoodd                                          # local_vars=5
Cheater.int     ; Cheat for QA                                                                # local_vars=0
Izo.int         ; Gizmo's nijamatic bodyguard                                                 # local_vars=4
Katja.int       ; Skulk in Boneyard area                                                      # local_vars=10
Ady2Stor.int    ; Ladder from Adytum to the store.                                            # local_vars=0
Stor2Ady.int    ; Ladder from store to Adytum.                                                # local_vars=0
FolDn2Up.int    ; Followers, from cellar up.                                                  # local_vars=0
FolUp2Dn.int    ; Followers, from main level to cellar.                                       # local_vars=0
HDtDn2Up.int    ; Hub, Downtown, ladder going down to up                                      # local_vars=0
HDtUp2Dn.int    ; Hub, Downtown, ladder going up to down                                      # local_vars=0
HDtVault.int    ; Vault to FLC in the Hub                         # map_init                  # local_vars=5
MrHandyC.int    ; Mr. Handy for cleaning up the Vats.                                         # local_vars=5
Student.int     ; The Students being trained in the Brotherhood                               # local_vars=15
Thomas.int      ; trainer in the Brotherhood                      # map_init                  # local_vars=15
ModReact.int    ; DO NOT ATTACH TO ANYTHING. JUST IN TO MAKE THINGS COMPILE                   # local_vars=5
Ady2Farm.int    ; Moves dude from Adytum to hydroponic farms                                  # local_vars=5
Farm2Ady.int    ; Moves dude from hydroponic farms to Adytum                                  # local_vars=5
Ady2Cell.int    ; Moves dude from Adytum to cellars                                           # local_vars=5
Cell2Ady.int    ; Moves dude from cellars to Adytum                                           # local_vars=5
GizGuard.int    ; Gizmo's casino guards                                                       # local_vars=5
Ripper.int      ; generic ripper for the boneyard                                             # local_vars=3
MutDisk.int     ; disk w/ transmissions from mutants in deathclaw cave                        # local_vars=3
DethClaw.int    ; deathclaw from the Hub                                                      # local_vars=4
Deathspr.int    ; Deathclaw spore                                                             # local_vars=5
FishrMan.int    ; Random fisherman.                                                           # local_vars=4
FishrSon.int    ; Random fisherman's son.                                                     # local_vars=4
Tardis.int      ; Script for the special Tardis encounter.                  # map_init        # local_vars=3
FootMap.int     ; Map script for giant footprint.                                             # local_vars=3
WhoMap.int      ; Map script for the Tardis map.                                              # local_vars=3
TalkCow.int     ; Script for the talking Brahmin.                                             # local_vars=3
TCowMap.int     ; Map script for the talking cows.                                            # local_vars=3
MissBro.int     ; Missing Brotherhood initiate in the Hub                                     # local_vars=6
HubCaptr.int    ; Captors of the missing initiate                                             # local_vars=6
animfrvr.int    ; This is a script for animating background scenery        # map_init         # local_vars=4
ThfU2D.int      ; ladder to go from ground to cellar of the Thieves' Circle                   # local_vars=0
ThfD2U.int      ; ladder to go from cellar to ground of the Thieves' Circle                   # local_vars=0
MVNews.int      ; Newspaper machine in the Master's Vault                                     # local_vars=0
Dealer.int      ; Insane used car dealer.                                                     # local_vars=4
UsedCar.int     ; Map script for the used car lot.                                            # local_vars=0
BroDead.int     ; Map script for Brotherhood of Steel, destroyed version.                     # local_vars=0
ChilDead.int    ; Map script for Cathedral, destroyed version.                                # local_vars=0
MBDead.int      ; Map script for Military Base, destroyed version.                            # local_vars=0
Sarah.int       ; Sarah, girlfriend to the mutant Flip.                                       # local_vars=5
Agatha.int      ; The old storyteller of Shady Sands, Agatha.                                 # local_vars=5
Chuck.int       ; Gypsy fortune-teller of Adytum.                                             # local_vars=7
Alan.int        ; Recent enthusiastic Follower convert.                                       # local_vars=5
Brenden.int     ; New Initiate of the BOS.                                                    # local_vars=5
Patrick.int     ; Strange Celtic wanderer.                                                    # local_vars=5
Ismarc.int      ; Extremely annoyed musician.                                                 # local_vars=5
