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S.O.R.-1000 Alpha

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S.O.R.-1000 Alpha
VB S O R -1000 Alpha
Biography
raceRobobrain
affiliationPrisoner
roleGuard
Companion
locationB.O.M.B.-001
Gameplay
appearancesVan Buren
questsReactivate S.O.R.-1000 Alpha
PC repairs, or helps repair, Alpha's damaged limbs
Disable outside security bots via computer
Magnetize Alpha's treads so he can space walk on the inner hull supports
Change the targeting solutions on the missiles
Manually disable 5 out of 8 nuclear missiles
Overload reactor core
Blow up reactor core
Statistics
base SPECIAL7 ST, 8 PE, 7 EN, 4 CH, 7 IN, 5 AG, 5 LK
derived statsHit Points: 155
Armor Class: 7
Action Points: 10
Damage Resistance: 0
Melee Damage: 1
Sequence: 14
Critical Chance: 5%
tag skillsMarksman: 150%
Melee: 100%
 
Gametitle-VB
Gametitle-VB
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

S.O.R.-1000 Alpha, or just Alpha as it prefers,[1] is a robobrain stationed at B.O.M.B.-001 in 2253.

BackgroundEdit

S.O.R. -1000 Alpha is security and operations robot, created by the US Army[2] in 2073.[3] It was originally built to be the robot overseeing security in the living quarters.[4] About 80 years before Victor Presper's plan was set in motion S.O.R.-1000 Alpha became self aware due to a an electrical surge that opened up new neural pathways; it regained emotions, experiencing loneliness and anxiety, realizing the world it once knew had been devastated. It set about learning about the event and how civilization was rebuilding itself, as well as what B.O.M.B.-001 was intended for. When Presper arrived on the scene it questioned and directly opposed his plans of "cleansing" the Earth, so was deactivated to prevent it from hindering proceedings,[1] being damaged in the process.[5] S.O.R. -1000 Alpha wants B.O.M.B.-001 to be destroyed, even if that means it goes up with it.[6]

Interactions with the player characterEdit

Interactions overviewEdit

QuestsEdit

Effects of the player's actionsEdit

  • Helping to repair S.O.R.-1000 Alpha increases the likelihood of it becoming a companion and makes it more formidable as a whole.[5]

InventoryEdit

Apparel Weapon Other items
- - -

NotesEdit

  • It was decided S.O.R.-1000 Alpha would ignore the party limit due to how late it is acquired in the game.[1]

AppearancesEdit

S.O.R.-1000 Alpha was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios.

ReferencesEdit

  1. 1.0 1.1 1.2 B.O.M.B.-001 design document/2 - Maintenance Room
  2. B.O.M.B.-001 design document/1 - Area Background
  3. B.O.M.B.-001 design document/1 - Timeline
  4. B.O.M.B.-001 design document/1 - Overview
  5. 5.0 5.1 5.2 B.O.M.B.-001 design document/3 - PC repairs, or helps repair, Alpha's damaged limbs
  6. B.O.M.B.-001 design document/1 - Emotional Porn - Drama
  7. B.O.M.B.-001 design document/3 - Reactivate S.O.R.-1000 Alpha
  8. B.O.M.B.-001 design document/3 - Disable outside security bots via computer
  9. B.O.M.B.-001 design document/3 - Magnetize Alpha's treads so he can space walk on the inner hull supports
  10. B.O.M.B.-001 design document/3 - Change the targeting solutions on the missiles
  11. B.O.M.B.-001 design document/3 - Manually disable 5 out of 8 nuclear missiles (Missile Room 1)
  12. B.O.M.B.-001 design document/3 - Overload reactor core
  13. B.O.M.B.-001 design document/3 - 14. Blow up reactor core

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