|The following is based on Fallout Shelter and some details might contradict canon.|
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|Opening dialogue||Dweller response||Character response|
|Nuka-Cola. Eagle. There you go. We all know who you are by now.|
Do you know how hard it is to infiltrate these guys? They all know each other!
|Where is Death's cave?||It's a closely guarded secret, I'm afraid, and Dave isn't high enough up the chain of command.|
|What, or who, is Death?||They keep talking about “the claws of Death” or “Death's claws,” but I'm drawing a blank.|
|How close are they to meeting their quota?||Very. Three Dog might be the last kill they need.|
|How is killing people supposed to wake Death?||It's just “all there in the Manual.” You just can't make this stuff up.|
|The quota is almost met, so now is the season of Death!|
It makes no difference if you save the meddlesome DJ.
|You're all psychopaths! The Manual is wrong and killing *will not* wake up some mythical Horseman!||If I had my *very much correct* Manual, I'd beat you over the head with it!|
|Now *that's* how you fight the Good Fight! I can't thank you heroes enough!|
If it helps, I overheard them talking about the cave you're looking for.
|Come to our Vault! Our radio workers will be happy to give up their easy jobs for a radio legend.||Work for an Overseer? Eh, could be worse.|
Behind the scenesEdit
The name of this quest refers to the line "Run, Forrest, Run!" shouted by young Jenny to Forrest, when he is being chased by some children in the 1994 movie Forrest Gump.