Enemy.int       ; Responses from people who don't want to talk to the dude.                   # local_vars=5
Alex.int        ; Night watch Regulator for Adytum.                                           # local_vars=7
Gideon.int      ; Leader of the prisoners in the Master's Lair                                # local_vars=6
Jerem.int       ; Captive in the masters Lair                                                 # local_vars=6
AirGrd.int      ; Gaurd in the Master's Lair                                                  # local_vars=6
AirGrd2.int     ; Another type of Guard in the Master's Lair                                  # local_vars=6
BOSLori.int     ; Brotherhood of Steel Doctor                                                 # local_vars=13
Moore.int       ; person in the master's lair                                                 # local_vars=6
Lucy.int        ; person in the master's lair                                                 # local_vars=6
Wiggup.int      ; mutant in the master's lair                                                 # local_vars=6
MadSci.int      ; mad scientist in the master's lair                                          # local_vars=15
Vincent.int     ; mutant in the master's lair                                                 # local_vars=14
FARMPART.int    ; farm parts for adytum                                                       # local_vars=0
MLPrison.int    ; Master's lair Prisoner                                                      # local_vars=8
GenPris.int     ; Generic prisoner in the Master's Lair                                       # local_vars=4
PrisCon.int     ; Prison Control force Fields                      # map_init                 # local_vars=4
thomas2.int     ; Thomas from the Brotherhood (on another map)                                # local_vars=10
Monster.int     ; Monsters in the Master's Vault.                                             # local_vars=0
PsyCon.int      ; Psychic control comupter.                                                   # local_vars=4
Rae.int         ; Confused mutant in the Master's Vault                                       # local_vars=8
BHDoor.int      ; main door to the brotherhood of steel          # map_init                   # local_vars=3
BOSAsIs.int     ; Brotherhood Dr. Assistant                                                   # local_vars=8
RD1Init.int     ; Roommate in the Brotherhood                                                 # local_vars=8
GenInit.int     ; Generic Initiate in the Brotherhood                                         # local_vars=8
Coyote.int      ; random dog in the wild                                                      # local_vars=0
Smone.int       ; Mutants from the Master's Lair                     # map_init               # local_vars=5
SmTwo.int       ; Mutants from the Master's Lair                     # map_init               # local_vars=5
Justin.int      ; Sherrif of Hub                                                              # local_vars=12
Falcon1.int     ; Bartender at the Falcon                                                     # local_vars=8
Merch1.int      ; Merchant from the Hub                                                       # local_vars=5
Lance.int       ; Shady Sands guard on long patrol.                                           # local_vars=4
LoneRaid.int    ; Lone Raider trying to get to camp.                                          # local_vars=4
RndMerch.int    ; Random Hub merchants.                                                       # local_vars=4
PalScout.int    ; Random Paladin scouts.                                                      # local_vars=4
Trent.int       ; Survivor of a Deathclaw attack.                                             # local_vars=4
HDealer.int     ; dealer in the falcon for craps                                              # local_vars=4
HSlots.int      ; slot machines in the Hub                                                    # local_vars=4
HRndBar.int     ; Random dialog in the bar of the HUb                                         # local_vars=4
HGenGamb.int    ; generic gamblers in the hub                                                 # local_vars=4
HHooker.int     ; Hooker in the Falcon                                                        # local_vars=4
HJohn.int       ; Hooker's customer in the Falcon                                             # local_vars=4
HGenDeal.int    ; Generic Dealer in the Falcon                                                # local_vars=4
smpray.int      ; praying mutants in masters vault                                            # local_vars=4
cpray.int       ; praying children in masters vault                                           # local_vars=4
PeasVict.int    ; Peasant victim for random encounters.                                       # local_vars=4
HRoulet.int     ; roulette dealer from the hub                                                # local_vars=4
JunkPeas.int    ; generic peasant in Junktown                                                 # local_vars=6
Teacher.int     ; Teacher in the Brotherhood.                                                 # local_vars=4
