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| For an overview of rocket types in various games, see Rocket.
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Rocket |
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Explosive rocket |
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| | | | | | | | | magaz. size | | 1 | | | damage | | +60% | | penetration | | +11% | | | weight | | 3 lbs. | | value | | |
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| | | | | | | | | magaz. size | | 1 | | | damage | | -25% | | penetration | | +50% | | | weight | | 3 lbs. | | value | | |
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| | | | | | | | | magaz. size | | 1 | | | damage | | +0% | | penetration | | +0% | | | weight | | 4 lbs. | | value | | |
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| | | | | | | | | magaz. size | | 1 | | | damage | | -11% | | penetration | | +31% | | | weight | | 5 lbs. | | value | | |
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A rocket is an ammunition type in Fallout Tactics.
Characteristics
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There are four variants of rocket ammunition:
- Explosive rocket (A rocket with a large explosive warhead.)
- Rocket AP (A rocket shell, with a smaller explosive, but designed to pierce armor plating.)
- Rocket electrical (A rocket designed to produce a massive electrical discharge on impact.)
- Rocket sabot (A soft shell casing containing a hard core. Used for armor piercing.)
Weapons using this ammunition
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| | .303 · .44 Magnum AP, .44 Magnum Ball, .44 Magnum JHP · .45 cailiber · .50 Cal, .50 Cal DU · 12 Gauge EMP, 12 gauge flechette, 12 gauge rubber, 12 gauge shotgun shell, 12 gauge slug shells · 2mm EC · 30.06 · 40mm Grenade · 5.56mm round · 7.62mm · 9mm AP, 9mm Ball, 9mm JHP · Canister of Acid · Flamethrower Fuel · HN Needler Cartridge · Microfusion cell · Explosive Rocket, Rocket AP, Rocket Electrical, Rocket Sabot · Small energy cell · Speargun Bolt · Tank Shell |
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