Genscrib.int    ; Scribe in Brotherhood                                                       # local_vars=4
Genknigh.int    ; Knight in Brotherhood                                                       # local_vars=4
Genpalad.int    ; Paladin in Brotherhood                                                      # local_vars=4
Hslots.int      ; Slot machines in the Hub                                                    # local_vars=4
RipUp2Dn.int    ; Stairs up from the Rippers' cellar.                                         # local_vars=0
RipDn2Up.int    ; Stairs down from the Rippers' hideout.                                      # local_vars=0
Rd1Scrb1.int    ; Random Scribe from the Brotherhood                                          # local_vars=4
Rd1Knig.int     ; Random Dialog for the Knights in the Brotherhood                            # local_vars=4
term.int        ; terminal in the Brotherhood            # map_init                           # local_vars=4
term1.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term2.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term3.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term4.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term5.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term6.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term7.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
term8.int       ; terminal in the Brotherhood            # map_init                           # local_vars=4
Locker.int      ; generic locked locker                                                       # local_vars=4
Mantis.int      ; preying Mantis                                                              # local_vars=4
WorkRoom.int    ; exploding work table in the Brotherhood              # map_init             # local_vars=6
MadBrot.int     ; mad scientist in the brotherhood                                            # local_vars=9
Women.int       ; women in the raiders camp which can be killed                               # local_vars=4
Sink.int        ; You can use this sink to dirty your hands                                   # local_vars=4
Revulse.int     ; Corridor of revulsion                                                       # local_vars=4
fieldgen.int    ; field generator in the military base                                        # local_vars=4
ElevCon.int     ; Elevator Control for the Force Fields to the Nuke Bomb     # map_init       # local_vars=6
Dogmeat.int     ; Bomb to blow up the Followers from the Gunrunners                           # local_vars=4
BroHist.int     ; Holodisk for the Brotherhood history                                        # local_vars=4
SopDisk.int     ; Sophia's History disk of the Brotherhood                                    # local_vars=4
MaxDisk.int     ; Maxson's Version of the history of the Brotherhood                          # local_vars=4
Loot.int        ; Fridge in the Raiders camp                                                  # local_vars=3
HubSafe.int     ; safe for Lorenzo's stuff                # map_init                          # local_vars=4
GenRaidA.int    ; Generic raider for random encounter                                         # local_vars=4
GenRaidB.int    ; Generic raider for random encounter                                         # local_vars=4
GenRaidC.int    ; Generic raider for random encounter                                         # local_vars=4
GenMercA.int    ; Generic Merchant for random encounter                                       # local_vars=4
GenMercB.int    ; Generic merchant for random encounter                                       # local_vars=4
GenMercC.int    ; Generic merchant for random encounter                                       # local_vars=4
GenGrdA.int     ; Generic guard for random encounter                                          # local_vars=4
GenGrdB.int     ; Generic guard for random encounter                                          # local_vars=4
GenGrdC.int     ; Generic guard for random encounter                                          # local_vars=4
GenPalA.int     ; Generic paladin for random encounter                                        # local_vars=4
GenPalB.int     ; Generic paladin for random encounter                                        # local_vars=4
GenPalC.int     ; Generic paladin for random encounter                                        # local_vars=4
CrvnTeam.int    ; Caravan team for the random encounters                                      # local_vars=4
CrvnMstr.int    ; Animals who attack the caravan                                              # local_vars=0
CrvnEnmy.int    ; People who attack the caravans                                              # local_vars=4
KillStor.int    ; stuff for Killian's store                # map_init                         # local_vars=3
CarEnctr.int    ; Caravan Random Encounters                                                   # local_vars=3
GenChat.int     ; generic messagage file                                                      # local_vars=0
CCVan.int       ; Crimson Caravan Dealer (gives jobs) (temp)                                  # local_vars=4
FGTVan.int      ; Far Go Traders Dealer (Gives jobs) (temp)                                   # local_vars=4
WMVan.int       ; Water Merchants Dealer (gives jobs) (temp)                                  # local_vars=4
LaryKnig.int    ; Knight Larry in the Brotherhood                                             # local_vars=6
VreScrib.int    ; Vree's scribe in the brotherhood                                            # local_vars=4
vregrd.int      ; Vree's guard                                                                # local_vars=4
MaxGrd.int      ; Maxson's guard                                                              # local_vars=4
Jerem2.int      ; Jeremia from the Master's Lair                                              # local_vars=6
WoodDoor.int    ; wooden door script to blow up doors                                         # local_vars=3
MetlDoor.int    ; metal door script to blow up doors                                          # local_vars=3
HubEnctr.int    ; Caravan Random encounters return to the hub                                 # local_vars=3
HGenVan2.int    ; caravan people who are leaving the hub (generic)                            # local_vars=3
FGTRtnVn.int    ; Far Go Traders Return to the Hub                                            # local_vars=4
CCRtnVn.int     ; Crimson Caravans Return to the Hub                                          # local_vars=4
WMRtnVn.int     ; Water Merchants Return to the Hub                                           # local_vars=4
AllNOne.int     ; Merchant for the All in One Store                                           # local_vars=6
Armory.int      ; merchant for the Armory Store                                               # local_vars=4
AdyStore.int    ; store in Adytum                           # map_init                        # local_vars=0
ExitLite.int    ; lights for scenery objects                                                  # local_vars=0
Rope.int        ; for message file                                                            # local_vars=0
ArmsDeal.int    ; Jake the Arms Dealer in the Hub                                             # local_vars=4
GDoor.int       ; Ghoul Door in Necropolis                                                    # local_vars=3
JunkJail.int    ; spatial script for the junktown jail cell                                   # local_vars=2
Tread.int       ; ghoul near vault door in Necrop                                             # local_vars=4
Dirtnap.int     ; ghouls near water chip in Necrop                                            # local_vars=4
Valtglo.int     ; generic ghouls in Necrop Vault                                              # local_vars=4
ValtComp.int    ; generic computer for Vault 13                                               # local_vars=2
RedFarm.int     ; red peasant farmer in the Hub                                               # local_vars=5
GrnFarm.int     ; green farmer in the Hub                                                     # local_vars=5
HCaravn1.int    ; Generic Caravan Merchant Gaurd                   # map_init                 # local_vars=4
HCaravn2.int    ; Generic Caravan Merchant Gaurd                   # map_init                 # local_vars=4
HCaravn3.int    ; Generic Caravan Merchant Gaurd                   # map_init                 # local_vars=4
HCaravn4.int    ; Generic Caravan Merchant Gaurd                   # map_init                 # local_vars=4
CRedDoor.int    ; Locked door needing the red COC Badge            # map_init                 # local_vars=4
CBlkDoor.int    ; Locked door needing the Black COC Badge          # map_init                 # local_vars=4
Mat.int         ; Caravan driver at the Hub Entrance               # map_init                 # local_vars=5
Luke.int        ; Caravan driver at the Hub Entrance               # map_init                 # local_vars=4
John.int        ; Security guard at the Entrance of the Hub        # map_init                 # local_vars=4
JDoor.int       ; Jeremiah's secret door in the master's lair      # map_init                 # local_vars=4
Library.int     ; Library in the Vault 13                                                     # local_vars=4
CrashRm.int     ; Spatial for room #1 in the Junktown crash house                             # local_vars=3
JakeDoor.int    ; Door to Jake's shop in the Hub            # map_init                        # local_vars=2
JakeDesk.int    ; Desk in Jake's Shop in the Hub                                              # local_vars=3
Bookcase.int    ; bookcase in master's lair                                                   # local_vars=3
MLOps.int       ; Master's lair Ops Control center                                            # local_vars=3
Viscious.int    ; Viscious from the Master's Lair                                             # local_vars=10
VaultBox.int    ; Water storage box in V 13                     # map_init                    # local_vars=2
MstrComp.int    ; Computer in the Master's Lair                                               # local_vars=4
Childoor.int    ; Secure door in the Children in the Hub                                      # local_vars=5
HWMHost.int     ; just a guy who tells you things in the area                                 # local_vars=4
CarvLead.int    ; Generic destination person who will give you $$     # map_init              # local_vars=8
GenBCase.int    ; generic Bookcase                                                            # local_vars=2
BroInvad.int    ; Brotherhood Paladins who help invade the Cathedral          # map_init      # local_vars=6
FolInvad.int    ; Followers Invaders who help invade the Cathedral            # map_init      # local_vars=6
Mike.int        ; Mike, the Old town guide                                                    # local_vars=5
Vance.int       ; Vance, the drug dealer in the Hub                                           # local_vars=5
Junkie.int      ; Drug Junkie in the Hub                                                      # local_vars=6
NDebris.int     ; North Debris                                                                # local_vars=2
SDebris.int     ; South Debris                                                                # local_vars=2
EDebris.int     ; East Debris                                                                 # local_vars=2
WDebris.int     ; West Debris                                                                 # local_vars=2
GPwrTerm.int    ; Power Terminals in the Glow                                                 # local_vars=4
FootPrnt.int    ; Spatial of Ghoul footprints leading to the sewer                            # local_vars=2
WMGuard.int     ; Water Merchant Gaurd                                                        # local_vars=4
GSenRob.int     ; sentry droid for the Glow                                                   # local_vars=4
GloYlDor.int    ; Yellow security door in the Glow                                            # local_vars=6
WMGroup.int     ; Water Merchants--generic ppl around the merchants                           # local_vars=5
CCGuard.int     ; Crimson Caravan guards from the Hub                                         # local_vars=4
BoxGuard.int    ; guards around the boxing arena in Junktown                                  # local_vars=4
GunCache.int    ; Cache of Gunrunners weapons                         # map_init              # local_vars=4
SDoor.int       ; Door that can't be openned                                                  # local_vars=1
PowerMut.int    ; Super mutant guarding power armour                                          # local_vars=4
bullbord.int    ; Bulletin board outside of the hub                                           # local_vars=2
GunCase.int     ; Suitcase that the gunrunners give you                                       # local_vars=0
Gunther.int     ; Just some guy in the Hub                                                    # local_vars=6
Slappy.int      ; Crazed bum in the Hub                                                       # local_vars=6
CathShop.int    ; Person in the Cathedral who sells things          # map_init                # local_vars=6
CathCase.int    ; Bookcase in the cathedral to hold items           # map_init                # local_vars=0
Kyle.int        ; Kyle from the Brotherhood                                                   # local_vars=7
Lemmy.int       ; guy that Gus designed to point you around                                   # local_vars=10
Bethgrd.int     ; guys outside the weapons shop                                               # local_vars=6
DCMutant.int    ; Dying Mutant in the deathclaw cave                                          # local_vars=6
FGTCarvn.int    ; Far Go Trader caravan peoples                                               # local_vars=15
MutAmbsh.int    ; Mutant Ambush for the Random Encounters                                     # local_vars=4
DocLockr.int    ; Doc Morbid's locker                                                         # local_vars=5
CrashBox.int    ; Crash house fridge                                                          # local_vars=4
SkumDoor.int    ; Skum Pit door                                     # map_init                # local_vars=4
SupAmbsh.int    ; Super Mutant Ambush for random encounters                                   # local_vars=4
MoatChek.int    ; dex check for the moat                                                      # local_vars=4
MystStrn.int    ; Mysterious Stranger Script                                                  # local_vars=4
SupGrd.int      ; Supply guards for the Brotherhood                                           # local_vars=4
SupDoor.int     ; Supply door in the Brotherhood                                              # local_vars=4
VWepLokr.int    ; Vats Weapon Locker                                # map_init                # local_vars=4
BroLock.int     ; Brotherhood footlockers                                                     # local_vars=4
ValtDisk.int    ; Holodisk that gives all vault locations                                     # local_vars=4
Staple.int      ; Mrs. Stapleton in the Hub (librarian)                                       # local_vars=10
Klaxon.int      ; Alarm in the Vats                                 # map_init                # local_vars=4
Toggle.int      ; Toggle switch for the Vats                                                  # local_vars=2
Paul.int        ; Paul from the weapons division in the Brotherhood                           # local_vars=6
HtwrLeon.int    ; Leon the guard at the Hightower place                                       # local_vars=6
VPlsTrap.int    ; Vats Plasma Trrap                                                           # local_vars=3
VExdTrap.int    ; Vats Explosion trap                                                         # local_vars=3
VElcTrap.int    ; Vats Electric Trap                                                          # local_vars=3
HtwrGrge.int    ; George the guard for the hightowers                                         # local_vars=7
HtwrRick.int    ; Rick, yet another of hightwoers guards                                      # local_vars=6
HtwrBox.int     ; strongbox w/ a necklace in it                                               # local_vars=6
KilDoor1.int    ; Killian Door 1                                  # map_init                  # local_vars=3
KilDoor2.int    ; Killian Door 2                                  # map_init                  # local_vars=3
Emiter1a.int    ; Force Field Emitter 1a for MBStrg12             # map_init                  # local_vars=4
Field1a.int     ; Force Field for Emitter 1a                      # map_init                  # local_vars=4
MorbCool.int    ; Morbid's cooler                                                             # local_vars=3
HtwrDoor.int    ; Front door to the Hightower's place                                         # local_vars=4
Field2a.int     ; Force Field for Emitter 2a                      # map_init                  # local_vars=4
Emiter2a.int    ; Force Field Emitter 2a for MBStrg12             # map_init                  # local_vars=4
Field3a.int     ; Force Field for Emitter 3a                      # map_init                  # local_vars=4
Emiter3a.int    ; Force Field Emitter 3a for MBStrg12             # map_init                  # local_vars=4
Field4a.int     ; Force Field for Emitter 4a                      # map_init                  # local_vars=4
Emiter4a.int    ; Force Field Emitter 4a for MBStrg12             # map_init                  # local_vars=4
Field5a.int     ; Force Field for Emitter 5a                      # map_init                  # local_vars=4
Emiter5a.int    ; Force Field Emitter 5a for MBStrg12             # map_init                  # local_vars=4
Field6a.int     ; Force Field for Emitter 6a                      # map_init                  # local_vars=4
Emiter6a.int    ; Force Field Emitter 6a for MBStrg12             # map_init                  # local_vars=4
Floater.int     ; Generic Floaters for Random Encounters                                      # local_vars=4
Lenore.int      ; Denizen of Junktown                                                         # local_vars=4
BitsBob.int     ; Iguna Bob from the Hub                                                      # local_vars=10
KaneDoor.int    ; Door for Kane in the Hub                                                    # local_vars=2
Field1b.int     ; Force Field for Emitter 2a                      # map_init                  # local_vars=4
Emiter1b.int    ; Force Field Emitter 2a for MBStrg12             # map_init                  # local_vars=4
Field2b.int     ; Force Field for Emitter 3a                      # map_init                  # local_vars=4
Emiter2b.int    ; Force Field Emitter 3a for MBStrg12             # map_init                  # local_vars=4
PainFeld.int    ; Pain Field in the Vats                                                      # local_vars=0
Field1c.int     ; Force Field for Emitter 2a                      # map_init                  # local_vars=4
Emiter1c.int    ; Force Field Emitter 2a for MBStrg12             # map_init                  # local_vars=4
Field2c.int     ; Force Field for Emitter 3a                      # map_init                  # local_vars=4
Emiter2c.int    ; Force Field Emitter 3a for MBStrg12             # map_init                  # local_vars=4
Field1d.int     ; Force Field for Emitter 2a                      # map_init                  # local_vars=4
Emiter1d.int    ; Force Field Emitter 2a for MBStrg12             # map_init                  # local_vars=4
VBrokElv.int    ; Broken elevator in the Vats                                                 # local_vars=0
Stuff.int       ; the Ghouls stuff in Necropolis                                              # local_vars=4
ArmDoor.int     ; armory door in the Vats                                                     # local_vars=4
RegGuard.int    ; Regulator guard for the boneyard                                            # local_vars=10
HotGhoul.int    ; ghoul in the Hotel of Doom                                                  # local_Vars=4
LtGuard.int     ; guards near the Lt.                                                         # local_vars=4
MorpComp.int    ; computer in morpheus' room                                                  # local_Vars=1
SetDoor.int     ; trapped and locked door                                                     # local_vars=5
Invader.int     ; Invader for Necropolis                                                      # local_vars=4
PGuard.int      ; Personal guard to Zimmerman                                                 # local_vars=6
FryStub.int     ; a short dep Fry. in Decker's hideout                                        # local_vars=7
Nukegrd.int     ; guard for nuke in masters vault                                             # local_vars=7
Hord.int        ; hord of troops called by master                                             # local_vars=5
Dugan.int       ; The Weez                                                                    # local_vars=6
MacRae.int      ; Helper Blade to find Leader of Blades                                       # local_vars=6
CCGuard1.int    ; Crimson Caravan Guard 1                                                     # local_vars=5
CCGuard2.int    ; Crimson Caravan Guard 2                                                     # local_vars=5
MomClaw.int     ; Mother Deathclaw                                                            # local_vars=5
RoamClaw.int    ; Roaming Deathclaw                                                           # local_vars=5
BYMike.int      ; Mike from the Boneyard (Blade)                                              # local_vars=4
BYChris.int     ; Blade Chris from the Boneyard                                               # local_vars=7
BYGreg.int      ; Blade Greg from the Boneyard                                                # local_vars=8
InBlade.int     ; Invasion Blades                                                             # local_vars=7
EggClaw.int     ; Deathclaw egg                                                               # local_vars=4
Radscor2.int    ; Doesn't start out hostile.                                                  # local_vars=3
VanceBox.int    ; Box where vance keeps his trading items            # map_init               # local_vars=3
BethBox.int     ; Box where Beth keeps his trading items             # map_init               # local_vars=3
EmiterH.int     ; force ield emiter for Vat Control Room                                      # local_vars=4
RhomDoor.int    ; Door to rhombus's area                             # map_init               # local_vars=4
RhomLock.int    ; Locker in rhombus' room                            # map_init               # local_vars=4
WanRat2.int     ; Non-hostile Rats                                                            # local_vars=2
Irwin.int       ; farmer who lost his farm                                                    # local_vars=7
Armor.int       ; Armor on Kyle's worktable                                                   # local_vars=4
MitchBox.int    ; Mitch's box of inven                                                        # local_vars=4
FarmRaid.int    ; Raider who is attacking a farm in the Hub                                   # local_vars=6
Mathia.int      ; Maxson's Assistant                                                          # local_vars=9
JTile.int       ; Spatial script to trigger door in the Master's Vault                        # local_vars=4
Stampede.int    ; stampede random encounter                                                   # local_vars=4
HighEld.int     ; Elders for the Brotherhood                                                  # local_vars=8
MoleRat2.int    ; Another stupid molerat                                                      # local_vars=3
BroEld.int      ; Brotherhood elder (generic)                                                 # local_vars=4
Rndecspl.int    ; Another random encounter script                                             # local_vars=4
IceChest.int    ; box where Garl can place player's stuff                # map_init           # local_vars=4
LtCodes.int     ; Codes the Lt is holding                                                     # local_vars=4
PrisFeld.int    ; prisoner force field in the master's lair             # map_init            # local_vars=4
PsyField.int    ; psycker's force field in the master's lair            # map_init            # local_vars=4
Kenny.int       ; They killed Kenny!                                                          # local_vars=6
SuplyGrd.int    ; supply guards for 1st level brotherhood                                     # local_vars=8
HubMis1.int     ; map script for HubMis1.map                                                  # local_vars=0
RndEcGen.int    ; Generic Random encounter monsters                                           # local_vars=4
GenLock.int     ; generic foot locker which is locked                                         # local_vars=4
RegDisk.int     ; Rugulator holodisk                                                          # local_vars=4
HubPris.int     ; Prisoner in the Hub                                                         # local_vars=5
LAFollwr.int    ; map script for the followers                                                # local_vars=0
RaidDoor.int    ; the cell door for tandi in the raiders                                      # local_vars=4
GenEmit.int     ; generic damaged force field emitter                                         # local_vars=4
Test.int        ; testing scripts

Also on Fandom

Random Wiki